Stop messing with other characters and nerf CMags already

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Comments

  • Having been forced to play with and against Mags in lightning rounds (mine is only 4/0/0), I am good with the nerf. The constant animations annoy the **** out of me. If constant spamming blue and red is what it takes to be high level, I guess I am going to find another path. He's not fun to play
  • AJBCLF wrote:
    Bump.
    I've been seeing nothing but a wall of 166 Patch/Mags lately.

    You're not where real points are at, then. I've been seeing nothing but a sea of Sentry/Dakens or Sentry/Hoods lately. I wish I could get a Patch/Mags pair once in a while, at least I can beat these without needing 3 x health packs afterwards.
  • papa07 wrote:
    If constant spamming blue and red is what it takes to be high level, I guess I am going to find another path. He's not fun to play
    He is really fun to play when you have this blue and red maxed out. Yeah his animations are a little annoying, but his ability to control the board and extend turns is unparalleled. It's just not remotely fair or balanced.

    Quick and dirty fix for his blue would simply be to make it end the turn. There's nothing really wrong with the power other than it's ability to take near infinite turns. Make it end the turn and the best you're going to get out of it is a nasty match and maybe a decent cascade. Also you better be sure that crit tile you just created is going to get matched away or you just handed the AI a bomb to shove somewhere very uncomfortable (What? Like the back of a Volkswagen?). Maybe jack up the protect tile value a bit and make it more palatable to use defensively.

    Quick and dirty fix for his red would just be to double or triple its effect and cost and just be done with it. The only problem with it is the spam factor and how it interacts with strike tiles. Make it closer to a red version of Jugg's green and it becomes less of an issue.

    Quick and dirty fix for his purple is to leave it alone. There's nothing at all wrong with it. It's powerful but it's board dependent, and it's one of the only decent purple powers we have. So **** off.
  • OnesOwnGrief
    OnesOwnGrief Posts: 1,387 Chairperson of the Boards
    You also forgot his added ability of sending you into MMR hell and it's only effective on offense. That's pretty OP in itself.
    icon_e_smile.gif I just got into a Patchneto smackfest with a guy who was above me in points. Waiting for another retaliation so I can gobble up a few more points.
  • Kelbris
    Kelbris Posts: 1,051
    AJBCLF wrote:
    Bump.
    I've been seeing nothing but a wall of 166 Patch/Mags lately.

    One of the easiest popular maxed teams to beat in the whole game.
  • Kelbris wrote:
    AJBCLF wrote:
    Bump.
    I've been seeing nothing but a wall of 166 Patch/Mags lately.

    One of the easiest popular maxed teams to beat in the whole game.


    Completely agree. When there was no BP, Lazy Thor, Lazy Cap, Sentry, Deadpool or 3* Daken there was a reason to nerf him. But now each one of those characters can eclipse him in terms of pure power and punch. Also, all of his abilities feed on each other - if someone uses up all the blue or red on the board, his purple is pointless. Plus, even if there are blue and red on the board there have to be a lot of them. Everyone factors in his damage based on having the full compliment of the color - just keep matching those colors and you have him dead to rights.

    Finally, he is top in the character charts because those charts look at the character in a vacuum. If you have a well-put together team, you can smack him down along with whoever he has. If you want to nerf him, nerf 3* Daken and Sentry too if the test is who is on a lot of teams. Hell, nerf Hulk. Popularity is not an indicator as it is merely a showing of who everyone thought they had to buy.
  • Pylgrim
    Pylgrim Posts: 2,332 Chairperson of the Boards
    sorcered wrote:
    AJBCLF wrote:
    Bump.
    I've been seeing nothing but a wall of 166 Patch/Mags lately.

    You're not where real points are at, then. I've been seeing nothing but a sea of Sentry/Dakens or Sentry/Hoods lately. I wish I could get a Patch/Mags pair once in a while, at least I can beat these without needing 3 x health packs afterwards.

    Not if he cascades into purple and Mag-Translocates your heaviest hitter from full health to 0 and your support characters don't have the punch to overcome Patch's regen, no.
  • OnesOwnGrief
    OnesOwnGrief Posts: 1,387 Chairperson of the Boards
    Pylgrim wrote:
    sorcered wrote:
    AJBCLF wrote:
    Bump.
    I've been seeing nothing but a wall of 166 Patch/Mags lately.

    You're not where real points are at, then. I've been seeing nothing but a sea of Sentry/Dakens or Sentry/Hoods lately. I wish I could get a Patch/Mags pair once in a while, at least I can beat these without needing 3 x health packs afterwards.

    Not if he cascades into purple and Mag-Translocates your heaviest hitter from full health to 0 and your support characters don't have the punch to overcome Patch's regen, no.
    Same can be said about the magical cascades of LThor. Ended up being on the receiving end of a cascade that resulted in 10Y and 11G among other colors. Considering the numbers Thor puts out, he just released the beast all over my team. Good game, no way to recover from that early game.
  • I do not see any point on nerfing cmags any longer

    first, it is a so common character that most users do have him
    second, there are powers like wr from sentry or the black from BP that can do a much better job
    third, for high scores one is not using any longer because the games must be very short

    I could make an endless list here.

    Above all, nerfing cmags will not stop them nerfing other characters

    Instead, I would propose that some characters need some positive changes to increase playability.

    Daredevil needs to be able to place the tile where he wants to.
    Mo storm is a good character, but quite weak health, so there is a need for a change here to make her also more playable
  • Also cmag is good for pve when face against Jugg or magia goons ..anyway as i see much less users use him and Patch and Cmag are very easy to kill in pvp events
  • over_clocked
    over_clocked Posts: 3,961
    Also cmag is good for pve when face against Jugg or magia goons ..anyway as i see much less users use him and Patch and Cmag are very easy to kill in pvp events
    PvE is exactly why cMags is bound to be nerfed, alas. I rarely use cMags in PvE these days, but other players report playing him a lot there still. His OPness is not even considered much by devs in PvP because it's self-correcting and Mags users suffer from terrible defense that even 2*s can easily override (not that they should always fight Patchneto teams, of course).
  • Pylgrim wrote:
    Not if he cascades into purple and Mag-Translocates your heaviest hitter from full health to 0 and your support characters don't have the punch to overcome Patch's regen, no.
    You'd need a board full of blue and red for this to happen. If you let this happen, then you deserve it.
  • simonsez
    simonsez Posts: 4,663 Chairperson of the Boards
    sorcered wrote:
    You'd need a board full of blue and red for this to happen. If you let this happen, then you deserve it.
    Yeah... and obviously make sure you deny purple as well... and don't forget to deny TU tiles so you don't get world ruptured... and obviously deny green as well, since whomever CMag is partnering with no doubt has a vicious green attack. Hell, might as well just deny everything, and you'll be just fine...
  • I never support nerfs, but this one is very well needed. Mags pretty much uses a power ever turn. He's not overpowered, its just his powers are so cheap to use and it also generates ap.
  • Phaserhawk
    Phaserhawk Posts: 2,676 Chairperson of the Boards
    I use Patchneto for a quick run up the MMR then switch around 700-800. As for PvE I try not to use it because it's not fun, but in some fights like when the CD guys are feeding a Juggs who Headbutts you every other turn, yeah I'm gonna lock that down and abuse the permaturn. The funny thing is, if a character is causing problems in PvE and not PvP, why not just ban that character from PvE. If you were never allowed to use C.Mags in PvE but he remained unchanged, you would get some outcry but far less than gutting him. Oh well. I'm falling in love with Daken/Human Torch in PvE, those two can really carve it up.
  • hatesuite wrote:
    Kelbris wrote:
    AJBCLF wrote:
    Bump.
    I've been seeing nothing but a wall of 166 Patch/Mags lately.

    One of the easiest popular maxed teams to beat in the whole game.


    Completely agree. When there was no BP, Lazy Thor, Lazy Cap, Sentry, Deadpool or 3* Daken there was a reason to nerf him. But now each one of those characters can eclipse him in terms of pure power and punch. Also, all of his abilities feed on each other - if someone uses up all the blue or red on the board, his purple is pointless. Plus, even if there are blue and red on the board there have to be a lot of them. Everyone factors in his damage based on having the full compliment of the color - just keep matching those colors and you have him dead to rights.

    Finally, he is top in the character charts because those charts look at the character in a vacuum. If you have a well-put together team, you can smack him down along with whoever he has. If you want to nerf him, nerf 3* Daken and Sentry too if the test is who is on a lot of teams. Hell, nerf Hulk. Popularity is not an indicator as it is merely a showing of who everyone thought they had to buy.

    I never understood this argument that he's balanced because he's easy to beat when he's played by the AI. Just because defense and offense are opposites, doesn't mean that being weak on defense and strong on offense "evens out" when it comes to the gaming experience. The issue isn't that he's overpowered when you're playing against him. The issue is that he's overpowered when you're NOT playing. It pisses me off to no end to come back from a break to see that a maxed mags and 2 underleveled tag-alongs beat a 166/166/249 team that I built through months of effort, strategizing, and iso-spend. It completely eliminates the defensive component of the game, so unless the argument is that defense shouldn't really be a thing, I don't see how any objective view wouldn't come to the conclusion that something isn't broken there.
  • It pisses me off to no end to come back from a break to see that a maxed mags and 2 underleveled tag-alongs beat a 166/166/249 team that I built through months of effort, strategizing, and iso-spend.

    Can we know what team you're writing about? I kind of doubt you can lose to Magneto + two random characters. Unless the random characters are Sentry and Daken.
  • sorcered wrote:
    It pisses me off to no end to come back from a break to see that a maxed mags and 2 underleveled tag-alongs beat a 166/166/249 team that I built through months of effort, strategizing, and iso-spend.

    Can we know what team you're writing about? I kind of doubt you can lose to Magneto + two random characters. Unless the random characters are Sentry and Daken.

    There isn't just one team and I have no idea why you would doubt that Magneto and two characters could consistently beat high level teams. The point is that Magspam makes your team irrelevant on defense. That's been what everyone's been talking about for months.
  • simonsez
    simonsez Posts: 4,663 Chairperson of the Boards
    Phaserhawk wrote:
    The funny thing is, if a character is causing problems in PvE and not PvP, why not just ban that character from PvE. If you were never allowed to use C.Mags in PvE but he remained unchanged, you would get some outcry but far less than gutting him.
    That's only because more people are PvP-centric. If you ignore people's biased self-interest, it makes more sense to ban him from PvP since he creates competitive imbalance, and let people do whatever the heck they want in PvE, since it's not coming at anyone else's expense.
  • Kelbris wrote:
    AJBCLF wrote:
    Bump.
    I've been seeing nothing but a wall of 166 Patch/Mags lately.

    One of the easiest popular maxed teams to beat in the whole game.

    It's not the beating them that's the problem. It's the guarantee that you'll get a retal loss that irks me.