**** Thor (Goddess of Thunder) **** [PRE 2015-03]
Comments
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She may be an offensive powerhouse, but on defense she's not so great. I have pretty handily beat a 270 Xforce / 270 Lady Thor / 200 something Psylocke with a 221 Xforce / 166 Laken / 249 Psylocke. The AI doesn't seem to know how to play her, and she doesn't seem like she's going to be part of a great defense team. Just my 2 cents.. but I still would love to get her maxed out for climbing the PVP ladder.0
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I think it's just bad boards to be honest. Maybe they were rigged during the LRs to give me red/blue, but i'm having trouble collecting both colors when I use mine now0
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arktos1971 wrote:I did not have that impression when I played the LRs. It seems I am playing a totally new character.
She seemed more powerful back then.
Could it be she had been nerfed meanwhile ?
That's because Thor was the featured character which helps you avoid the bad team compositions. With Thor as the featured character a team like X Force + The Hood + Thor can be fielded and this team has no weaknesses. Thor needs someone for support (she's slow) and someone to cover green (she cannot cover green which is the most important color in the game). While X Force/The Hood are respectively the best characters in either category you can have a lesser version of them in those two slots when Thor is featured. This doesn't work when Thor is not featured. If you get someone to cover green then you'd have to hope the featured character can provide support. Realistically this means The Hood has to be featured. If you got support you have to hope the featured character strongly covers green (having Dr. Octopus featured is not sufficient as green coverage, for example). Those two factors are completely out of your control and the majority of events you'd not be able to cover both.
Take the most recent event, Fresh Cut. Psylocke is locked in to a slot, so is your third person a green user? If so, you don't have The Hood and you better hope Psylocke hits The Hood on defense with her moves or The Hood will indeed eat up your team. And if your third person is The Hood, good luck trying to fight X Force without a green power in either direction, who, by the way, suffers no such penalty because X Force already covers green which allows the third slot to be open for The Hood if needed.0 -
babinro wrote:Does anyone know what kind of damage 3 red can do followed by 5 blue at high levels or max level?
I get that 535 is overwhelmingly popular but the damage from blue+red is over 12k and often overkill.
I'm hoping the damage with 3 red followed by 5 blue might be close to 8k. If so...I could see 355 being a fun all around build.
You won't one shot hulk but you will one shot most characters by the time you generate the necessary AP.
If anyone can tell me or give me a general estimate I'd appreciate it!
At 4 covers, it would be approximately 2776 + 640 x 12 = 10,456. At 5 covers, it would be 3409 + 725 x 12 = 12,109.
So the jump from 3 to 4 covers adds more damage (3,264) than the jump from 4 to 5 does (1,653). Of course, if you have more (or less) than 12 charged tiles, it greatly affects the damage output. I'd say 4/4/5 is a viable build, especially if you plan on using her to take out countdown tiles in PvE, but 3/5/5 is not a particularly good tradeoff.0 -
She was featured, but she was not at max, wasn't she ?
I have a poor memory but I remember she was not lvl 270 in the LRs.
We'll have her featured in the next PvP and I'll see if I am again under the impression she's powerful.
She's very useful to kill the seed teams in LRs0 -
arktos1971 wrote:She was featured, but she was not at max, wasn't she ?
I have a poor memory but I remember she was not lvl 270 in the LRs.
We'll have her featured in the next PvP and I'll see if I am again under the impression she's powerful.
She's very useful to kill the seed teams in LRs
She's not maxed but she was like 5/4/4 at level 100? Remember 4*s only roughly double in ability damage from 70-270, so she was still doing pretty good damage even at such low levels especially against outmatched opponents.
The problem I see with Thor is that you're really dependent on who is currently featured to cover all her weaknesses, and a lot of time you simply can't cover them all. She'd be fine in her featured event because you're free to choose to other two characters to support her, but this only works when she's featured.0 -
i don't think they will nerf either of them, they're 4 stars, they're supposed to be more powerful than 3 stars, like how OBW is better than MBW, it's not something up for debate, she just is better. They had to give the big hitters something to do cause after a long time, it just gets boring, and when you find yourself bored of a game you find another game that pique's your interest. Seeing as how they just buffed X-Force they're not gonna screw people over by nerfing him. again, they're 4 stars, they're SUPPOSED to be more powerful than 3 stars, it gives us a new transition to do.0
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john1620b wrote:babinro wrote:Does anyone know what kind of damage 3 red can do followed by 5 blue at high levels or max level?
I get that 535 is overwhelmingly popular but the damage from blue+red is over 12k and often overkill.
I'm hoping the damage with 3 red followed by 5 blue might be close to 8k. If so...I could see 355 being a fun all around build.
You won't one shot hulk but you will one shot most characters by the time you generate the necessary AP.
If anyone can tell me or give me a general estimate I'd appreciate it!
At 4 covers, it would be approximately 2776 + 640 x 12 = 10,456. At 5 covers, it would be 3409 + 725 x 12 = 12,109.
So the jump from 3 to 4 covers adds more damage (3,264) than the jump from 4 to 5 does (1,653). Of course, if you have more (or less) than 12 charged tiles, it greatly affects the damage output. I'd say 4/4/5 is a viable build, especially if you plan on using her to take out countdown tiles in PvE, but 3/5/5 is not a particularly good tradeoff.
535 is clearly best when looking at her as a single character rather than part of a team. It's just insane damage.
445 provides some utility but still makes her yellow very situational. The difference between 10k and 12k will rarely be noticed. The yellow damage is still awful for the AP cost though.
355 makes her an excellent team player with xf. You can still one shot daken/patch but her yellow does 2k AOE...making it a wonderful one-two punch with xf black or green against 6800 targets. It also maxes out her utility against any given situation. The tradeoff of course is that you never want to cast red alone and she may not be able to carry you to victory if you lose xf. Also she can no longer one-shot enemy xf/Fury which is a big deal.
553 is clearly the strongest defensive build for the character since the AI doesn't know to hold blue for red. It also won't modify it's tile matching AI based on charged tiles to my knowledge.
I kind of wish there was more variety in her in game builds.
As is...99% of people have maxed her on 535 implying that everything else is worthless.
I know I'll build something with 5 blue...but I'm very much torn on what I'd like best for all modes of play.
When in doubt...follow the herd and go 535 I guess.0 -
Although I'm not convinced on Thor being that good I don't see why you'd even use her without 5 in blue. A 4* needs to be more than special tile removal specialist (Striking Distance) or moderately decent red power (Smite is not even in the same league as Star Spangled Avenger when not powered by charged tiles) especially when the bar for 4* is X Force. Even for a specialist role, her abilities without Power Surge maxed is quite inferior to Captain America (Captain can pretty much remove just about any special tile for similar cost as well as dishing out way more damage when Smite isn't powered by Power Surge). I think people overrate Power Surge but without it, there isn't even anything that stands out about Thor.0
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Phantron wrote:Although I'm not convinced on Thor being that good I don't see why you'd even use her without 5 in blue. A 4* needs to be more than special tile removal specialist (Striking Distance) or moderately decent red power (Smite is not even in the same league as Star Spangled Avenger when not powered by charged tiles) especially when the bar for 4* is X Force. Even for a specialist role, her abilities without Power Surge maxed is quite inferior to Captain America (Captain can pretty much remove just about any special tile for similar cost as well as dishing out way more damage when Smite isn't powered by Power Surge). I think people overrate Power Surge but without it, there isn't even anything that stands out about Thor.
Where she is annoyingly overpowered is her hitpoints. I think they are a tad much even for a 4*. but essentially they did the same thing for X-Force. Patch = 6800, increase by 61-62% you get 10960. Take Thor 10200 increase by 61-62% you get 16440. Which means Fury is considered a 5950 in 3* land and IW is considered a 5100. Defensively she is terrible, you only need worry about her red and that you can deny, yellow while damaging isn't death dealing since most people are going 5/3/5. Blue I have found can be used to your advantage if you allow her to stun a character you don't need at the time (generally the featured in PvP) and make sure you have someone that can capitlize on red, yellow and blue. XForce can eat the yellow, C.Mags does very well as does Cap, however C.Mags is much faster especially with X-Force in PvP, and being able to rapidly shield, blow up TU's and smash face with C.Mags blue can quickly take down any 4*Thor teams0 -
As someone using a maxed GT I can say that blue into red (both at 5) is hugely poweful. I can one shot an opposing GT with full health, i.e. 16,000 at the same time stunning the maxed xf.
Once you have downed one character and collected red and blue finishing the match is a formality. Last PvP I could hop with max boosts at almost sentry bomb speeds against max psy/xf/gt - albeit accelerated by surgical strike taking red.
She is slower to get going than xf but once loaded can finish a fight quickly. She is even great in PvE with stun and one-shotting high health goons0 -
With The Hood being as oppressive as he is, most games are a formality in PvP by the time one guy (The Hood) is down. Captain America can pretty much do the same thing in most scenarios. Sure it's not a complete stunlock (you get 3 turns for every 1 they get) and his red can't quite one shot anybody, but you also can use your red/blue as soon as they're online and two of his red (at 12 AP in most cases) will almost certainly kill anyone instead of waiting for a person to be downed (an early Power Surge can easily backfire on you, while an early Smite is a waste of AP without the charged tiles to support it). I can see Thor being more valuable if we start having more characters that can comfortably survive 2 Star Spangled Avengers (would have to be 10K+ range since you should also apply some match damage while setting up the Star Spangled Avengers), but right now the roster doesn't quite support that kind of durability. She'd be more useful in PvE when high level enemies can easily shrug off 4K hits and having a big 10K+ hit matters a lot.0
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Not that I play PvE much but thor is in a different league to cap when you're routinely facing lvl 250 goons with 15k health each (e.g. Empiricist)
She is also streets ahead of cap in PvP certainly against high level teams - you have to play her to see but AP acceleration & sslightly cheaper powers make her much much faster and more damaging. And against low level PvP teams you are better off with faster damage dealers rather than either cap or GT.0 -
mikeydollar7 wrote:Not that I play PvE much but thor is in a different league to cap when you're routinely facing lvl 250 goons with 15k health each (e.g. Empiricist)
She is also streets ahead of cap in PvP certainly against high level teams - you have to play her to see but AP acceleration & sslightly cheaper powers make her much much faster and more damaging. And against low level PvP teams you are better off with faster damage dealers rather than either cap or GT.
I would much rather have Cap over LadyThor for PvE. PvE vs high goons is all about sustained damage and board control, which Cap does much better than LadyThor without 4 yellow. LadyThor might kill goons quicker in the optimal case, but shes gonna take a lot more damage than Cap in the average case.0 -
16k HP makes no sense. Same for blue+red. Cant wait to see what those who are crying for an XF nerf will say when they get smashed by Thor. "When I reach 600 all I see is a wall of Thor and I can't do 16k damage to her bla bla whine" Broken.0
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douk123 wrote:16k HP makes no sense. Same for blue+red. Cant wait to see what those who are crying for an XF nerf will say when they get smashed by Thor. "When I reach 600 all I see is a wall of Thor and I can't do 16k damage to her bla bla whine" Broken.
It's very, very easy to deal with Thor4 in PvP, it's the others you need to deal with first. As long as you manage your AP and the other teams AP you should be okay. If Thor4 is getting close to Power Surge, put someone you don't mind getting stunned up front, remember Power Surge does not do damage. The AI will match and end their turn, as long as you have someone that can use yellow/blue/red AP on your team, you just got a very nice gift. Many times I have sat on a Surgical Strike after downing an X-Force, let Thor4 stun the featured character the following turn, then Surgical Strike her for loads of damage and now I just got a bunch of red Which Captain loves as well as C.Mags buthe only gets one shot, although after a Surgical strike destroying all red there is a lot of TU"s on the board, I've been averaging 3K plus damage after a red surgical, and if you have your own Thor4, you pretty much just downed them after stealing all the red.0 -
NorthernPolarity wrote:mikeydollar7 wrote:Not that I play PvE much but thor is in a different league to cap when you're routinely facing lvl 250 goons with 15k health each (e.g. Empiricist)
She is also streets ahead of cap in PvP certainly against high level teams - you have to play her to see but AP acceleration & sslightly cheaper powers make her much much faster and more damaging. And against low level PvP teams you are better off with faster damage dealers rather than either cap or GT.
I would much rather have Cap over LadyThor for PvE. PvE vs high goons is all about sustained damage and board control, which Cap does much better than LadyThor without 4 yellow. LadyThor might kill goons quicker in the optimal case, but shes gonna take a lot more damage than Cap in the average case.
Well you got to break it down case by case here with goons:
1. All goons.
Captain America is better due to his ability to overwrite tiles pretty much an arbitarily large amount of times though I think the difference here isn't significant because it's just not that hard to fight guys who can't move the board at all. Thor would rack up crazy amount of AP safely and probably do just fine.
2. 1 villian + 2 goons.
Thor is better because you can hit Power Surge earlier and probably stun lock in most cases, though again this isn't a particular tough scenario for Captain America. Sure you need one more match and you can only stun 2 out of 3 turns but that should still be more than enough, and of course there is a chance that Power Surge can't stun lock if the wrong tiles are charged.
3. 2 villians + 1 goon.
If you can Power Surge + Smite to take out one guy Thor wins, but what if you cannot? You won't always have the AP in the exact configuration you want. In Thor's case she must have red and blue at the same time. Get an early Smite and it's just a weak hit. Get an early Power Surge and it's bascially a Berserker Rage (you hope you get lucky on matching the tiles compared to the AI). On the other hand, an early Star Spangled Avenger is just more damage (a lot more), and an early Peacemaker really slows down the significant match damage from high level PvE enemies not to mention diffusing some potentially hard to reach CDs. In general I don't think it's realistic to assume you have always have a 4/3 match of 2 specific colors as a gameplan unless you've a lot of HP boosts to burn.0 -
wymtime wrote:Spencer75 wrote:DrUnpleasant wrote:Some things to bear in mind:
She's not that fast in attack. She'll take a while to 'get going' and that's IF you prioritise her over the quick lethality of X-Force if you pair them up. Time spent waiting to unleash is time you're taking damage...
She has no healing ability, so unlike X-Force she'll need heath packs for sustained use. That means using her mainly for end-game shield hops... and then see point 1 in that she's not the fastest necessarily for that task.
If you want to speed her up you'll probably want to bring Mr Squishy (Hood) which means that you become a target for attacks due to focused fire on Hood. Her high Health will deter people to a point, but when you're up around 1300pts+... everyone's a target.
Honestly, she's very very strong but I'm not convinced she needs nerf queing until we see how she plays out under 'normal' use (i.e. not +3 Yellow/Red AND +3 all AP).
What do you mean +3 yellow/red, +3 all ap?
Do you mean +1 or are you just hypothetically referring to there being someone out there who still has a few of the +3 boosts? I feel I'm missing something
You can stack 3 +1 so in DrUnplesant is saying if she is starting out +6 AP of R/Y and she can kill everyone in 2-3 turns like Sentry did.
I've been playing this game for almost a year and just realized how to stack boosts... thanks for the info0 -
So thought I would chime in on my thoughts on the Goddess, I currently have her at 210 with a 5/3/5 build. So far I can definitely see her teamed up with x-force and whatever the 3rd hero du jour is. Her synergy with X-Force is not bad, mainly because of the fact that Surgical has the chance to pop the charged tiles. (suck's that charged tiles are only RYB). tl;dr, I'm racing to get 8G, 11B, 9B, and 10R, 38 tiles which means I should be able to win in roughly 13 turns.0
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Does anyone else forget to match blue with 4hor? After 9 months of playing with the 2* and then 3* star versions I am programmed to think blue only has the hammer icon because I have no blue user. Then halfway through the fight I realise I have charged the red power but have no blue - gggrrrrr!0
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