Upcoming Patch R60 Discussion

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IceIX
IceIX ADMINISTRATORS Posts: 4,315 Site Admin
edited September 2014 in MPQ General Discussion
Mod Update - Live on Android (9/9). Presumably following on iOS and Steam shortly

As always, this is a preview of the upcoming patch and things may shift before it is released. As well, please use the provided character specific threads for discussion of changes on specific characters. This thread naturally is the perfect place for more generalized talk of the character changes.

PLEASE NOTE: We are planning on making R60 a required update immediately after release so that all players are utilizing the same updated character roster. The current ETA for the patch is unknown until it is approved by first parties, but we are anticipating the patch to go Live no later than 9/5.

Gameplay
    - Fixed a couple methods by which players could have Team-Ups equipped despite those characters being on their or the enemy teams - Countdown tiles placed by Team-Up abilities will no longer be cleared when a character is downed - Team-Up selections are now remembered across battles if they were unused in a battle - Fixed an issue where Boosts were sometimes not being remembered across battles - Fixed an issue where using Sell All with large numbers of covers in the Comic Cache would crash the game - Train button in roster management glows when you have enough Iso-8 to level the selected character. - Fixed an issue where, if you had multiple identical Team-Ups and equipped one, the others would also appear equipped in the Team-Up inventory. - Improved description of how to gain Deadpool Points

UI
    - Fixed instances of flickering and fading on opening some UI screens such as the Character Info Panel in battle - Updated the Title screen

Character
    - Captain Marvel's Energy Absorption now properly displays AP gain when used by the enemy *** Daken (Classic) ***
    - Changed color strengths from Black/Green/Purple to Black/Purple/Blue to match ability colors - Updated abilities for better balance Old
    Pheremone Rage - Purple Passive
    (PASSIVE) Daken releases a scent that sets his enemies on edge, using their anger to his advantage. Whenever anyone makes a Green match, add a Red Strike tile to the board with a strength of 11.
    Level Upgrades
    Level 2: +10% Strike tile strength
    Level 3: +15% Strike tile strength
    Level 4: +15% Strike tile strength
    Level 5: Creates 2 Strike tiles at 90% base strength.
    Max Level: 2 Strength 68 Strike tiles

    New
      Pheremone Rage - Purple Passive
      (PASSIVE) Daken releases a scent that sets his enemies on edge, using their anger to his advantage. Whenever anyone makes a Green match, add a Red Strike tile to the board with a strength of 11.
      Level Upgrades
      Level 2: 13 Strike tile strength
      Level 3: 15 Strike tile strength
      Level 4: 20 Strike tile strength
      Level 5: Creates 2 Strike tiles strength 14.
      Max Level: 2 Strength 46 Strike tiles


      Old
        Healing & Heat - Black Passive (PASSIVE) Daken’s healing factor allows him to recover 3% of his health every turn. If there are fewer than 8 Blue tiles, the terrible drug “Heat” kicks in, and he loses 3% of his health instead. Level Upgrades Level 2: Heals 5% per turn. Level 3: 7 Blue tiles to avoid “Heat”. Level 4: Heals 7% per turn. Level 5: 6 Blue tiles to avoid “Heat”. Max Level: Heals 476HP/"Heat" 204 damage
      New
        Healing & Heat - Black Passive (PASSIVE) Daken’s healing factor allows him to recover 3% of his health every turn. If there are fewer than 9 Blue tiles, the terrible drug “Heat” kicks in, and he loses 3% of his health instead. Level Upgrades Level 2: Heals 5% per turn. Level 3: 8 Blue tiles to avoid “Heat”. Level 4: Heals 7% per turn. Level 5: 7 Blue tiles to avoid “Heat”. Max Level: Heals 476HP/"Heat" 204 damage

      Chemical Reaction
        Unchanged


      ** Daken (Dark Avengers Wolverine) **
        - Changed color strengths from Green/Black/Purple to Black/Purple/Blue to match ability colors - Updated abilities for better balance Old
        Pheremone Rage - Purple Passive
        (PASSIVE) Daken releases a scent that sets his enemies on edge, using their anger to his advantage. Whenever anyone makes a Green match, add a Red Strike tile to the board.
        Level Upgrades
        Level 2: +10% Strike tile strength
        Level 3: +10% Strike tile strength
        Level 4: +20% Strike tile strength
        Level 5: Creates 2 Strike tiles at 90% of base strength.
        Max Level: Creates 2 Strike tiles at 28 strength.

        New
          Pheremone Rage - Purple Passive
          (PASSIVE) Daken releases a scent that sets his enemies on edge, using their anger to his advantage. Whenever anyone makes a Green match, add a Red Strike tile to the board of strength 5.
          Level Upgrades
          Level 2: 6 Strike tile strength.
          Level 3: 7 Strike tile strength.
          Level 4: 8 Strike tile strength.
          Level 5: 9 Strike tile strength.
          Max Level: 46 Strike tile strength.


          Old
            Healing & Heat - Black Passive (PASSIVE) Daken’s healing factor allows him to recover 3% of his health every turn. If there are fewer than 8 Yellow tiles, the terrible drug “Heat” kicks in, and he loses 3% of his health instead. Level Upgrades Level 2: Heals 4% per turn. Level 3: 7 Yellow tiles to avoid “Heat”. Level 4: Heals 5% per turn. Level 5: 6 Yellow tiles to avoid “Heat”. Max Level: Heals 196HP/"Heat" 117 damage.
          New
            Healing & Heat - Black Passive (PASSIVE) Daken’s healing factor allows him to recover 3% of his health every turn. If there are fewer than 9 Blue tiles, the terrible drug “Heat” kicks in, and he loses 3% of his health instead. Level Upgrades Level 2: Heals 4% per turn. Level 3: Heals 5% per turn. Level 4: 8 Blue tiles to avoid “Heat”. Level 5: 7 Blue tiles to avoid “Heat”. Max Level: Heals 196HP/"Heat" 117 damage.

          New
            Chemical Reaction - Blue 5 AP
            Daken springs a trap, but his addiction to "Heat" threatens to push him over the edge. Damages the target for 100, converts two 2 Blue tiles to Green, and converts up to 2 friendly Strike tiles to basic tiles, doing 50 damage per Strike tile converted.
            Level Upgrades
            Level 2: Increases cleared Strike tile damage to 54.
            Level 3: Increases cleared Strike tile damage to 58.
            Level 4: Converts up to 3 Strike tiles.
            Level 5: Up to 4 friendly Strike tiles converted for 73 damage.
            Max Level: 515 base damage, 373 per strike tile, up to 4.



            ** Hawkeye (Modern) **
              - Raised base health by 17% - Altered abilities for better balance Old
              Electric Arrow - Blue 10 AP
              Hawkeye shoots a charged arrow, placing a Blue Countdown tile on the board. It activates after 4 turns, dealing 200 to the current target and stunning them for 2 turns.
              Level Upgrades
              Level 2: Stuns enemy for 3 turns.
              Level 3: Reduces countdown to 3 turns.
              Level 4: Stuns enemy for 4 turns.
              Level 5: Reduces countdown to 2 turns.
              Max Level: 2456 damage

              New
                Electric Arrow - Blue 9 AP
                Hawkeye fires an arrow that delivers a high-voltage electric shock when it hits. Changes a chosen basic Blue tile into a 3-turn Countdown tile. When it activates, stuns the target for 2 turns and reduces enemy AP in a random color by 4.
                Level Upgrades
                Level 2: Reduces enemy AP in a random color by 6.
                Level 3: Reduces enemy AP in two random colors by 4 each.
                Level 4: Creates a 2-turn Countdown tile.
                Level 5: When it activates, stuns the target for 3 turns.


                Old
                  Blast Arrow - Red 10 AP
                  Hawkeye shoots an explosive arrow, placing a Red Countdown tile. After 4 turns, it deals 120 damage to all enemies.
                  Level Upgrades
                  Level 2: +25% damage.
                  Level 3: Reduces countdown to 3 turns.
                  Level 4: +25% damage.
                  Level 5: Reduces countdown to 2 turns.
                  Max Level: 1645 damage

                  New
                    Blast Arrow - Red 9 AP
                    Clint lines up the perfect shot. When it hits, it creates a massive explosion. Changes a chosen basic Red tile into a 4-turn Countdown tile. When it activates, deals 200 damage to all enemies.
                    Level Upgrades
                    Level 2: 221 damage.
                    Level 3: Reduces countdown to 3 turns.
                    Level 4: 238 damage
                    Level 5: Reduces countdown to 2 turns.
                    Max Level: 1225 damage


                    Old
                      Avoid - Purple Passive
                      (PASSIVE) If there are more than 8 Purple tiles on the board, Hawkeye leaps out of the way of attacks, moving to the back of the team.
                      Level Upgrades
                      Level 2: Requires 7 Purple tiles.
                      Level 3: Requires 6 Purple tiles.
                      Level 4: Requires 5 Purple tiles.
                      Level 5: Requires 4 Purple tiles.

                      New
                        Speed Shot - Purple Passive
                        (PASSIVE) Hawkeye nocks multiple arrows and lets them fly. Is on now, bro. Whenever you match 5 or more tiles, converts up to 3 Purple tiles to 3-turn Countdown tiles that deal 154 damage when activated.
                        Level Upgrades
                        Level 2: Each arrow deals 169 damage.
                        Level 3: Each arrow deals 183 damage.
                        Level 4: Places 4 Countdown tiles.
                        Level 5: Places 2-turn Countdown tiles.
                        Max Level: 947 damage per arrow



                        *** Magneto (Classic) ***
                          - Altered abilities for better balance Old
                          Magnetic Field - Blue 9 AP
                          Magneto summons an electromagnetic shield, turning 2 chosen tiles into Blue Protect tiles, each with a strength of 9.
                          Level Upgrades
                          Level 2: Costs 1 AP less.
                          Level 3: Costs 1 AP less.
                          Level 4: Costs 1 AP less.
                          Level 5: Costs 1 AP less.
                          Max Level: Damage reduced by 59 per Protect tile

                          New
                            Coercive Field - Yellow 9 AP
                            The air crackles as Magneto creates a force field of magnetic energy to protect his allies. Converts 6 random basic color tiles into strength 11 Protect tiles.
                            Level Upgrades
                            Level 2: Can convert enemy Protect, Strike and Attack tiles.
                            Level 3: Converts 8 tiles.
                            Level 4: Converts 9 tiles.
                            Level 5: Creates strength 17 Protect tiles and can now also convert enemy Countdown tiles.
                            Max Level: Creates 9 Strength 53 Protect tiles


                            Old
                              Magnetized Projectile - Red 6 AP
                              Magneto propels magnetized projectiles at his enemies destroying 5 random tiles and dealing an extra 21 damage.
                              Level Upgrades
                              Level 2: Costs 1 AP less.
                              Level 3: Costs 1 AP less.
                              Level 4: Costs 1 AP less.
                              Level 5: Costs 1 AP less.
                              Max Level: 133 extra damage

                              New
                                Polarizing Force - Red 8 AP
                                Magnet hurls a massive metal object towards the heart of the enemy team, landing with tremendous force and causing them to scatter. Destroys all Team-Up tiles, dealing 27 damage per tile. Does not generate AP.
                                Level Upgrades
                                Level 2: Deals 43 damage per tile.
                                Level 3: Deals 49 damage per tile.
                                Level 4: Deals 59 damage per tile.
                                Level 5: Deals 81 damage per tile.
                                Max Level: 261 damage per tile


                                Old
                                  Magnetic Translocation - Purple 10 AP
                                  Exploiting metals buried in the earth, Magneto lifts and moves huge sections of the battlefield, dropping them violently. Swaps up to 5 random Blue tiles with Red tiles. Does 38 damage for each swap.
                                  Level Upgrades
                                  Level 2: Swaps up to 6 tiles.
                                  Level 3: Swaps up to 7 tiles. Max damage 457 per swap.
                                  Level 4: Swaps up to 9 tiles. Max damage 640 per swap.
                                  Level 5: Swaps up to 13 tiles. Max damage 745 per swap.

                                  New
                                    Magnetized Projectiles - Blue 10 AP
                                    Magneto turns metallic objects into deadly projectiles, causing devastation and chaos. Swaps up to 5 random Blue tiles with Red tiles. Does 93 damage for each swap.
                                    Level Upgrades
                                    Level 2: Does 126 damage for each swap.
                                    Level 3: Swaps up to 6 tiles.
                                    Level 4: Does 169 damage for each swap.
                                    Level 5: Swaps up to 7 random tiles and does 224 damage for each swap.
                                    Max Level: 713 damage per swap. Max damage of 4991.



                                    **** Wolverine (X-Force) ****
                                      - Changed color strengths from Green/Red/Yellow to Black/Green/Yellow to match new ability colors - Altered abilities for better balance Old
                                      X-Force - Green 15 AP
                                      Wolverine shreds, creating a 3x3 X-shaped pattern of Strike tiles centered on the selected tile's location. Only transforms basic color tiles.
                                      Level Upgrades
                                      Level 2: 5x5 slash.
                                      Level 3: Also affects Strike and Protect tiles.
                                      Level 4: 7x7 slash.
                                      Level 5: Affects all tile types.
                                      Max Level: Damage increased by 15 per Strike tile

                                      New
                                        X-Force - Green 8 AP
                                        Wolverine unleashes his berserker rage, cutting with his adamantium claws. Deals 164 damage and destroys 5 tiles in a 3x3 X-shaped pattern. Does not generate AP.
                                        Level Upgrades
                                        Level 2: Deals 465 damage.
                                        Level 3: Destroys 9 tiles in a 5x5 X-shaped pattern.
                                        Level 4: Deals 1030 damage.
                                        Level 5: Deals 1731, then destroys 15 tiles in three 3x3 X-shaped patterns.
                                        Max Level: 3441 damage


                                        Old
                                          Enraged Slash - Red 15 AP
                                          Wolverine slashes the enemy, dealing 420 to the current target and shredding the selected tile's row.
                                          Level Upgrades
                                          Level 2: +25% damage
                                          Level 3: Slashes rows above and below the selected tile instead of one row.
                                          Level 4: +25% damage
                                          Level 5: Slashes three rows centered on the selected tile.
                                          Max Level: 2313 damage

                                          New
                                            Surgical Strike - Black 11 AP Wolverine attacks with ruthless precision, crippling his enemy's ability to retaliate. Destroys every tile in the enemy team's strongest color, dealing 32 damage per tile. Does not generate AP. Level Upgrades Level 2: Deals 87 damage per tile. Level 3: Deals 137 damage per tile. Level 4: Also reduces enemy AP in their strongest color by 10. Level 5: Deals 265 damage per tile. Destroyed tiles now generate AP. Max Level: 522 damage per tile

                                          Old
                                            Recovery - Yellow 10 AP
                                            Wolverine starts the process of regeneration. Creates a 5 turn Countdown tile that heals 420 damage, and another 42 for every yellow AP.
                                            Level Upgrades
                                            Level 2: Reduces countdown to 3 turns.
                                            Level 3: +20% base heal.
                                            Level 4: +40% base heal.
                                            Level 5: +300% base heal. Increases countdown to 7.
                                            Max Level: Heals 4626HP and additional 153HP per yellow AP

                                            New
                                              Recovery - Yellow 9 AP
                                              Wolverine's healing factor repairs his wounds, and he ferociously lashes out if interrupted. Places a 3-turn Yellow Countdown tile that heals for 1187 damage when activated. If the Countdown tile is matched, Wolverine destroys 6 random tiles, dealing 32 damage per tile. Does not generate AP.
                                              Level Upgrades
                                              Level 2: Heals Wolverine for 1662 or deals 45 damage per tile.
                                              Level 3: Heals Wolverine for 2137 or deals 58 damage per tile.
                                              Level 4: Heals Wolverine for 3086 or deals 83 damage per tile.
                                              Level 5: Heals Wolverine for 4985 or destroys 9 tiles and deals 83 damage per tile.
                                              Max Level: Heals for 9989 or destroys 9 tiles and deals 164 damage per tile.
                                              «13456712

                                              Comments

                                              • Unknown
                                                edited August 2014
                                                Options
                                                Classic Daken changes still look wrong. For example, Healing and Heat show Yellow as old and new. The old is blue. So is this changing?

                                                Edit Never mind. Not all the wording was changed. At top of each. States Blue. So still blue tiles for Classic Daken.
                                              • avs962
                                                avs962 Posts: 319 Mover and Shaker
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                                                Classic Daken changes still look wrong. For example, Healing and Heat show Yellow as old and new. The old is blue. So is this changing?

                                                It's definitely a typo. The description says blue, but the level upgrades say yellow.
                                              • IceIX
                                                IceIX ADMINISTRATORS Posts: 4,315 Site Admin
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                                                Argh, what in the heck. I purposefully looked over the old and new changes side by side to make sure I didn't make typos *again*. Fixed.
                                              • avs962 wrote:
                                                Classic Daken changes still look wrong. For example, Healing and Heat show Yellow as old and new. The old is blue. So is this changing?

                                                It's definitely a typo. The description says blue, but the level upgrades say yellow.

                                                You beat me to it;)
                                              • IceIX wrote:
                                                Argh, what in the heck. I purposefully looked over the old and new changes side by side to make sure I didn't make typos *again*. Fixed.

                                                Daken is fighting back against the Nerf Bat!
                                              • Trisul
                                                Trisul Posts: 887 Critical Contributor
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                                                Are 3* Daken's color strengths also changing?

                                                What are 2* Daken's new primary, secondary, tertiary orders? (currently Green > Black > Purple)
                                              • avs962
                                                avs962 Posts: 319 Mover and Shaker
                                                Options
                                                I have to say, overall, I don't see anything to be infuriated by. Although it does slightly seem like Hawkeye's Blue and Red powers are actually worse, but overall not bad, in my opinion.
                                              • Cragger
                                                Cragger Posts: 316 Mover and Shaker
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                                                IceIX wrote:
                                                (PASSIVE) Hawkeye nocks multiple arrows and lets them fly.Is on now, bro.


                                                Is that really the description? I thought Clint got his schooling in a circus, not a fraternity...
                                              • reckless442
                                                reckless442 Posts: 532 Critical Contributor
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                                                Will players who already have max builds be given any consideration toward respeccing their builds? Changing two covers on X-Force, Mags, and Daken due to these nerfs would cost 10,000 HP.
                                              • IceIX
                                                IceIX ADMINISTRATORS Posts: 4,315 Site Admin
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                                                Cragger wrote:
                                                IceIX wrote:
                                                (PASSIVE) Hawkeye nocks multiple arrows and lets them fly.Is on now, bro.


                                                Is that really the description? I thought Clint got his schooling in a circus, not a fraternity...
                                                Yep, that's on purpose.
                                              • TazFTW
                                                TazFTW Posts: 695 Critical Contributor
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                                                I have some X-Force Team-Ups and I think a cMags one; will those change to the new abilities?
                                              • jojeda654
                                                jojeda654 Posts: 1,162 Chairperson of the Boards
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                                                So C.Daken keeps 2 Stikes tiles per green match a lvl 5, but DA drops down to 1. Not too bad I guess.

                                                Also, is only DA changing his strong colors?
                                              • Unknown
                                                edited August 2014
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                                                Will players who already have max builds be given any consideration toward respeccing their builds? Changing two covers on X-Force, Mags, and Daken due to these nerfs would cost 10,000 HP.

                                                ROFL. Dream on, mate. We'll be able to sell him for 25k iso, tops. Never underestimate Demiurge's fondness for tiny kittens.
                                              • ironsmudgie
                                                ironsmudgie Posts: 153 Tile Toppler
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                                                Trisul wrote:
                                                Are 3* Daken's color strengths also changing?

                                                What are 2* Daken's new primary, secondary, tertiary orders? (currently Green > Black > Purple)
                                                ??
                                              • IceIX
                                                IceIX ADMINISTRATORS Posts: 4,315 Site Admin
                                                Options
                                                jojeda654 wrote:
                                                So C.Daken keeps 2 Stikes tiles per green match a lvl 5, but DA drops down to 1. Not too bad I guess.

                                                Also, is only DA changing his strong colors?
                                                No, Classic is changing as well. Updated, thanks!

                                                New color strengths are Black->Purple->Blue
                                              • ironsmudgie
                                                ironsmudgie Posts: 153 Tile Toppler
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                                                IceIX wrote:
                                                jojeda654 wrote:
                                                So C.Daken keeps 2 Stikes tiles per green match a lvl 5, but DA drops down to 1. Not too bad I guess.

                                                Also, is only DA changing his strong colors?
                                                No, Classic is changing as well. Updated, thanks!

                                                New color strengths are Black->Purple->Blue
                                                Gotcha.
                                              • OnesOwnGrief
                                                OnesOwnGrief Posts: 1,387 Chairperson of the Boards
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                                                Dear god, dat Hawkeye.
                                              • New
                                                Healing & Heat - Black Passive
                                                (PASSIVE) Daken’s healing factor allows him to recover 3% of his health every turn. If there are fewer than 9 Blue tiles, the terrible drug “Heat” kicks in, and he loses 3% of his health instead.
                                                Level Upgrades
                                                Level 2: Heals 5% per turn.
                                                Level 3: 8 Blue tiles to avoid “Heat”.
                                                Level 4: Heals 7% per turn.
                                                Level 5: 7 Blue tiles to avoid “Heat”.
                                                Max Level: Heals 476HP/"Heat" 204 damage

                                                Could be wrong, but it really seems like this will make 553 the only viable Daken build, which as a Chemical Reaction lover makes me sad icon_e_sad.gif
                                              • john1620b
                                                john1620b Posts: 367
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                                                Isn't Lazy Daken's healing already 7 blue tiles at 5 covers? How exactly is this different?
                                              • john1620b wrote:
                                                Isn't Lazy Daken's healing already 7 blue tiles at 5 covers? How exactly is this different?
                                                Yep. What is up with that?