Heroic: Juggernaut Nov 6 - 9

178101213

Comments

  • _RiO_ wrote:
    orbitalint wrote:
    Yeah, that's correct to a point but I might not be the global leader but I'm sitting at first in my bracket with 70k and been in first all day (had a lot of time this weekend, lol). I went to sleep with nodes at 400-700 points. This morning 200-450. If the global leader played or didn't play, it doesn't matter. My gap to him should have only grown or at best stayed the same. Nothing to account for less rubberbanding while I sat idle overnight.

    Something else had to be happening. Dunno what it is though.

    Devs could be experimenting with tapering off the rubberband the closer we get to the event's closing time. This is an idea that has been proposed multiple times on these forums by community members, including yours truly. Several of us also mentioned that for this strategy to be effective in reducing the last-minute optimal point rush, the devs should not disclose how/when any downramp would start working, because that would just lead to the rush being moved to that point in time.

    the point is worldwide player have different time frame......
  • Bowgentle
    Bowgentle Posts: 7,926 Chairperson of the Boards
    benben77 wrote:
    _RiO_ wrote:
    orbitalint wrote:
    Yeah, that's correct to a point but I might not be the global leader but I'm sitting at first in my bracket with 70k and been in first all day (had a lot of time this weekend, lol). I went to sleep with nodes at 400-700 points. This morning 200-450. If the global leader played or didn't play, it doesn't matter. My gap to him should have only grown or at best stayed the same. Nothing to account for less rubberbanding while I sat idle overnight.

    Something else had to be happening. Dunno what it is though.

    Devs could be experimenting with tapering off the rubberband the closer we get to the event's closing time. This is an idea that has been proposed multiple times on these forums by community members, including yours truly. Several of us also mentioned that for this strategy to be effective in reducing the last-minute optimal point rush, the devs should not disclose how/when any downramp would start working, because that would just lead to the rush being moved to that point in time.

    the point is worldwide player have different time frame......
    Yes. That is why us Europeans hate hate hate hate PVEs that introduce new characters, because they _always_ end at 6am CET and you have to be around for the final hour to place well.
    Making rubberband weaker in the final hours allows you to build a lead so that the final hours matter less.
    So if they really turn down RB a notch or two starting now it's a good thing.

    Nevertheless, the proposed changes to end times can't come soon enough.
  • stryke
    stryke Posts: 107 Tile Toppler
    Bowgentle wrote:
    Yes. That is why us Europeans hate hate hate hate PVEs that introduce new characters, because they _always_ end at 6am CET and you have to be around for the final hour to place well.
    Making rubberband weaker in the final hours allows you to build a lead so that the final hours matter less.
    So if they really turn down RB a notch or two starting now it's a good thing.

    Nevertheless, the proposed changes to end times can't come soon enough.

    Ain't that the truth. I'm cruising nicely along to almost getting Black Panther reward at 47k points and if I continued at that same pace I'd easily make top 150... course what's going to actually happen is I'll have to stop at midnight for work tomorrow and end up in top 250 if I'm lucky when the event finishes at 4am.
  • raisinbman wrote:
    I've never seen an entire event's scaling DECREASE this much! I know 5/5/5 Hood is a monster but he's only 67 for me o-0!

    I'm not complaining, easy points, easy black panther cover(and maybe easy top 150) but just....Cmon D3 - can't you see how **** of an event this is?
    Just another lazy event. Your hands are tied if you dont have the 3 star characters tanked. Even then, with juggernaut and his 20+ tile combos, his cheap and deadly moves which cost next to no ap, and the fact that him scaled up is unreaona ly unbalanced, you have a standard poorly executed game that could be twice as fun..

    This is like a wild animal eating garbage. They do it in absence of a better option only.

    Oh well cant exp3ct anything more and i can look forward to another character who is useless beyond gaining me entrance into another ham fisted adventure.

    Lmao.
  • Demolira
    Demolira Posts: 78 Match Maker
    I've noticed that I'm seeing a fairly steady decrease in levels, even though I'm fairly successful at gaining points. I guess burning through all the characters until they're all dead and I'm out of health packs is dropping it faster than my wins are raising them.

    Personally, I've found Juggernaut to be the least troublesome villain in the event. It's the fights with Daken, Yelena or Venom that induce rage for me. Daken hits way hard, and there's almost always a purple feeder with Morale Boosts in the Yelena or Venom fights. Even in the Hood/Jugg/Muscle fight, the Muscle seems to be the biggest threat.
  • fmftint
    fmftint Posts: 3,653 Chairperson of the Boards
    Demolira wrote:
    I've noticed that I'm seeing a fairly steady decrease in levels, even though I'm fairly successful at gaining points. I guess burning through all the characters until they're all dead and I'm out of health packs is dropping it faster than my wins are raising them.

    Personally, I've found Juggernaut to be the least troublesome villain in the event. It's the fights with Daken, Yelena or Venom that induce rage for me. Daken hits way hard, and there's almost always a purple feeder with Morale Boosts in the Yelena or Venom fights. Even in the Hood/Jugg/Muscle fight, the Muscle seems to be the biggest threat.
    Since last night my full point values are going down while node levels are going up.
    currently 9th in my bracket at 68k
  • Fievel wrote:
    Fie on you Rio! I was banking on the 10K per 2hrs. to get me back into the hunt for a top spot. Now I'm down to about 8K. The speed at which I'm catching up is slowing down drastically. I'm at a paltry #37 instead of closer to 20 where I hoped to be by now.

    Unless someone knows of anyone over alfradrod score - 84K - I cannot see any difference in the rubber band.
  • _RiO_ wrote:
    orbitalint wrote:
    Yeah, that's correct to a point but I might not be the global leader but I'm sitting at first in my bracket with 70k and been in first all day (had a lot of time this weekend, lol). I went to sleep with nodes at 400-700 points. This morning 200-450. If the global leader played or didn't play, it doesn't matter. My gap to him should have only grown or at best stayed the same. Nothing to account for less rubberbanding while I sat idle overnight.

    Something else had to be happening. Dunno what it is though.

    Devs could be experimenting with tapering off the rubberband the closer we get to the event's closing time. This is an idea that has been proposed multiple times on these forums by community members, including yours truly. Several of us also mentioned that for this strategy to be effective in reducing the last-minute optimal point rush, the devs should not disclose how/when any downramp would start working, because that would just lead to the rush being moved to that point in time.

    The rubberband has been very weak for competitive standards for a very long time. There are guys with more than 20K points ahead of other bracket's #1 as early as the first day but you'll still be seeing nodes worth maybe 200 (with a base 100) even if you're 20K behind. Looking at the numbers reported I estimate that it is never enough to catch up to top 10 within a day (and that's playing most of that 24 hours) if the top 10 is playing in a pattern typical of a top 10 finish. Now, that doesn't mean you have no chance of hitting top 10 because you could either stumble on a lazy bracket, or join a bracket where the top 10 does not yet have time to build their lead (by joining a new bracket in its early stage) but that's obviously all luck.
  • Phantron wrote:
    KevinMark wrote:
    How's your scaling? Last night my bracket leader was at 55000 and the levels seemed to drop gradually from the start. At first all the essential nodes went up to normal and then the last one hard. Yesterday night all of them were easy, some nodes are trivial, most are normal and only the last none-essential node was hard. I'm at 35000.

    My essentials went down yesterday but they're up again now. The rest of the nodes have been steadily going up but not at a very fast rate. I'm guessing now that we're in the last day people are more willing to use boosts so shouldn't be counting on any node to be dropping in level no matter how hard they are.
    They went down again. I think the top of my bracket is losing and burning up on their health packs in cheap nodes like Muscle one and it's scaling down the nodes. Last I checked top score was 61000 iirc.
  • dkffiv
    dkffiv Posts: 1,039 Chairperson of the Boards
    I just logged into my steam account to check how this event looks on a fresh account. Jugg is level 30 and all his abilities are 1-2 covered (Headbutt cost 9 AP). Hood's blue only steals Blue or Purple. My 1* are boosted from 1 to 41 fighting enemies 30-40. BP is bumped all the way to 130.

    Amount of covers distributed should be fixed, this is ****.
  • dkffiv wrote:
    I just logged into my steam account to check how this event looks on a fresh account. Jugg is level 30 and all his abilities are 1-2 covered (Headbutt cost 9 AP). Hood's blue only steals Blue or Purple. My 1* are boosted from 1 to 41 fighting enemies 30-40. BP is bumped all the way to 130.

    Amount of covers distributed should be fixed, this is ****.
    They are more generous when you are a new player.
  • raisinbman wrote:
    I've never seen an entire event's scaling DECREASE this much! I know 5/5/5 Hood is a monster but he's only 67 for me o-0!

    I'm not complaining, easy points, easy black panther cover(and maybe easy top 150) but just....Cmon D3 - can't you see how **** of an event this is?
    Just another lazy event. Your hands are tied if you dont have the 3 star characters tanked. Even then, with juggernaut and his 20+ tile combos, his cheap and deadly moves which cost next to no ap, and the fact that him scaled up is unreaona ly unbalanced, you have a standard poorly executed game that could be twice as fun..

    This is like a wild animal eating garbage. They do it in absence of a better option only.

    Oh well cant exp3ct anything more and i can look forward to another character who is useless beyond gaining me entrance into another ham fisted adventure.

    Lmao.

    I think the most interesting thing about this whole event is it is LITERALLY too hard. Sure, people like to normally complain about certain events, but in this event scaling hasn't really gone up but DOWN. And not just by a little, by ALOT. That means the community, as a whole, isn't doing so hot in this event. Hopefully they'll think before giving us random heroes to heroic with next time, or even better, get rid of heroics period
  • raisinbman wrote:
    I think the most interesting thing about this whole event is it is LITERALLY too hard. Sure, people like to normally complain about certain events, but in this event scaling hasn't really gone up but DOWN. And not just by a little, by ALOT. That means the community, as a whole, isn't doing so hot in this event. Hopefully they'll think before giving us random heroes to heroic with next time, or even better, get rid of heroics period
    You almost complained about scaling going down. Force of habit I suppose icon_e_smile.gif
  • KevinMark wrote:
    dkffiv wrote:
    I just logged into my steam account to check how this event looks on a fresh account. Jugg is level 30 and all his abilities are 1-2 covered (Headbutt cost 9 AP). Hood's blue only steals Blue or Purple. My 1* are boosted from 1 to 41 fighting enemies 30-40. BP is bumped all the way to 130.

    Amount of covers distributed should be fixed, this is ****.
    They are more generous when you are a new player.

    Its gotten to the point for myself that is probably not even worth the effort to place well in PvE. Okay so it takes a bit longer to get the new character but when comparing time spent for covers in PvP vs PvE or how much ISO you can earn in LR vs PvE they are miles apart.
  • NorthernPolarity
    NorthernPolarity Posts: 3,531 Chairperson of the Boards
    As a veteran with a maxed BP, and a 135 Colossus / GSBW, I'm finding this event surprisingly enjoyable. The difficulty is tuned pretty well in that I need to think really hard (and boost really hard icon_e_sad.gif) in order to complete a run of all the nodes just off of the health packs that I'm offered. I don't think I had a situation before when I was kicking myself for playing suboptimally and losing 2.5 health packs because playing suboptimally didn't matter when you have failsafes in surgical strike and X-Force.

    I definitely see how this event would greatly irritate people who don't have the full roster yet though, so uh... Boo Heroics suck!
  • Phumade
    Phumade Posts: 2,496 Chairperson of the Boards
    As a veteran with a maxed BP, and a 135 Colossus / GSBW, I'm finding this event surprisingly enjoyable. The difficulty is tuned pretty well in that I need to think really hard (and boost really hard icon_e_sad.gif) in order to complete a run of all the nodes just off of the health packs that I'm offered. I don't think I had a situation before when I was kicking myself for playing suboptimally and losing 2.5 health packs because playing suboptimally didn't matter when you have failsafes in surgical strike and X-Force.

    I definitely see how this event would greatly irritate people who don't have the full roster yet though, so uh... Boo Heroics suck!


    I've spent close to 10K in iso boosts. I've noticed that the point values are definitely trending down. Good for leaders in the sense that this will help protect positions. The difference between first and 10th has been less than 10k for the entire pve. Usually, I see the leaders open up a wide separation gap.
  • KevinMark wrote:
    raisinbman wrote:
    I think the most interesting thing about this whole event is it is LITERALLY too hard. Sure, people like to normally complain about certain events, but in this event scaling hasn't really gone up but DOWN. And not just by a little, by ALOT. That means the community, as a whole, isn't doing so hot in this event. Hopefully they'll think before giving us random heroes to heroic with next time, or even better, get rid of heroics period
    You almost complained about scaling going down. Force of habit I suppose icon_e_smile.gif

    Lol, no scaling isn't a problem for me because I'm not gonna touch the last 3 nodes and am only aiming for top 150. Also, my Black Panther is decently covered so that helps ALOT. I have a feeling 70% of people can't say the same, however.

    Really, Wolverine/Black Panther are the only ones doing anything in this event for me. I can see why the community at large is having trouble with it
  • Unknown
    edited November 2014
    I've used Wolvie, BP and Storm in this event. I have 2 black covers in my BP, 4 yellow and 1 blue. I get the strike tiles out, Wolvie and BP and then throw a Hailstorm and watch the boosted hail smash the opposition. It's kinda fun. Wolvie usually is able to down a target with his red. I didn't use BP's black as often since Hailstorm is cheaper and probably did more damage than his black could have done with strike tiles' boost. Also his blue helped a bit with match damage. It usually was enough to shut down the damage from matches till the end of a match when I got one out.
  • I only have 2 blue BP covers and I can say this was definitely more difficult than if my BP would have had at least one of each color. I've been using BP/AWovlie and rotating Ms. Marvel and Magneto in the third spot. I'll finish top 150 but not any higher. I have a 1/1/2 GSBW but she hasn't been much use TBH.
  • As a veteran with a maxed BP, and a 135 Colossus / GSBW, I'm finding this event surprisingly enjoyable. The difficulty is tuned pretty well in that I need to think really hard (and boost really hard icon_e_sad.gif) in order to complete a run of all the nodes just off of the health packs that I'm offered. I don't think I had a situation before when I was kicking myself for playing suboptimally and losing 2.5 health packs because playing suboptimally didn't matter when you have failsafes in surgical strike and X-Force.

    I definitely see how this event would greatly irritate people who don't have the full roster yet though, so uh... Boo Heroics suck!

    I had like 2 or so cycles out of however many I done so far where I was able to beat all the nodes on 5 health packs without boosts. With boosts it'd be a lot easier, but if I want to throw away iso I could level up random characters too. You can hit top 150 fairly safely without using boosts and top 20 is unlikely to be enjoyable unless you've a very lax bracket. I don't mind the challenge but when you got to do that every 2.5H, that gets old pretty quick. If you had to do the Gauntlet every day, that wouldn't be a lot of fun either.