Nemek wrote: I actually really like that the Yelena mission is worth 2 and the Moonstone mission is worth 6. Now, we can't just mindlessly grind the battles (it was easy enough to never get hit...and if you have a bad board, just retreat.) The Yelena mission is pretty easy once you defeat Yelena. Only really good teams can beat Moonstone, though...and you're rewarded for it. Either way, since you'll be taking hits in either of them, you probably just can't play them for 3 hours straight...
Bombul wrote: Nemek wrote: I actually really like that the Yelena mission is worth 2 and the Moonstone mission is worth 6. Now, we can't just mindlessly grind the battles (it was easy enough to never get hit...and if you have a bad board, just retreat.) The Yelena mission is pretty easy once you defeat Yelena. Only really good teams can beat Moonstone, though...and you're rewarded for it. Either way, since you'll be taking hits in either of them, you probably just can't play them for 3 hours straight... Really? I thought the Yelena mission did not give any tourney points. In my opinion, it is also the harder of two fights. Yelena is weak, but her two goons are tough. Easily the toughest I've had to face so far. They spam countdowns like nobody's business, and their tommy guns hit for 1500 entire team with a few strike tiles. And they both have over 5000 health! I'm thinking you must run some Storm build that clears the board quickly. Moonstone's laser hits for 1760, but she does it once in a while, and her goons have lesser health, and spam less tiles. Still a challenging fight though, but I can't imagine how casual players are supposed to handle them, or Yelena's team for the matter.
The Ladder wrote: Bombul wrote: Nemek wrote: I actually really like that the Yelena mission is worth 2 and the Moonstone mission is worth 6. Now, we can't just mindlessly grind the battles (it was easy enough to never get hit...and if you have a bad board, just retreat.) The Yelena mission is pretty easy once you defeat Yelena. Only really good teams can beat Moonstone, though...and you're rewarded for it. Either way, since you'll be taking hits in either of them, you probably just can't play them for 3 hours straight... Really? I thought the Yelena mission did not give any tourney points. In my opinion, it is also the harder of two fights. Yelena is weak, but her two goons are tough. Easily the toughest I've had to face so far. They spam countdowns like nobody's business, and their tommy guns hit for 1500 entire team with a few strike tiles. And they both have over 5000 health! I'm thinking you must run some Storm build that clears the board quickly. Moonstone's laser hits for 1760, but she does it once in a while, and her goons have lesser health, and spam less tiles. Still a challenging fight though, but I can't imagine how casual players are supposed to handle them, or Yelena's team for the matter. Decent level Spidey makes mugs of them Muscles. Build up some stun, then blast away to your hearts content I completed the set of rewards on the Yelena mission, then they refreshed back to zero and let me work through them again. Anyone else had that?
johangsl wrote: Ok something weird is happening... I have no yelena mission, only a Don mission. Could it be that high red iso players don't see it?
IceIX wrote: johangsl wrote: Ok something weird is happening... I have no yelena mission, only a Don mission. Could it be that high red iso players don't see it? Yelena only pops up after you beat the (new) Stolen Goods. Same for Moonstone in Battle in Brazil.
Ranzera wrote: Well I tried a number of permutations and it seems that my lower level characters have no chance against either mission. This event sucks now.
IceIX wrote: Well, if you're having issues, it's only this phase. Simply be patient till the next set of missions appears and those might be better suited to your playstyle.
Ranzera wrote: IceIX wrote: Well, if you're having issues, it's only this phase. Simply be patient till the next set of missions appears and those might be better suited to your playstyle. Here's the problem, you had 1 person or a small group of people playing your event in a way that you didn't like. So instead of dealing with them, you punish everyone. This guy gets exactly what he wants from the event and everyone else is left to languish for the better part of two days. Left forget for a moment that you have 1 offending cover that's been extremely exploitable and/or buggy in 2 events now. You could have any of the following done: 1) Nothing. Oh dear god, people are getting points quickly. When you set the max prize bar at 10k points should you really be surprised that people find ways to limit the pain. 2) Set limits on how often you can repeat the mission (probably the best course imo). 3) Give casual players the finger (what you did). 4) Deal with the problem players and leave everyone else alone. I needed to keep a pretty constant progress to get what I wanted from this event. A 2 day blackout basically means I won't get what I want from the event so there's no point in even playing it any more. Unless you release an 8 point repeatable mission or extend the mission, I doubt I'll get the blue spidey cover I was eyeing. The way you handled this has greatly damaged my enthusiasm about your game. So much so, that today is the first day I didn't play it on the way into work since I downloaded it. Don't forget, casual players are the reason you guys have a reason to keep releasing content. Alienate at the expense of your game's health. Meh.
Ranzera wrote: Here's the problem, you had 1 person or a small group of people playing your event in a way that you didn't like. So instead of dealing with them, you punish everyone.
Ranzera wrote: Unless you release an 8 point repeatable mission or extend the mission, I doubt I'll get the blue spidey cover I was eyeing.
Ranzera wrote: Don't forget, casual players are the reason you guys have a reason to keep releasing content. Alienate at the expense of your game's health.
hogunner wrote: Why are you under the impression they won't release additional, higher point repeatable missions?
hogunner wrote: MPQ has had the fasted content roll out and the best reward structure of any freemium game I've played (and I've played a lot of them). Casual players are just one of the columns that support a healthy freemium game and are in no way the most (nor least) important and I think they are very aware of the balance they must strike between non-paying customers, one-time purchase customers and repeat purchase customers; the proof is in the pudding. But as the saying goes, you can please some of the people all of the time, and all of the people some of the time but you can't please all of the people all of the time. Trying to please everyone all the time would be the quickest way to ruin the game and in this instance, unfortunately you seem to be falling on the wrong side of that equation. Finally, I'll just end by saying I think you completely missed the point of what IceIX was trying to say; to me he was saying that each round of changes to the event are designed to be tougher for some players and easier for others with the goal that over the course of the whole event, no one should be able to breeze through the whole thing and no one should have a difficult time through the whole thing. To me, that is a great event and one that I enjoy participating in.
Ranzera wrote: hogunner wrote: Why are you under the impression they won't release additional, higher point repeatable missions? Because when they did, they emergency patched it.
Ranzera wrote: hogunner wrote: MPQ has had the fasted content roll out and the best reward structure of any freemium game I've played (and I've played a lot of them). Casual players are just one of the columns that support a healthy freemium game and are in no way the most (nor least) important and I think they are very aware of the balance they must strike between non-paying customers, one-time purchase customers and repeat purchase customers; the proof is in the pudding. But as the saying goes, you can please some of the people all of the time, and all of the people some of the time but you can't please all of the people all of the time. Trying to please everyone all the time would be the quickest way to ruin the game and in this instance, unfortunately you seem to be falling on the wrong side of that equation. Finally, I'll just end by saying I think you completely missed the point of what IceIX was trying to say; to me he was saying that each round of changes to the event are designed to be tougher for some players and easier for others with the goal that over the course of the whole event, no one should be able to breeze through the whole thing and no one should have a difficult time through the whole thing. To me, that is a great event and one that I enjoy participating in. For me and I'm sure I'm not alone, this game is competing with a lot more than the free trash that floats around the play store. I downloaded this game because it was the first free game that actually looked like fun after a friend showed it to me. You know what I was doing before this? I was playing playstation roms on my phone using a PS3 controller and a gameklip. I have absolutely no problem going back to them either.