Trisul wrote: IceIX wrote: jojeda654 wrote: So C.Daken keeps 2 Stikes tiles per green match a lvl 5, but DA drops down to 1. Not too bad I guess. Also, is only DA changing his strong colors? No, Classic is changing as well. Updated, thanks! New color strengths are Black->Purple->Blue Nooooooooooooo Daken can't tank for OBW purple/blue
IceIX wrote: jojeda654 wrote: So C.Daken keeps 2 Stikes tiles per green match a lvl 5, but DA drops down to 1. Not too bad I guess. Also, is only DA changing his strong colors? No, Classic is changing as well. Updated, thanks! New color strengths are Black->Purple->Blue
jojeda654 wrote: So C.Daken keeps 2 Stikes tiles per green match a lvl 5, but DA drops down to 1. Not too bad I guess. Also, is only DA changing his strong colors?
gamar wrote: Trisul wrote: IceIX wrote: jojeda654 wrote: So C.Daken keeps 2 Stikes tiles per green match a lvl 5, but DA drops down to 1. Not too bad I guess. Also, is only DA changing his strong colors? No, Classic is changing as well. Updated, thanks! New color strengths are Black->Purple->Blue Nooooooooooooo Daken can't tank for OBW purple/blue That's actually... awesome? OBW gets to "double dip" on Daken's strike tiles when she tanks for him.
gamar wrote: OBW gets to "double dip" on Daken's strike tiles when she tanks for him.
Trisul wrote: gamar wrote: OBW gets to "double dip" on Daken's strike tiles when she tanks for him. If Daken was Purple -> Blue -> Black, then you can CHOOSE whether he or OBW tanks blue/purple depending on your position. Now, you have no choice. OBW tanks blue and purple, period. I wish I had the choice, especially now that he no longer tanks green for Torch.
whisper wrote: The second, more important issue, is the nerf to his strike tiles. As I mentioned in a previous reply, the only time his strike tiles become an issue is when he's combined with characters capable of regularly creating cascades. Otherwise, Pheromone Rage is actually a very weak power. No, really. Think about it. At five covers, it increases damage by 136 per activation per AP combo. Compare that to any other character's five cover, max level attack. It _literally_ would take somewhere between 10 to 20 turns to do the same amount of damage that most characters can inflict in somewhere between 3 or 4 turns, on average (turns to collect their AP to activate their power). Look at LThor or Grey Black Widow (two heavy hitters) and look at how much damage they are able to inflict once they get the greens for their abilities (which typically takes about five turns or so).
whisper wrote: At five covers, it increases damage by 136 per activation per AP combo. Compare that to any other character's five cover, max level attack. It _literally_ would take somewhere between 10 to 20 turns to do the same amount of damage that most characters can inflict in somewhere between 3 or 4 turns, on average
Savaged49 wrote: SO what is the story with daken healing and such, is it 7 tiles 8 what, still typos in there And what are people going on about, ok he cant tank green but he still makes the tiles using green matches right?
Spoit wrote: gamar wrote: Trisul wrote: Nooooooooooooo Daken can't tank for OBW purple/blue That's actually... awesome? OBW gets to "double dip" on Daken's strike tiles when she tanks for him. I'm....not following? 3*s have 79/70/61, 2*s have 55/49/43. It's impossible for the 2*s strong color to even tank for the 3*s weak color?
gamar wrote: Trisul wrote: Nooooooooooooo Daken can't tank for OBW purple/blue That's actually... awesome? OBW gets to "double dip" on Daken's strike tiles when she tanks for him.
Trisul wrote: Nooooooooooooo Daken can't tank for OBW purple/blue
reckless442 wrote: Savaged49 wrote: SO what is the story with daken healing and such, is it 7 tiles 8 what, still typos in there And what are people going on about, ok he cant tank green but he still makes the tiles using green matches right? Currently, one of Daken's strong colors is green, so he tanks green for a lot of other characters. When he matches green, he triggers the tiles. That is now changed to blue. So Daken doesn't tank for green any more. Even more, to get the benefit of match damage, Daken now would have to take blue tiles -- which decreases the number of blue tiles on the board and increases the odds of triggering hp loss due to heat (which now loses hp even more easily because there needs to be one more blue tile on the board than before). As people have pointed out, it doesn't make sense for Daken's strong match tile to be the color of the tile that increases the damage he takes. There already was an issue with pheromone rage being a blue AP power, i.e., you needed to take some blue to use PR, which could result in damage, but it made more sense for Daken's strong match tile value to be in the color that generates the strike tiles -- green.
gamar wrote: What the I wish I had your boards where you can "typically" get CoTS or Sniper Rifle AP in five turns Also, of COURSE Pheremone Rage doesn't do as much damage as CoTS. It doesn't use up the AP. You're getting 136/272/544+ "free" bonus damage every turn AS YOU BUILD CoTS or Sniper Rifle
Phantron wrote: I'm not sure what's the complain over you got to match blue for match damage. Match damage is a relatively small portion of your total damage with Daken out because the strike tiles account for most damage there and by the time you got strike tiles rolling it doesn't matter if you're matching TUs or even your weakest color because strike tiles add equally. Right now if you're not using Magneto you don't have much reason to touch blue. I guess you can get them if you run Nick Fury but Nick Fury + Daken is a very bad combination (no Demolition on defense, Chemical Reaction can destroy Escape Plan strike tile). With the impending Magneto nerf blue is likely a color you won't touch for a long time so it hardly matters who is tanking that color or how strong the match strength is. Losing green for his strongest match does hurt since green is a color commonly seen in the strong characters but you always want Daken to tank if at all possible, so the net result is the green user of your team will be taking more damage, while tanking blue is unlikely to have any benefit because you shouldn't be matching blue in the first place.