Stop messing with other characters and nerf CMags already
Comments
-
Having been forced to play with and against Mags in lightning rounds (mine is only 4/0/0), I am good with the nerf. The constant animations annoy the **** out of me. If constant spamming blue and red is what it takes to be high level, I guess I am going to find another path. He's not fun to play0
-
AJBCLF wrote:Bump.
I've been seeing nothing but a wall of 166 Patch/Mags lately.
You're not where real points are at, then. I've been seeing nothing but a sea of Sentry/Dakens or Sentry/Hoods lately. I wish I could get a Patch/Mags pair once in a while, at least I can beat these without needing 3 x health packs afterwards.0 -
papa07 wrote:If constant spamming blue and red is what it takes to be high level, I guess I am going to find another path. He's not fun to play
Quick and dirty fix for his blue would simply be to make it end the turn. There's nothing really wrong with the power other than it's ability to take near infinite turns. Make it end the turn and the best you're going to get out of it is a nasty match and maybe a decent cascade. Also you better be sure that crit tile you just created is going to get matched away or you just handed the AI a bomb to shove somewhere very uncomfortable (What? Like the back of a Volkswagen?). Maybe jack up the protect tile value a bit and make it more palatable to use defensively.
Quick and dirty fix for his red would just be to double or triple its effect and cost and just be done with it. The only problem with it is the spam factor and how it interacts with strike tiles. Make it closer to a red version of Jugg's green and it becomes less of an issue.
Quick and dirty fix for his purple is to leave it alone. There's nothing at all wrong with it. It's powerful but it's board dependent, and it's one of the only decent purple powers we have. So **** off.0 -
You also forgot his added ability of sending you into MMR hell and it's only effective on offense. That's pretty OP in itself.
I just got into a Patchneto smackfest with a guy who was above me in points. Waiting for another retaliation so I can gobble up a few more points.0 -
Kelbris wrote:AJBCLF wrote:Bump.
I've been seeing nothing but a wall of 166 Patch/Mags lately.
One of the easiest popular maxed teams to beat in the whole game.
Completely agree. When there was no BP, Lazy Thor, Lazy Cap, Sentry, Deadpool or 3* Daken there was a reason to nerf him. But now each one of those characters can eclipse him in terms of pure power and punch. Also, all of his abilities feed on each other - if someone uses up all the blue or red on the board, his purple is pointless. Plus, even if there are blue and red on the board there have to be a lot of them. Everyone factors in his damage based on having the full compliment of the color - just keep matching those colors and you have him dead to rights.
Finally, he is top in the character charts because those charts look at the character in a vacuum. If you have a well-put together team, you can smack him down along with whoever he has. If you want to nerf him, nerf 3* Daken and Sentry too if the test is who is on a lot of teams. Hell, nerf Hulk. Popularity is not an indicator as it is merely a showing of who everyone thought they had to buy.0 -
sorcered wrote:AJBCLF wrote:Bump.
I've been seeing nothing but a wall of 166 Patch/Mags lately.
You're not where real points are at, then. I've been seeing nothing but a sea of Sentry/Dakens or Sentry/Hoods lately. I wish I could get a Patch/Mags pair once in a while, at least I can beat these without needing 3 x health packs afterwards.
Not if he cascades into purple and Mag-Translocates your heaviest hitter from full health to 0 and your support characters don't have the punch to overcome Patch's regen, no.0 -
Pylgrim wrote:sorcered wrote:AJBCLF wrote:Bump.
I've been seeing nothing but a wall of 166 Patch/Mags lately.
You're not where real points are at, then. I've been seeing nothing but a sea of Sentry/Dakens or Sentry/Hoods lately. I wish I could get a Patch/Mags pair once in a while, at least I can beat these without needing 3 x health packs afterwards.
Not if he cascades into purple and Mag-Translocates your heaviest hitter from full health to 0 and your support characters don't have the punch to overcome Patch's regen, no.0 -
I do not see any point on nerfing cmags any longer
first, it is a so common character that most users do have him
second, there are powers like wr from sentry or the black from BP that can do a much better job
third, for high scores one is not using any longer because the games must be very short
I could make an endless list here.
Above all, nerfing cmags will not stop them nerfing other characters
Instead, I would propose that some characters need some positive changes to increase playability.
Daredevil needs to be able to place the tile where he wants to.
Mo storm is a good character, but quite weak health, so there is a need for a change here to make her also more playable0 -
Also cmag is good for pve when face against Jugg or magia goons ..anyway as i see much less users use him and Patch and Cmag are very easy to kill in pvp events0
-
OptimusPrime wrote:Also cmag is good for pve when face against Jugg or magia goons ..anyway as i see much less users use him and Patch and Cmag are very easy to kill in pvp events0
-
Pylgrim wrote:Not if he cascades into purple and Mag-Translocates your heaviest hitter from full health to 0 and your support characters don't have the punch to overcome Patch's regen, no.0
-
sorcered wrote:You'd need a board full of blue and red for this to happen. If you let this happen, then you deserve it.0
-
I never support nerfs, but this one is very well needed. Mags pretty much uses a power ever turn. He's not overpowered, its just his powers are so cheap to use and it also generates ap.0
-
I use Patchneto for a quick run up the MMR then switch around 700-800. As for PvE I try not to use it because it's not fun, but in some fights like when the CD guys are feeding a Juggs who Headbutts you every other turn, yeah I'm gonna lock that down and abuse the permaturn. The funny thing is, if a character is causing problems in PvE and not PvP, why not just ban that character from PvE. If you were never allowed to use C.Mags in PvE but he remained unchanged, you would get some outcry but far less than gutting him. Oh well. I'm falling in love with Daken/Human Torch in PvE, those two can really carve it up.0
-
hatesuite wrote:Kelbris wrote:AJBCLF wrote:Bump.
I've been seeing nothing but a wall of 166 Patch/Mags lately.
One of the easiest popular maxed teams to beat in the whole game.
Completely agree. When there was no BP, Lazy Thor, Lazy Cap, Sentry, Deadpool or 3* Daken there was a reason to nerf him. But now each one of those characters can eclipse him in terms of pure power and punch. Also, all of his abilities feed on each other - if someone uses up all the blue or red on the board, his purple is pointless. Plus, even if there are blue and red on the board there have to be a lot of them. Everyone factors in his damage based on having the full compliment of the color - just keep matching those colors and you have him dead to rights.
Finally, he is top in the character charts because those charts look at the character in a vacuum. If you have a well-put together team, you can smack him down along with whoever he has. If you want to nerf him, nerf 3* Daken and Sentry too if the test is who is on a lot of teams. Hell, nerf Hulk. Popularity is not an indicator as it is merely a showing of who everyone thought they had to buy.
I never understood this argument that he's balanced because he's easy to beat when he's played by the AI. Just because defense and offense are opposites, doesn't mean that being weak on defense and strong on offense "evens out" when it comes to the gaming experience. The issue isn't that he's overpowered when you're playing against him. The issue is that he's overpowered when you're NOT playing. It pisses me off to no end to come back from a break to see that a maxed mags and 2 underleveled tag-alongs beat a 166/166/249 team that I built through months of effort, strategizing, and iso-spend. It completely eliminates the defensive component of the game, so unless the argument is that defense shouldn't really be a thing, I don't see how any objective view wouldn't come to the conclusion that something isn't broken there.0 -
clean_cut_hippie wrote:It pisses me off to no end to come back from a break to see that a maxed mags and 2 underleveled tag-alongs beat a 166/166/249 team that I built through months of effort, strategizing, and iso-spend.
Can we know what team you're writing about? I kind of doubt you can lose to Magneto + two random characters. Unless the random characters are Sentry and Daken.0 -
sorcered wrote:clean_cut_hippie wrote:It pisses me off to no end to come back from a break to see that a maxed mags and 2 underleveled tag-alongs beat a 166/166/249 team that I built through months of effort, strategizing, and iso-spend.
Can we know what team you're writing about? I kind of doubt you can lose to Magneto + two random characters. Unless the random characters are Sentry and Daken.
There isn't just one team and I have no idea why you would doubt that Magneto and two characters could consistently beat high level teams. The point is that Magspam makes your team irrelevant on defense. That's been what everyone's been talking about for months.0 -
Phaserhawk wrote:The funny thing is, if a character is causing problems in PvE and not PvP, why not just ban that character from PvE. If you were never allowed to use C.Mags in PvE but he remained unchanged, you would get some outcry but far less than gutting him.0
Categories
- All Categories
- 44.9K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.3K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.7K Magic: The Gathering - Puzzle Quest
- 508 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 424 MtGPQ Deck Strategy & Planeswalker Discussion
- 300 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.7K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements