arktos1971 wrote: I did not have that impression when I played the LRs. It seems I am playing a totally new character. She seemed more powerful back then. Could it be she had been nerfed meanwhile ?
babinro wrote: Does anyone know what kind of damage 3 red can do followed by 5 blue at high levels or max level? I get that 535 is overwhelmingly popular but the damage from blue+red is over 12k and often overkill. I'm hoping the damage with 3 red followed by 5 blue might be close to 8k. If so...I could see 355 being a fun all around build. You won't one shot hulk but you will one shot most characters by the time you generate the necessary AP. If anyone can tell me or give me a general estimate I'd appreciate it!
arktos1971 wrote: She was featured, but she was not at max, wasn't she ? I have a poor memory but I remember she was not lvl 270 in the LRs. We'll have her featured in the next PvP and I'll see if I am again under the impression she's powerful. She's very useful to kill the seed teams in LRs
john1620b wrote: babinro wrote: Does anyone know what kind of damage 3 red can do followed by 5 blue at high levels or max level? I get that 535 is overwhelmingly popular but the damage from blue+red is over 12k and often overkill. I'm hoping the damage with 3 red followed by 5 blue might be close to 8k. If so...I could see 355 being a fun all around build. You won't one shot hulk but you will one shot most characters by the time you generate the necessary AP. If anyone can tell me or give me a general estimate I'd appreciate it! 4* characters generally have 50% strength abilities at base level. That would mean her red at 3 covers, at level 270, would do approximately 1936 damage + 438 damage per charged tile. With a 5-cover blue executed beforehand, that would be 1936 + 438 x 12 = 7,192 damage. At 4 covers, it would be approximately 2776 + 640 x 12 = 10,456. At 5 covers, it would be 3409 + 725 x 12 = 12,109. So the jump from 3 to 4 covers adds more damage (3,264) than the jump from 4 to 5 does (1,653). Of course, if you have more (or less) than 12 charged tiles, it greatly affects the damage output. I'd say 4/4/5 is a viable build, especially if you plan on using her to take out countdown tiles in PvE, but 3/5/5 is not a particularly good tradeoff.
Phantron wrote: Although I'm not convinced on Thor being that good I don't see why you'd even use her without 5 in blue. A 4* needs to be more than special tile removal specialist (Striking Distance) or moderately decent red power (Smite is not even in the same league as Star Spangled Avenger when not powered by charged tiles) especially when the bar for 4* is X Force. Even for a specialist role, her abilities without Power Surge maxed is quite inferior to Captain America (Captain can pretty much remove just about any special tile for similar cost as well as dishing out way more damage when Smite isn't powered by Power Surge). I think people overrate Power Surge but without it, there isn't even anything that stands out about Thor.
mikeydollar7 wrote: Not that I play PvE much but thor is in a different league to cap when you're routinely facing lvl 250 goons with 15k health each (e.g. Empiricist) She is also streets ahead of cap in PvP certainly against high level teams - you have to play her to see but AP acceleration & sslightly cheaper powers make her much much faster and more damaging. And against low level PvP teams you are better off with faster damage dealers rather than either cap or GT.
douk123 wrote: 16k HP makes no sense. Same for blue+red. Cant wait to see what those who are crying for an XF nerf will say when they get smashed by Thor. "When I reach 600 all I see is a wall of Thor and I can't do 16k damage to her bla bla whine" Broken.
NorthernPolarity wrote: mikeydollar7 wrote: Not that I play PvE much but thor is in a different league to cap when you're routinely facing lvl 250 goons with 15k health each (e.g. Empiricist) She is also streets ahead of cap in PvP certainly against high level teams - you have to play her to see but AP acceleration & sslightly cheaper powers make her much much faster and more damaging. And against low level PvP teams you are better off with faster damage dealers rather than either cap or GT. I would much rather have Cap over LadyThor for PvE. PvE vs high goons is all about sustained damage and board control, which Cap does much better than LadyThor without 4 yellow. LadyThor might kill goons quicker in the optimal case, but shes gonna take a lot more damage than Cap in the average case.
wymtime wrote: Spencer75 wrote: DrUnpleasant wrote: Some things to bear in mind: She's not that fast in attack. She'll take a while to 'get going' and that's IF you prioritise her over the quick lethality of X-Force if you pair them up. Time spent waiting to unleash is time you're taking damage... She has no healing ability, so unlike X-Force she'll need heath packs for sustained use. That means using her mainly for end-game shield hops... and then see point 1 in that she's not the fastest necessarily for that task. If you want to speed her up you'll probably want to bring Mr Squishy (Hood) which means that you become a target for attacks due to focused fire on Hood. Her high Health will deter people to a point, but when you're up around 1300pts+... everyone's a target. Honestly, she's very very strong but I'm not convinced she needs nerf queing until we see how she plays out under 'normal' use (i.e. not +3 Yellow/Red AND +3 all AP). What do you mean +3 yellow/red, +3 all ap? Do you mean +1 or are you just hypothetically referring to there being someone out there who still has a few of the +3 boosts? I feel I'm missing something You can stack 3 +1 so in DrUnplesant is saying if she is starting out +6 AP of R/Y and she can kill everyone in 2-3 turns like Sentry did.
Spencer75 wrote: DrUnpleasant wrote: Some things to bear in mind: She's not that fast in attack. She'll take a while to 'get going' and that's IF you prioritise her over the quick lethality of X-Force if you pair them up. Time spent waiting to unleash is time you're taking damage... She has no healing ability, so unlike X-Force she'll need heath packs for sustained use. That means using her mainly for end-game shield hops... and then see point 1 in that she's not the fastest necessarily for that task. If you want to speed her up you'll probably want to bring Mr Squishy (Hood) which means that you become a target for attacks due to focused fire on Hood. Her high Health will deter people to a point, but when you're up around 1300pts+... everyone's a target. Honestly, she's very very strong but I'm not convinced she needs nerf queing until we see how she plays out under 'normal' use (i.e. not +3 Yellow/Red AND +3 all AP). What do you mean +3 yellow/red, +3 all ap? Do you mean +1 or are you just hypothetically referring to there being someone out there who still has a few of the +3 boosts? I feel I'm missing something
DrUnpleasant wrote: Some things to bear in mind: She's not that fast in attack. She'll take a while to 'get going' and that's IF you prioritise her over the quick lethality of X-Force if you pair them up. Time spent waiting to unleash is time you're taking damage... She has no healing ability, so unlike X-Force she'll need heath packs for sustained use. That means using her mainly for end-game shield hops... and then see point 1 in that she's not the fastest necessarily for that task. If you want to speed her up you'll probably want to bring Mr Squishy (Hood) which means that you become a target for attacks due to focused fire on Hood. Her high Health will deter people to a point, but when you're up around 1300pts+... everyone's a target. Honestly, she's very very strong but I'm not convinced she needs nerf queing until we see how she plays out under 'normal' use (i.e. not +3 Yellow/Red AND +3 all AP).