Phantron wrote: There's nothing clever about the Ragnarok + 2 green feeders that don't even have a green consuming abilities. Just try to put the biggest and cheapest combo you can before you get overwhelmed by taking a Godlike Power every turn. With the normal green feeders, there's a slim chance that the AI will use the goon's ability so you can get lucky. Deadly Shot takes 0 AP to fire, so no such luck is even possible. I don't think I'm touching that node on the subsequent clears unless I'm sitting on 5 health packs after all the other nodes are done. On another note, I find that Spiderman is useful in taking Headbutts. You say character that regen are better at withstanding damage? Sure, but I actually need Daken to stay alive whereas I sure don't need Spiderman alive except for the nodes he's required.
Spoit wrote: Subs are so small, that they have next to no bearing on how well you're doing in the main. I've only gotten top 10 maybe twice, and I've been maintaining a good lead on #3 this whole event
MikeyMan wrote: I have no idea how someone got over 70k. Insane.
Phantron wrote: Spoit wrote: Subs are so small, that they have next to no bearing on how well you're doing in the main. I've only gotten top 10 maybe twice, and I've been maintaining a good lead on #3 this whole event The easy sub pretty much doesn't matter in your overall standing since most of the points are concentrated in the hard sub, but if those top 10s aren't the hard sub then you must have an extremely easy main bracket. I got 62K points right now at #2 and I don't think I ever got anywhere close to top 10 on the easy subs, but the hard subs you definitely need to do well in them.
Phantron wrote: There's a large variance in the difficulty of the Ragnarok nodes because Godlike Power can range from harmless to devastating but when he's getting one every turn after around turn 5 and somewhere around turn 10 he's going to do a Thunderclap every turn, it's just a matter of time before something really bad happens.
OnesOwnGrief wrote: Phantron wrote: There's a large variance in the difficulty of the Ragnarok nodes because Godlike Power can range from harmless to devastating but when he's getting one every turn after around turn 5 and somewhere around turn 10 he's going to do a Thunderclap every turn, it's just a matter of time before something really bad happens. Yeah, I saw that but he's the only thing on that node that is even remotely doing anything. With my Spidey, I can reduce the Thunderclap to less than 100 damage and that is quite a miniscule number on Hulks large health. Falcon also makes the goons nonexistent with 4 Blue because he will always recover before the next tile reachs 0. It's really the easiest node on the map in my opinion.
Spoit wrote: OnesOwnGrief wrote: Yeah, I saw that but he's the only thing on that node that is even remotely doing anything. With my Spidey, I can reduce the Thunderclap to less than 100 damage and that is quite a miniscule number on Hulks large health. Falcon also makes the goons nonexistent with 4 Blue because he will always recover before the next tile reachs 0. It's really the easiest node on the map in my opinion. With all the cascades, it's hard to keep any special tiles on the board (except for laken strikes). And putting falcon out front twice is just asking for a bad cascade to wipe him
OnesOwnGrief wrote: Yeah, I saw that but he's the only thing on that node that is even remotely doing anything. With my Spidey, I can reduce the Thunderclap to less than 100 damage and that is quite a miniscule number on Hulks large health. Falcon also makes the goons nonexistent with 4 Blue because he will always recover before the next tile reachs 0. It's really the easiest node on the map in my opinion.
FierceKiwi wrote: Spoit wrote: OnesOwnGrief wrote: Yeah, I saw that but he's the only thing on that node that is even remotely doing anything. With my Spidey, I can reduce the Thunderclap to less than 100 damage and that is quite a miniscule number on Hulks large health. Falcon also makes the goons nonexistent with 4 Blue because he will always recover before the next tile reachs 0. It's really the easiest node on the map in my opinion. With all the cascades, it's hard to keep any special tiles on the board (except for laken strikes). And putting falcon out front twice is just asking for a bad cascade to wipe him Why would Falcon be out front twice? Shouldn't Spidey tank Blue for him?
FierceKiwi wrote: Spoit wrote: With all the cascades, it's hard to keep any special tiles on the board (except for laken strikes). And putting falcon out front twice is just asking for a bad cascade to wipe him Why would Falcon be out front twice? Shouldn't Spidey tank Blue for him?
Spoit wrote: With all the cascades, it's hard to keep any special tiles on the board (except for laken strikes). And putting falcon out front twice is just asking for a bad cascade to wipe him
OnesOwnGrief wrote: At an even level, he should be tanking every color in front of Falcon. Purple is the main color for damage mitigation and once you have Spidey's tiles out. You can use the gain purple to flood the field for overkill. Spidey will tank Yellow for inspiration as well.
FierceKiwi wrote: OnesOwnGrief wrote: At an even level, he should be tanking every color in front of Falcon. Purple is the main color for damage mitigation and once you have Spidey's tiles out. You can use the gain purple to flood the field for overkill. Spidey will tank Yellow for inspiration as well. I guess the only thing is isn't it painfully slow?
OnesOwnGrief wrote: I give up. Screw this BBC code nonsense. FierceKiwi wrote: OnesOwnGrief wrote: At an even level, he should be tanking every color in front of Falcon. Purple is the main color for damage mitigation and once you have Spidey's tiles out. You can use the gain purple to flood the field for overkill. Spidey will tank Yellow for inspiration as well. I guess the only thing is isn't it painfully slow? It's PvE, why would speed matter when you aren't being retaliated and you will be using those characters again? Spidey and Falcon are the only ones needed to trivialize the node so you can insert any heavy hitter in the 3rd slot.
FierceKiwi wrote: Speed only really matters in the last hour or so when you're trying to get points quick...I guess I'm just impatient.