JUGGERNAUt HEROIC! Sep 12 - Sep 15
Comments
-
I'm inclined to join Sunday morning. I am seeing reports of people getting 20k in under 24hrs, some under 12hrs.0
-
HawkeyeSucks wrote:I'm inclined to join Sunday morning. I am seeing reports of people getting 20k in under 24hrs, some under 12hrs.
Yeah I started sometime after lunch yesterday and hit it before I went to bed. A lot of the node give 500-800 points right now.
In just hoping I don't get screwed by rubber banding this the.
I spent several days in top 2 playing every 2.5 hours for venom including waking up at night only to drop in the last 10 hours and barely staying in the top 100 -
pantsmessiah wrote:HawkeyeSucks wrote:I'm inclined to join Sunday morning. I am seeing reports of people getting 20k in under 24hrs, some under 12hrs.
Yeah I started sometime after lunch yesterday and hit it before I went to bed. A lot of the node give 500-800 points right now.
In just hoping I don't get screwed by rubber banding this the.
I spent several days in top 2 playing every 2.5 hours for venom including waking up at night only to drop in the last 10 hours and barely staying in the top 10
did not IceX updated the front page stating they have reduced rubberbanding and increased base points to promote play any time and to discourage late join? I sure hope so as I joined early and hope I can hang on to my top 10 spot as well. Even with a buffed L200+ 4/4/4 thor, I still find it getting difficult without spending health packs0 -
silverrex wrote:pantsmessiah wrote:HawkeyeSucks wrote:I'm inclined to join Sunday morning. I am seeing reports of people getting 20k in under 24hrs, some under 12hrs.
Yeah I started sometime after lunch yesterday and hit it before I went to bed. A lot of the node give 500-800 points right now.
In just hoping I don't get screwed by rubber banding this the.
I spent several days in top 2 playing every 2.5 hours for venom including waking up at night only to drop in the last 10 hours and barely staying in the top 10
did not IceX updated the front page stating they have reduced rubberbanding and increased base points to promote play any time and to discourage late join? I sure hope so as I joined early and hope I can hang on to my top 10 spot as well. Even with a buffed L200+ 4/4/4 thor, I still find it getting difficult without spending health packs
If a reduced rubberbanding doesn't slow people down, the scaling should certainly help.0 -
The PVE reward system needs fixing IceX!!!!! Why can't you guys over there at D3 figure that out???? Seriously, top 20 to get two covers for Colossus????? Yeah F you too! Seriously, new characters should be awarded in the progressions, not the rankings you idiots!! Do you guys even understand that??? PVE is not PVP.0
-
Nellyson wrote:The PVE reward system needs fixing IceX!!!!! Why can't you guys over there at D3 figure that out???? Seriously, top 20 to get two covers for Colossus????? Yeah F you too! Seriously, new characters should be awarded in the progressions, not the rankings you idiots!! Do you guys even understand that??? PVE is not PVP.
what I dont understand is that it does not take much if any at all to make small changes that instantly makes eveyone happy.
For example. if they are reluctant to give out more progression reward, can they not at least stretch out the current rewards so that you get your top cover at 40k instead of 20k? At least you have the self denying believe that there is something to fight for when you grind and late joiners who wants to take advantage of the rubberband will have to think twice.
Clearly it was mention that they want to discourage people joinning late and promote more play at any time yet they let everyone get the top progression reward fixed at such a low threshold contradicts their goal. It actually promotes more people to join late and grind even less. (even if rubberbanding has been scaled back, it is still there)
a couple of quick fix like this requires little effot.
you want to discourage late joiners and promote more play? Give out rewards for joining early. Each passing hour or day you either get less starting reward or you get penalized with a higher than usual scaling then you normally would be playing right from the start. I also love the idea someone suggested a while ago is that you only allow rubberband to only help people get to top 11. Cap off the top 10 player to those who spend the time and money. It is insanely unfair for someone to join late to have a better chance for reward then someone who starts immediately because by the last day he or she will have spent alot more resources as well.0 -
You know what else promotes joining late? The fact that everything is an endless grind. The fact that you can always get screwed in the final hours. The fact that death brackets exist. The fact that PvE in this game is actually PvP version 2.0
-
gobstopper wrote:You know what else promotes joining late? The fact that everything is an endless grind. The fact that you can always get screwed in the final hours. The fact that death brackets exist. The fact that PvE in this game is actually PvP version 2.
It is a matter of different play style. I do not think grinders should be penalized just because there is the non-grinding crowds who hates it and vice versa.
I say in a 3 day event. If you start within day 1, and rank high you get top 3 covers. If you start day 2 of a 3 day event, your same ranking reward will be 2 covers. and 1 cover only for joining on the last day. This will make everyone happy. If someone who hates the long grind. Then tell him/her to wait for the PvP feature of the same character reward.0 -
There's nothing horribly wrong with grinding being dominant like it is in this event but expecting people to grind every 2H 24M is asking way too much. Before this system went in you only have to grind up to 5 times in a 12 hour period, and usually you can get away with 3 because the last two refreshes are worth very little (40%/20% base points). Yes you probably will still miss a cycle somewhere because you've to go to sleep, but 3 in 12 hours is much better than 1 every 2H 24M. And even then, Thunderbolt Mountains in Prodigal Sun, which ran on the model, is pretty intense and there's still a huge separation at the end. The current system just magnifies everything that was wrong and made it 5 time as worse.
If you make stuff that rewards grinding, you can't punish people for needing to go their job or go to sleep. It still baffles me why the nodes do not reset on server time. In EverQuest 1, the raids reset on the same system as MPQ too, so let's say something respawns in 24 hours and it takes an hour to beat the encounter. So if you beat it today at 9pm, tomorrow you got to do it at 10pm, and so on, and I'm sure the dev thought people would just go to sleep when it hits 3am and skip a cycle, but no, that's not what people did. You just show up at 3am and prepare for the 4am encounter tomorrow because people are competitive. Of course that's why everything from WoW and up have stuff respawn on server time to stop people from doing insane stuff like that. Apparently MPQ never got the memo.0 -
In Everquest 1 it was awful. The competition with the rest of the server for parts of your epic 1.0 was brutal, I was the second person on my server to get the Staff of the Serpent and at least one piece dropped from a mob on a 7 day timer. I was lucky server crashed so we had an easy break into Plane of Fear and just had to wait for CT to pop. Those days were hardcore - you died you ran back to your corpse naked, More than once I spent all night helping friends drag there corpse from one plane or another. (This was before the days of all raids mobs being instance off)0
-
Sumilea wrote:In Everquest 1 it was awful. The competition with the rest of the server for parts of your epic 1.0 was brutal, I was the second person on my server to get the Staff of the Serpent and at least one piece dropped from a mob on a 7 day timer. I was lucky server crashed so we had an easy break into Plane of Fear and just had to wait for CT to pop. Those days were hardcore - you died you ran back to your corpse naked, More than once I spent all night helping friends drag there corpse from one plane or another. (This was before the days of all raids mobs being instance off)
Well the global spawn has additional kind of complexity in competition but even when instanced you still get the same issue. If something is instanced and respawns every 24 hours and it takes an hour to beat it you're going to push the playing time to some pretty absurd hour rather quickly. Then they put stuff like 5D 9H as respawn time but all that means is if you beat something on Monday at 9pm then your guild expects you to show up on Sunday 6am for the respawn, since after all you can't just stand idle while the rival uberguilds are doing the same and getting a leg up in their gearing process. Yes the player deserves some blame for taking the game too seriously, but it's also the game's fault to set it up this way. A system like WoW where everything just reset on a certain day of the week would never have any such system. If you give people a system where playing absurd hours gives them an advantage, someone's going to do it. Maybe you can't think of every crazy thing the player can do but you should at least be responsible for the very basic ones. No MMORPG I know of has a respawn timer for raids based on when something died anymore precisely because it leads to some really stupid scheduling issues, and this is the exact same issue here.0 -
You two need to stop it.
You are dragging up memories I have long thought buried.
I'm having flashbacks of running naked as a human through the Innothule Swamp at night.0 -
OnesOwnGrief wrote:Oldboy wrote:Maybe there should be a lightning event. 1 day event with 4 hour subs...
The big question is "Would it make Europe Happy?"0 -
orionpeace wrote:You two need to stop it.
You are dragging up memories I have long thought buried.
I'm having flashbacks of running naked as a human through the Innothule Swamp at night.
Bah, naked Plane of Fear breaks for corpse recoveries at 3 AM on a worknight was where the action was at for raiding guilds in vanilla Everquest 1. (Fire Giant runs to recover corpses from the feet of Lord Nagafen pre-necro coffins is also an acceptable answer here).
Also, screw those Epic 1.0 quest mobs with a 0.00000001% spawn rate.
Those were the days....
Back on-topic to this event, I have seen the new bane of all players for PvE.... 2* Daken.
Giving him Chemical Reaction is one of the most painful gameplay changes I have ever seen in this game. In fact, I now believe the whole point of this event is to demonstrate how well AI-played 2** PvE over-leveled Daken will now annihilate every team that will come across him in the future. Two of the most green dependent characters in the game, Thor and Hulk, are on the roster specifically to demonstrate what Daken will now do to any green user. On "Who Is This Clown", Daken is already up to 4000 damage for Chemical Reaction and climbing fast. Luckily, he is alone with two goons on that node, but in future events/nodes, he will be paired with other Dark Avengers where trying to block him from obtaining 5 Blue will be almost impossible.
Many tinykitties will be uttered in response to new Daken, for sure.0 -
I think I figured out why they didn't run the Hunt like they said they would: it might have been fun. It definitely would have been better than this. This is just miserable.
Between nerfing Magneto and terrible events like this one, there's not a lot in the game I'm actually having fun with now. Villain LRs are about it. And it seems like they've decided they're never going to update the token pool or respond to any of the questions about it.0 -
Ben Grimm wrote:I think I figured out why they didn't run the Hunt like they said they would: it might have been fun. It definitely would have been better than this. This is just miserable.
Between nerfing Magneto and terrible events like this one, there's not a lot in the game I'm actually having fun with now. Villain LRs are about it. And it seems like they've decided they're never going to update the token pool or respond to any of the questions about it.
You say that now but I seem to recall the rolling subs of The Hunt to be one of the most hated things ever (the every other node has Daken doesn't help).0 -
I wouldn't mind this event if not for the fact that **** rosters appear to be having an exponentially easier time than established ones. Jugg and Daken are OP as hell and get off 5-10k damage before LThor can build up enough to kill them. The Hood/Jugg/Muscle node is turning into a 50/50 **** shoot if you can down them all before the muscle gets off a threaten tile, its getting to the point where its not worth attempting it. 2* rosters appear to be breezing through everything.0
-
This is ridiculous that this ends and hour before the season. We don't have time to do Heroic, Top Gun, and the Sim all within an hour. Especially for those of us still using a 2 roster to fight. Wolverine A-X and oBW are my mainstays in my team lineups and this is just killing me. Also I am in need of and for lazy Cap so I have given up on top 5 as I haven't seen that in months. With the change of the alliances not getting the third cover anymore this hurts the lower ranked players tremendously.0
-
fsentell wrote:This is ridiculous that this ends and hour before the season. We don't have time to do Heroic, Top Gun, and the Sim all within an hour. Especially for those of us still using a 2 roster to fight. Wolverine A-X and oBW are my mainstays in my team lineups and this is just killing me. Also I am in need of and for lazy Cap so I have given up on top 5 as I haven't seen that in months. With the change of the alliances not getting the third cover anymore this hurts the lower ranked players tremendously.
I would tend to think top 5 and heroic and top gun and the sim finishing at the same times on a 2* roster alone just isn't actually possible, so I wouldn't be too hard on yourself. Even with a well established roster this is still asking a lot.
I am in need of all sorts of covers, but this game is a marathon and you need to prioritise within that. For me at this exact time, it's the best I can do in the PvE and a Cap for the PvP.0 -
yogi_ wrote:fsentell wrote:This is ridiculous that this ends and hour before the season. We don't have time to do Heroic, Top Gun, and the Sim all within an hour. Especially for those of us still using a 2 roster to fight. Wolverine A-X and oBW are my mainstays in my team lineups and this is just killing me. Also I am in need of and for lazy Cap so I have given up on top 5 as I haven't seen that in months. With the change of the alliances not getting the third cover anymore this hurts the lower ranked players tremendously.
I would tend to think top 5 and heroic and top gun and the sim finishing at the same times on a 2* roster alone just isn't actually possible, so I wouldn't be too hard on yourself. Even with a well established roster this is still asking a lot.
I am in need of all sorts of covers, but this game is a marathon and you need to prioritise within that. For me at this exact time, it's the best I can do in the PvE and a Cap for the PvP.
It's quite hard on established rosters as well. Moreso, with each passing day that continually makes the game harder and more unforgiving for the veterans.
The devs have spoken on the record that they do not want players to be able to complete all of the events. They want to force the players to choose what events to engage in, so that the veterans cannot simply dominate every event that is offered continuously. Thus, events continuously ending all at the same time is highly intentional in design.
I have long personally given up on trying to engage in most events competitively. With standards continually increasing to earn the same rewards as previously offered, most players' sanity is quickly lost trying to compete in half of these events. My stance nowadays is that unless an event offers a new character that is mandatorily required for future events, I simply don't care. An easy climb to either the max progression PvE reward or the 50 hero points at 800 in a versus event, and I am out.
The grind is simply not worth it anymore in 99% of situations.
Fun fact: Sharding at its most gentle... I'm pretty sure that there are more than 20 forumers in my PvE bracket. Going to be real fun realizing that a fair number of us are only going to walk away with 1 color of Colossus at most.0
Categories
- All Categories
- 44.8K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.2K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.6K Magic: The Gathering - Puzzle Quest
- 503 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 421 MtGPQ Deck Strategy & Planeswalker Discussion
- 298 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.6K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements