ark123 wrote: She's also much, much worse in defense than offense. The computer doesn't know not to use blue on a support character and let you match gaining tons of ap, and it uses yellow before any special tiles are down. For climbing she's a beast and there's a decent chance she'll be in the final teamhopping 2.0 composition after the sentry nerf, but xforce is MUCH better on def.
do we know her maxed stats yet?
Ludaa wrote: Anyone see this yet? http://www.idigitaltimes.com/marvel-puz ... york-comicSo what about the new Thor: Goddess of Thunder? Well, according to Fletcher she is going to be a game-changer...literally. “She has three abilities. She uses green, yellow and blue, which are different from what Thor Odinson uses.” Fletcher said. “Her abilities work similar to the other Thor in that they complement off each other but she uses a new mechanic called Charged Tiles.”
Phaserhawk wrote: Not quite sure on how to build her. 5 red seems like the only one that is for sure. 5 yellow allows you to do really good AoE damage 5 blue allows you to create massive amounts of charaged tiles. I love it when they make a multiple option build. I see merits with both 5/5/3 which would be the max damage maker and 5/3/5 the max charged tile creator Pros: 5/5/3 Best Damage Able to destroy attack, CD, and defense tiles allows you to create charged tiles on non blue,yellow, red tiles Cons: If not 5 special tiles out you are wasting your skill Cannot pump red up as much or as quickly as blue Slower in general Pros: 5/3/5 Best at creating charged tiles Greatly speeds matches up can allow red to deal massive amounts of damage Cons: Helps out the enemy as much as you less overall damage output since you rely compeletly on red Basically the build comes down to your evaluation of her blue. Because lets face it, it's a double edge sword, it helps you out slightly more than the enemy just because as long as you have Thor **** out you can use the red.yellow.blue. But if they have anyone that also can use it, you are accelerating them as much as yourself, however the combination of blue followed by red is very hard to ignore. I'm very torn on this one. I see the merits of both, and 5/4/4 isn't bad either, it just seems you might be better served going 5 in either yellow or blue. I think I"m leaning 5/5/3 just for the fact that 5 blue into 5 red seems likes a bit overkill for a single target, and a lot of AP to set up, in addition I am very scared, as it already happened to me in the LR where the AI cascades and picks up loads of AP to finish me off. However, all that AP blue creates is just so inticing and the fact you can stun the biggest threat for 4 turns while quickly reloading your blue also has strong merits to it as well. I would like to see the final number on yellow to see what the max damage would be for AoE. If it does 2.5K to all, that's gonna be very hard to pass up.
NorthernPolarity wrote: I don't know if Thor yellow is worth, especially since you only get the charged tiles against Daken.
NorthernPolarity wrote: The thing about 5 blue though, is that it has potential for some extremely degenerate things to go down (aka, stunlock the enemy team). The way I see Thor being played, you take out 1 member of the team with your other characters, then you stun one member of the enemy team and smite the unstunned guy for 10k+ damage. Now you have 1 stunned guy on their team, and a ridiculous amount of AP to get with charged tiles to keep on stunning them. Having a character that basically wins you the game with 10 red and 9 blue once you kill one of their guys seems pretty damn good. With the way the metagame is shifting (basically all characters with 10k+ health), I don't know if Thor yellow is worth, especially since you only get the charged tiles against Daken.
CrookedKnight wrote: NorthernPolarity wrote: I don't know if Thor yellow is worth, especially since you only get the charged tiles against Daken. It converts countdowns too. Hi, Sentry!
Polares wrote: CrookedKnight wrote: NorthernPolarity wrote: I don't know if Thor yellow is worth, especially since you only get the charged tiles against Daken. It converts countdowns too. Hi, Sentry! Or Patch, Punisher, Goons, Doom, Storm, HT, etc. even with Sentry strike tile It has way more uses apart than stopping Daken. And of course, it will also do something around 2500 to the members of the enemy team (7500 hps to the other team for 11 yellow). But of course we need to know how things are with 3 yellow and 3 blue until we know for sure which is the best configuration.