Typhon13 wrote: ark123 wrote: cMags is being changed because he's overpowered to a point where he actually creates a different game altogether, where the best players are the ones that can string the most 3 blues in a T shape together. ANYONE who has a magneto with 5 blue and says it feels like it's anywhere near the power level of ANY other character in the game is outright lying. It's straight up broken. So instead of making the blue much more expensive (which creates the famous "Now it's the worst character ever" effect that rag still suffers from), they remade him. Blue didn't have to be much more expensive. 8 or 9 would be fine, still can match 5 but requires at least 1 extra match in between, still overwrites tiles, still makes protects. And if what you are saying is true, why did they change his purple? Why did they change the color of his blue instead of just changing his strength from yellow to purple? And sentry+boosts comes damn close to cmags, but if you mean any character purely by themselves I'll give you that one.
ark123 wrote: cMags is being changed because he's overpowered to a point where he actually creates a different game altogether, where the best players are the ones that can string the most 3 blues in a T shape together. ANYONE who has a magneto with 5 blue and says it feels like it's anywhere near the power level of ANY other character in the game is outright lying. It's straight up broken. So instead of making the blue much more expensive (which creates the famous "Now it's the worst character ever" effect that rag still suffers from), they remade him.
ark123 wrote: Typhon13 wrote: ark123 wrote: cMags is being changed because he's overpowered to a point where he actually creates a different game altogether, where the best players are the ones that can string the most 3 blues in a T shape together. ANYONE who has a magneto with 5 blue and says it feels like it's anywhere near the power level of ANY other character in the game is outright lying. It's straight up broken. So instead of making the blue much more expensive (which creates the famous "Now it's the worst character ever" effect that rag still suffers from), they remade him. Blue didn't have to be much more expensive. 8 or 9 would be fine, still can match 5 but requires at least 1 extra match in between, still overwrites tiles, still makes protects. And if what you are saying is true, why did they change his purple? Why did they change the color of his blue instead of just changing his strength from yellow to purple? And sentry+boosts comes damn close to cmags, but if you mean any character purely by themselves I'll give you that one. Sentry+boosts is two characters(and it's not just matching greens anymore, since daken was color shifted), I'm not exactly fine with it because Sentry's green is clearly undercosted as well, but cMags is on a whole other level, where you don't actually even really need 2 more characters to kill anyone. You just need blues and time. I'm not sure why they chose to remake him completely. Clearly they don't think the "lay multiple tiles of one color" mechanic is broken in general, just this particular implementation of it. Either way, I urge you to try him in this new incarnation before slapping him with the "garbage" tag. I suspect he went from broken minigame to extremely powerful protector/nuker, and quite possibly still top 8-5 three stars.
Phantron wrote: The only person you need Magneto is you don't mind taking a very long time to sit through all his animation. Strike tiles (and any other abilities) just brings that time to something relatively sane. The abilities that can overwrite arbitary tile cost at least 11 AP and it only gets rid of one tile, so being able to overwrite 2 tiles for 5 AP is way overpowered. It's a bigger problem for PvE since PvE has much higher frequency of powerful tiles that must be destroyed due to enemies in PvE don't have to be fair. At any rate even if you take something like Deceptive Tactics it roughly gets you an equal amount of green for the purple you spent (sometimes more, sometimes less depending on the layout), so it's a 1 time 1 to 1 deal for AP conversion. Magnetic Field, even when used poorly, can at least convert 1 blue AP to 4 other AP (make a match 4 of blue) and it's self-sustaining until you run out of blue tiles. In general AP conversion abilities are inherently problematic because it hamstrings you into making certain conversion impossible, because if there's say an ability that converts green AP to purple AP then you likely have an infinite loop between that and Deceptive Tactics. For the most part they try to keep this in check by making the abilities expensive that by the time you get to a 4 match move like Deceptive Tactics, even if it does somehow end the game, that's not an outrageous amount of power for a 4 match move, and of course it usually comes nowhere close to ending the game anyway. Had they kept Magnetic Field the way it is, even if they somehow figured out the right restrictions to keep it limited but still similar cost, all it'd take is another move that converts something back to blue AP on a similar cost to create an infinite loop. I think they need to eventually just get rid of all the AP conversion moves. Right now you can't have a move that converts green to yellow either or it'd infinite with Thunder Strike, and things will only get worse as more abilities get added to the game, so changing Magnetic Field is a good start.
ark123 wrote: With this "wipe all TU tiles" move this mags will have going on he might very well become one of the better batteries in the game, specially with the blue nuke. I think people will utterly shun him for a while then find out he's actually still really good.
Phantron wrote: The abilities that can overwrite arbitary tile cost at least 11 AP and it only gets rid of one tile, so being able to overwrite 2 tiles for 5 AP is way overpowered. It's a bigger problem for PvE since PvE has much higher frequency of powerful tiles that must be destroyed due to enemies in PvE don't have to be fair. At any rate even if you take something like Deceptive Tactics it roughly gets you an equal amount of green for the purple you spent (sometimes more, sometimes less depending on the layout), so it's a 1 time 1 to 1 deal for AP conversion. Magnetic Field, even when used poorly, can at least convert 1 blue AP to 4 other AP (make a match 4 of blue) and it's self-sustaining until you run out of blue tiles.
Phantron wrote: In general AP conversion abilities are inherently problematic because it hamstrings you into making certain conversion impossible, because if there's say an ability that converts green AP to purple AP then you likely have an infinite loop between that and Deceptive Tactics. For the most part they try to keep this in check by making the abilities expensive that by the time you get to a 4 match move like Deceptive Tactics, even if it does somehow end the game, that's not an outrageous amount of power for a 4 match move, and of course it usually comes nowhere close to ending the game anyway. Had they kept Magnetic Field the way it is, even if they somehow figured out the right restrictions to keep it limited but still similar cost, all it'd take is another move that converts something back to blue AP on a similar cost to create an infinite loop. I think they need to eventually just get rid of all the AP conversion moves. Right now you can't have a move that converts green to yellow either or it'd infinite with Thunder Strike, and things will only get worse as more abilities get added to the game, so changing Magnetic Field is a good start.
Nellyson wrote: So what happened to this force patch absolutely coming out on 9/5?? I actually want to see all these changes. Yeah I lose Patchneto and my LDaken has no covers, but I want to play with X-Force and test Hawkeye out. Plus, even tho I'm upset about purple changing to yellow (seriously ****??? Just make purple the strong match damage you idiots not change the powers), I wasn't to see this new Magneto. I want to see how he plays! Bring on the patch!!!!!
CrookedKnight wrote: So with the changes to Healing & Heat making it more likely for Heat to trigger, is it worth thinking about skipping the move entirely and just building Daken at 5/0/5?
Paintsville wrote: Nellyson wrote: So what happened to this force patch absolutely coming out on 9/5?? I actually want to see all these changes. Yeah I lose Patchneto and my LDaken has no covers, but I want to play with X-Force and test Hawkeye out. Plus, even tho I'm upset about purple changing to yellow (seriously ****??? Just make purple the strong match damage you idiots not change the powers), I wasn't to see this new Magneto. I want to see how he plays! Bring on the patch!!!!! It never said absolutely. There has been a dev post about the delay.
Highdark wrote: after this patch ill have a usable 4 star! Been excited since i heard about it!