kalirion wrote: loroku wrote: I'll "go nuts" and say her name is not Lady Thor. It's actually specifically not Lady Thor - not even a little. (See the Marvel announcement about her character.) But yeah, 4* Thor is pretty cool. I also think the double-edged charged tiles are an interesting new twist. And yes: she is 10x better than anyone I can field, so I'm just using her to smash the other teams completely. Hmm, so what are we gonna call her? We have tinyyThor, LThor, and ... 4Thor?
loroku wrote: I'll "go nuts" and say her name is not Lady Thor. It's actually specifically not Lady Thor - not even a little. (See the Marvel announcement about her character.) But yeah, 4* Thor is pretty cool. I also think the double-edged charged tiles are an interesting new twist. And yes: she is 10x better than anyone I can field, so I'm just using her to smash the other teams completely.
Ozark Boatswain wrote: I would not be surprised to see charge tiles get reduced to double AP.
Spoit wrote: I'm not sure it's really faster than sentry bombing. It seems like that's more like a patchneto speed kill
flnn1 wrote: Spoit wrote: I'm not sure it's really faster than sentry bombing. It seems like that's more like a patchneto speed kill Yes, it seems a bit slower but definitely friendlier to health pack usage than sentry bombing. On another note, would the Goddess Thor + Hood combo trivialize any PVE match (especially goon-only nodes), even with level 395 enemies?
daibar wrote: if Thor's health were nerfed, there'd probably be a bunch of conspiracy feminists complaining about weakening a strong female character.
Lerysh wrote: vudu3 wrote: I'm thinking 4/4/5. You want at least 4 in yellow because anything less and it won't affect CD tiles. 5 in yellow doubles AOE damage but even then it's not that impressive so there's not much reason to go beyond 4. 5 in blue is just to great/interesting to pass up. That means 4/4/5 is the only viable choice. Seems like she'll be a fun PVE character. Can you explain why 5 blue is too great to pass up? The Charge tiles make keeping 9 blue between casts pretty trivial, so is a 3 turn stun vs a 4 turn stun isn't THAT big of a deal. Is it the 12 charge tiles? I feel like 12 might give too much away to the AI.
vudu3 wrote: I'm thinking 4/4/5. You want at least 4 in yellow because anything less and it won't affect CD tiles. 5 in yellow doubles AOE damage but even then it's not that impressive so there's not much reason to go beyond 4. 5 in blue is just to great/interesting to pass up. That means 4/4/5 is the only viable choice. Seems like she'll be a fun PVE character.
Nonce Equitaur 2 wrote: Charged tiles give an interesting buff to Invisible Woman, The Hood, Storm, and Magneto -- the characters who can collect AP by destroying tiles. Charged tiles give Triple AP. A match of three Charged tiles would give 9 in collected AP. Hood's Twin Pistols is an AP generating power. It destroys 2 3×3 blocks, generating 18AP currently. With Charged tiles, Twin Pistols now has an upper limit of 54 AP. With Power Surge putting 12 charged tiles on the board, careful selection can reliably collect 32 AP, with most of it being . This at a cost of 15 and 9 . AP collected / times out of 20000 trials. 9 Power Surge followed by 15 Twin Pistols. 26-24 . . 28-654 . . 30-5966 . . 32-8574 . . 34-3961 . . 36-738 . . 38-80 . . 40-3 So, 8574 times out of 20000, Hood's Twin Pistols is able to collect 32 AP from the board after a Power Surge. EDIT -- just tried this in game, in the Lightning Rounds. I was able to use Twin Pistols 4 times in a row, and cast Power Surge 5 times. Ran out of opponents to stun, so I re-stunned them to avoid killing them. I wanted to try to get 30AP in all colors, but I used Power Surge too many times. Had 20+ AP in all other colors, and all opponents were in 3 turns of stun. This is the next easy win. With buffs, 3 + 9 gives an easy win for a Hood / Lady Thor combo. EDIT 2 -- I see the quick game as follows. Buff +3 all AP, +3 YR, +3 PU. Turn 1. Match blue. Turn 2. 9 for Power Surge. Match yellow for 5-9 . Turn 3/4 Twin Pistols to collect Charged Tiles. Stunlock / Smite / Power Surge / Twin Pistol enemy team in infinite cycle. It's even faster than Sentry for fast / trivial win, and doesn't hurt your own team in the process. EDIT 3 - Northern Polarity spotted this first.
vudu3 wrote: Others--including you!--have already answered this for me, but I think the reason to go 5 in blue is for the extra charge tiles. To be honest, I didn't even notice that it adds an extra turn to stun so that didn't have any affect on my decision.
scottee wrote: 5/5/3 easily. It doesn't look like any ability consumes the Charged tiles. So if she gets rolling, Red could be a crazy big finishes, since it damages based off how many Charged tiles are up. Blue 5 for 12 Charged tiles into Red damage would be a huge combo, but 5 yellow looks too good for team damage.
Phaserhawk wrote: I say play her like Patch, balls to the walls go 5/3/5 and have fun. If I want a 12 AP AoE I have RoTP, and if I want an even better AoE I can run Deadpool or Thor. The stuff you will be able to do with Hood and her will be too fun to pass up
theapropos wrote: Give infinite stun lock back and people don't want to abuse it. I don't get. Stun em and all the charge tiles are yours.
fakeaseizure wrote: Or you can Berserker Rage -> Striking Distance -> Rage of The Panther/Surgical Strike/etc.