Sweenz wrote: I don't have ldaken maxed yet, but never really considered him that big of a threat until sentry came along. You are fixing the wrong part of the issue.
silverrex wrote: Sweenz wrote: I don't have ldaken maxed yet, but never really considered him that big of a threat until sentry came along. You are fixing the wrong part of the issue. I fear the main reason why they dont want to mess up sentry is because it is in the right spot from a business stand point. Everyone wants to use him, he is over powered but I also believe he rakes in alot of sales from health packs. If 2 of 3 of Sentry's abilities dont cause himself damage, I bet a nerf would have happened just like spidy.
RiverSea wrote: LDaken was the first 3star character I maxed and took me to purchase $99 to have his powers maxed, like everyone I feel he's not overpowered it was Sentry's fault.. so when it happens if I fell ripped off I will send a formal claim to D3 and next to AppleStore.. I want my money back or some compensation, tha't only way D3 can understand that some people pay not to feel weaker..
Phantron wrote: The blue is pretty much a nonissue because the only way you ever ran low on blue was due to Magneto who no longer has the ability to wipe out almost all blue tiles on the board. Blue is a relatively low value color now so you shouldn't be matching it in the first place, and if the other side is matching it, it's good for you since outside of Fury there's no one that can do anything interesting with blue AP and the loss of regen is easily worth it. It'll probably be a bigger issue in PvE because there are a lot of goons with abilities on blue which is going to reduce the number of blues available either from matching them or having the CD resolve.
gamar wrote: Phantron wrote: The blue is pretty much a nonissue because the only way you ever ran low on blue was due to Magneto who no longer has the ability to wipe out almost all blue tiles on the board. Blue is a relatively low value color now so you shouldn't be matching it in the first place, and if the other side is matching it, it's good for you since outside of Fury there's no one that can do anything interesting with blue AP and the loss of regen is easily worth it. It'll probably be a bigger issue in PvE because there are a lot of goons with abilities on blue which is going to reduce the number of blues available either from matching them or having the CD resolve. Except that BEFORE the nerf level 5 Chemical Reaction was a good ability that I could use once or twice without killing myself, and now it won't be
NorthernPolarity wrote: gamar wrote: Phantron wrote: The blue is pretty much a nonissue because the only way you ever ran low on blue was due to Magneto who no longer has the ability to wipe out almost all blue tiles on the board. Blue is a relatively low value color now so you shouldn't be matching it in the first place, and if the other side is matching it, it's good for you since outside of Fury there's no one that can do anything interesting with blue AP and the loss of regen is easily worth it. It'll probably be a bigger issue in PvE because there are a lot of goons with abilities on blue which is going to reduce the number of blues available either from matching them or having the CD resolve. Except that BEFORE the nerf level 5 Chemical Reaction was a good ability that I could use once or twice without killing myself, and now it won't be Normally you dont use chemical reaction until the end of th match for the finishing blow since you want to keep strike tiles around for as long as possible. In the case where you need to use it earlier to kill a guy right before he gets off his power move, then its obviously s lot worse, but those cases are rarer enough to make this overall not a huge issue.
Phantron wrote: I don't really use Chemical Reaction to try for green cascades unless I have at least 10 blue AP. Relying on 2 random green tile conversion to form a cascade is just not very good odds unless the blues are in very convenient spots.
gamar wrote: With regards to cMags and Daken, I'm curious as to why the decision was made to align colors to powers for everyone. I know some people got OCD over it, but as was formerly the case with GSBW "protecting" herself with not taking green, the occasional mismatch seemed useful as a tool in the character balance toolbox.
Mawtful wrote: gamar wrote: With regards to cMags and Daken, I'm curious as to why the decision was made to align colors to powers for everyone. I know some people got OCD over it, but as was formerly the case with GSBW "protecting" herself with not taking green, the occasional mismatch seemed useful as a tool in the character balance toolbox. I honestly believe that "mismatched" powers and tiles strengths was consider a "too complicated" level of strategy. It was probably deemed "confusing" for the lowest common denominator and so was changed. Personally, I also liked it. It presented some really interesting ideas for team composition. One example would be Magneto with his mismatched Purple power and introducing someone like Mystique who is strong in matching Purple (if I'm going to theorise, she'd have Purple as her strongest colour and a Purple passive ability that worked similar to Espionage). Such a team up then has Mystique out in front gathering Purple and Magneto spending it. I think it also works somewhat thematically, with Magneto using other mutants to further his goals. I also think this nerfs Daken a little too much. He barely needed funbalancing as it is, but if any change was going to be made, I had suggested that his Healing should be associated with the number of friendly Red Strike tiles in play - too many out and Heat kicks in, damaging each turn; use CR to reduce them, Daken normalises and healing power resumes. If you want to put the hurt on an enemy Daken through "Heat", you need to be in a dangerous situation where he's going to be dealing more damage; if you want to play it safe and don't provoke him, he gets to heal each turn, thereby dragging out the fight. I think the only benefit that comes from aligning all these characters with their colours correctly is that Rag must be next on the buff list now to sort out that mess.
xKOBALTx wrote: Phantron wrote: The blue is pretty much a nonissue because the only way you ever ran low on blue was due to Magneto who no longer has the ability to wipe out almost all blue tiles on the board. Blue is a relatively low value color now so you shouldn't be matching it in the first place, and if the other side is matching it, it's good for you since outside of Fury there's no one that can do anything interesting with blue AP and the loss of regen is easily worth it. It'll probably be a bigger issue in PvE because there are a lot of goons with abilities on blue which is going to reduce the number of blues available either from matching them or having the CD resolve. Question for Phantron or anyone else, really: How does the AI prioritize matching? Hypothetical: I'm in a match and have knocked out two characters leaving only Laken by himself with his current set-up. Assuming that the AI has only match-3's available (and no TU tiles), which color will he currently prioritize? Or more to my point of asking, would he prioritize blue (because he has a blue ability) or would he prioritize green (because this is his strongest match damage)? I already dislike the the swap out from tanking green, but I'm even more dismayed if my Laken on defense (usually my only blue user) is now going to actively prioritize his own damage, however minor that might be as a 3rd color.
Nellyson wrote: So is this update going to go live anytime soon? We have brand new events right now, so this would be a great time to implement it! You know, start the event with the update rather than wait till the middle or end of it. That'd be great!