stephen43084 wrote: I'll put it into perspective. Server crashes are bad, but are understandable to a degree. I would categorize it as accidental or unplanned. Having a pve with this structure--sub lengths and no fury alliance reward--is inexcusable. The reason is that this was totally on their control and was done with purpose. To do so on the last pve of the season and with fury rewards just makes the failure in judgment stand out that much more. There is no, none, nada, nil, zero justification to run this pve in this format. I understand these are strong(ish) words. But, I have nothing positive to say of this incarnation of this pve. They even managed to mess up the free hulk node. Last run, it was 50% green, 25% red, and 25% black. This run, 100% green.
Phantron wrote: Looking at the top 10 scores I'm pretty sure I could've gotten top 10 without having to restructure my life schedule around it. They probably could've dial back the hardcore meter on this event some though, but as long as Magneto is around for PvE it'd be pretty hard to not have every event with a weak rubberband turn into some kind of insane grindfest.
j12601 wrote: I can't imagine how anyone is still sane if they did the 2.5 hour schedule for the last few days with this.
Spoit wrote: stephen43084 wrote: I'll put it into perspective. Server crashes are bad, but are understandable to a degree. I would categorize it as accidental or unplanned. Having a pve with this structure--sub lengths and no fury alliance reward--is inexcusable. The reason is that this was totally on their control and was done with purpose. To do so on the last pve of the season and with fury rewards just makes the failure in judgment stand out that much more. There is no, none, nada, nil, zero justification to run this pve in this format. I understand these are strong(ish) words. But, I have nothing positive to say of this incarnation of this pve. They even managed to mess up the free hulk node. Last run, it was 50% green, 25% red, and 25% black. This run, 100% green. It was 100% green the first time
j12601 wrote: I was camping for a good chunk of the weekend so I decided to wait until the last day, suck it up that I'd not get anything good due to a day old bracket, and resign myself to some ISO and maybe a free Hulk cover. Started once I got home today and was delighted to find myself in a brand spanking new main. I was player 20. We ended with 271 players.
Demiurge_Will wrote: Thugpatrol wrote: Demiurge_Will wrote: When unlimited healing is available, the playing field shifts away from strategy and towards sheer number of matches finished. Before the change, we heard a lot of folks say that they felt forced to play too many hours in a day to be competitive. I'm curious then how you justify the move to 2.5 hour refreshes in PvE. You might be able to rubberband up into contention at the end, but if you're not hitting every refresh you're falling behind the guy who is. How is this not exactly what you claim to be trying to eliminate with the healing change? That's a fair point and a good question. In that case, the need to make the points refresh mechanic as clear and understandable as possible outweighed the fact that it adds additional time pressure for top-scoring players. (Only the top ~0.2% or so of players seem to be changing the way they play to hit the refreshes precisely. For most folks, playing a few more missions is a more efficient way to improve their standing than timing refreshes.) I had a conversation earlier this week about ways to make this better. Nothing in progress about that right now, but we're floating some ideas.
Thugpatrol wrote: Demiurge_Will wrote: When unlimited healing is available, the playing field shifts away from strategy and towards sheer number of matches finished. Before the change, we heard a lot of folks say that they felt forced to play too many hours in a day to be competitive. I'm curious then how you justify the move to 2.5 hour refreshes in PvE. You might be able to rubberband up into contention at the end, but if you're not hitting every refresh you're falling behind the guy who is. How is this not exactly what you claim to be trying to eliminate with the healing change?
Demiurge_Will wrote: When unlimited healing is available, the playing field shifts away from strategy and towards sheer number of matches finished. Before the change, we heard a lot of folks say that they felt forced to play too many hours in a day to be competitive.
NorthernPolarity wrote: Phantron wrote: Looking at the top 10 scores I'm pretty sure I could've gotten top 10 without having to restructure my life schedule around it. They probably could've dial back the hardcore meter on this event some though, but as long as Magneto is around for PvE it'd be pretty hard to not have every event with a weak rubberband turn into some kind of insane grindfest. Id be scared to see what a pve would look like without cmags: would people start spending hp to buy health packs?
Videocrazy wrote: I missed the subs that were only up for an hour or so
simonsez wrote: Videocrazy wrote: I missed the subs that were only up for an hour or so There were subs that were only up for an hour??