Unstable ISO!!!

1121315171825

Comments

  • Bainee
    Bainee Posts: 139 Tile Toppler
    I am using a lvl 79 Thor 5/5/4 and 61 Spiderman 5/5/1 and the default Cap. I take out Moonstone first, this way I am free to do whatever I want with the tiles without her messing it up. Once I have at least 2 blue I will stun Moonstone with Spiderman and keep her locked down as long as I can. I use 6 red tiles whenever they are up for Thor's Mjolnir's Might and save 9 yellow for spiderman's heal, any extra yellow are used for Thor's Thunder Strike. I prioritize removing the flamethrower tiles over the assult tiles. Once Moonstone goes down, if I have at least 6 blue I will lock down the Pyro and Soldier for the rest of the match and heal myself back to full with Spiderman's Web Bandages. If I am short on blue, I prioritize the Pyro for the lockdown and focus damage on the Soldier.
  • The Ladder wrote:
    In my battles with Moonstone+Goons, I consistently bump Moonstone off first, then target the Soldier next, rather than the Pyro. The AI seems to spawn more of his tiles than the Pyro, which I think are far less dangerous (hitting target rather than team). Once the Soldier is gone, a solitary Pyro should not be as challenging to deal with. Not sure if this method is a coincidence, or a worthwhile strategy. I haven't come close to losing to them yet. icon_twisted.gif

    The AI spams more soldier tiles because the soldier tiles costs only 6 green AP whereas the flamethrower tiles costs 10 green AP. It seems the AI only uses flamethrower tiles if it has 5 or less at the beginning of the move and 10 or more at the end. otherwise it only uses soldier tiles.
  • The Ladder wrote:
    In my battles with Moonstone+Goons, I consistently bump Moonstone off first, then target the Soldier next, rather than the Pyro. The AI seems to spawn more of his tiles than the Pyro, which I think are far less dangerous (hitting target rather than team). Once the Soldier is gone, a solitary Pyro should not be as challenging to deal with. Not sure if this method is a coincidence, or a worthwhile strategy. I haven't come close to losing to them yet. icon_twisted.gif
    Same strategy here Ladder, also I use gem boosts to thor hammer her from the start which almost always builds up on the yellow thor skill and off course builds up on the green. Then I use magnetos pink skill to create blue gems and critical chaos all around (trying to clear the lines where countdowns are).

    Using this strategy I kill them like 7 times in 30 minutes or so.
  • Just used that lineup - pretty good!
  • Bainee wrote:
    I am using a lvl 79 Thor 5/5/4 and 61 Spiderman 5/5/1 and the default Cap. I take out Moonstone first, this way I am free to do whatever I want with the tiles without her messing it up. Once I have at least 2 blue I will stun Moonstone with Spiderman and keep her locked down as long as I can. I use 6 red tiles whenever they are up for Thor's Mjolnir's Might and save 9 yellow for spiderman's heal, any extra yellow are used for Thor's Thunder Strike. I prioritize removing the flamethrower tiles over the assult tiles. Once Moonstone goes down, if I have at least 6 blue I will lock down the Pyro and Soldier for the rest of the match and heal myself back to full with Spiderman's Web Bandages. If I am short on blue, I prioritize the Pyro for the lockdown and focus damage on the Soldier.

    and I'm too lazy to go after you now on the bracket now Bainee lol.
  • There sure are a lot of forum browsers in my bracket. I almost caught Shuino this morning.

    New missions up btw.
  • Don't think people are going to enjoy the repeatable, 7 red for beating a Lv69 Daken, Lv69 Bullseye and Lv150 Muscle. Level 150!
  • The Ladder wrote:
    Don't think people are going to enjoy the repeatable, 7 red for beating a Lv69 Daken, Lv69 Bullseye and Lv150 Muscle. Level 150!
    Ouch! I'm not sure if I'm even going to be able to do that with my current teams...going to have to get very lucky and use a lot of boost probably. icon_razz.gif
  • hogunner wrote:
    The Ladder wrote:
    Don't think people are going to enjoy the repeatable, 7 red for beating a Lv69 Daken, Lv69 Bullseye and Lv150 Muscle. Level 150!
    Ouch! I'm not sure if I'm even going to be able to do that with my current teams...going to have to get very lucky and use a lot of boost probably. icon_razz.gif

    boosts and spam all tied up on the maggia dude
  • Basically. The Muscle's abilities add two strike tiles of 105 power for threaten, and 1568 damage to all enemies with tommy gun. On top of 9240 HP!

    Just beaten this by using boosts and perma-stunning with Spidey, whilst battering away with Thor and Ragnarok. Can see it being pretty tough otherwise.
  • The Ladder wrote:
    Basically. The Muscle's abilities add two strike tiles of 105 power for threaten, and 1568 damage to all enemies with tommy gun. On top of 9240 HP!

    Just beaten this by using boosts and perma-stunning with Spidey, whilst battering away with Thor and Ragnarok. Can see it being pretty tough otherwise.

    Using similar strategy here, but I just still they downed my thor on the first try. I think Bullseye goes down first...or maybe daken so no attack tiles get generated by him
  • What I'm not sure if its worth farming 7 iso for this
  • johangsl wrote:
    The Ladder wrote:
    Basically. The Muscle's abilities add two strike tiles of 105 power for threaten, and 1568 damage to all enemies with tommy gun. On top of 9240 HP!

    Just beaten this by using boosts and perma-stunning with Spidey, whilst battering away with Thor and Ragnarok. Can see it being pretty tough otherwise.

    Using similar strategy here, but I just still they downed my thor on the first try. I think Bullseye goes down first...or maybe daken so no attack tiles get generated by him

    It's catch 22 really - down Bullseye to avoid his beefy protect tiles, or down Daken to avoid his beefy attack tiles. Imperative to get Thunder Strike powered up for Thor pretty quickly, to get rid of one of the other in one go (at max level).
  • I think this day needs a 4 iso repeatable...am I right?
  • Just finished this repeatable without taking any damage using my 3/4/0 Spidey, a maxed out Thor, Modern Magneto (to produce more blue) and a boost to give me blue to start. Repeatedly stunned the Maggia, focused on Bullseye and then finished off Daken. You get worn down while beating the Dark Avengers but once they're dead, the Maggia has so many hit points, you just keep stunning him and then healing with Spidey. By the time I was done killing him, almost every tile was glowing and my guys were at max HP.
  • I'm inclined to agree johangsl, I can't see many people having the squads to deal with this 7 jobby.
  • ccseifert wrote:
    Just finished this repeatable without taking any damage using my 3/4/0 Spidey, a maxed out Thor, Modern Magneto (to produce more blue) and a boost to give me blue to start. Repeatedly stunned the Maggia, focused on Bullseye and then finished off Daken. You get worn down while beating the Dark Avengers but once they're dead, the Maggia has so many hit points, you just keep stunning him and then healing with Spidey. By the time I was done killing him, almost every tile was glowing and my guys were at max HP.
    I do not have a healing spidey icon_e_sad.gif
  • The Ladder wrote:
    I'm inclined to agree johangsl, I can't see many people having the squads to deal with this 7 jobby.
    There will probably be a "oh no! they've spotted some dark avenger in Sri Lanka" which will lead to another repeatable
  • team devastated but defeated the opponent with storm thor and captain america zzz.

    this repeatable is PAINFUL. purple and green matches are absolutely no good
  • Clearly the most tedious repeatable thus far. It makes the Moonstone mission seem like a cakewalk.