Stop messing with other characters and nerf CMags already
Comments
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Well his purple most certainly does squat for damage if there is a large imbalance of red to blue. If your matching blue to stop his shields then MT shouldn't be damaging for that much. He's not that hard to figure out.0
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Big and scary maxed Magneto... Yeah sure. No damage boosts were used.
1) Opponent with a Cpt. Marvel with black and yellow abilities, yes, I barely made it, but I didn't want to bring my own lvl 120 Marvel (when boosted), so it complicated things.
2) Got an amazing board, but still, these 2*s can't even Espionage blue/purple.
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Impulse wrote:MikeHock wrote:
Easier to beat than Loki, Ragnarock, Daredevil, Dr Doom, GWBS, Spidey ?
That comparison is kind of ridiculous. The only characters you listed that you might occasionally see in PVP are Widow and Spidey, and only fielded by players that invested iso back when they were worth using. If you need to compare Patchneto to characters no one actually uses to make them seem formidable, they might not be very tough.
The characters people actually field in 3* PVP are : Daken, Sentry, Thor, Panther, Punisher, Hulk, Hood, Patch, Magneto. You will occasionally see Spider-Man, Widow, Falcon (with Daken, which means someone was playing while watching TV), Cap, and Torch.
The vast majority of matches you'll actually see are Daken, Sentry, Thor, Punisher, Patch, Magneto. Now, I wouldn't say it's impossible to lose to Patch and Magneto. But the AI plays every other character better, aside from Widow and Spider-Man, who are holdovers from an earlier era. I certainly find Daken to be more annoying to deal with than Patch, though not significantly so. Punisher is more likely to chip away your team health than actually cause an upset, but his low cost skills are hard to all deny. Sentry, Thor, and Panther are all high health tanks with AOEs that will probably wipe you out if they go off.
If you're having trouble with Patchneto because you're transitioning from 2s, that's understandable. You're punching above your weight class. The matchups aren't going to get any easier when Magneto is nerfed though. Transitioning players complain about Patchneto because they see a lot of them, but the reason they see a lot of them is because that combo is at the bottom of the three star tier.
Why is that comparison ridiculous?
Someone posted about 3* Magneto "he's one of the easiest 3* to beat, "
So, I listed Loki, Ragnarock, Daredevil, Dr Doom, GWBS, Spidey. And hey, let's throw Iron Man40 or Daredevil in there too. Reglardless of usage, we're just talking about which 3*'s are easier to beat. Just because you don't see GWBS or Loki much doesn't mean we should expell them from the conversation.
I have trouble with "Patchneto" when he his paired with another strong 3* character, but I still don't lose much. Strong 3* teams give people trouble. My top 3* characters are the old guard (GWBS, Doom, Punisher, Hulk, Spidey, Mags) and they are less powerful than some of the newer ones (Sentry, Lazy Thor, Daken, etc. )0 -
C Mags doesn't need changed.
Weak on defense & consistently voted the most fun character to play.
D3 has a terrible track record on revising characters.
No need to mess another one up.0 -
It's ridiculous because the conversation is about the defense capabilities of PvP teams. Regardless of however the poster you replied to phrased it, the entire thread is about the difficulty or lack thereof of fighting PvP teams fielded by other players. If you compare the defense ability of a team to characters no one uses, or empty slots, your comparison is worthless
I do not think Patch and Magneto are a big problem in PvP. They're simply an effective team that was relatively easily available. But if I did think they were overpowered, I'd be embarrassed to see bad faith arguements like "magneto is hard to beat compared to loki!" presented by my side.0 -
Impulse wrote:It's ridiculous because the conversation is about the defense capabilities of PvP teams. Regardless of however the poster you replied to phrased it, the entire thread is about the difficulty or lack thereof of fighting PvP teams fielded by other players. If you compare the defense ability of a team to characters no one uses, or empty slots, your comparison is worthless
I do not think Patch and Magneto are a big problem in PvP. They're simply an effective team that was relatively easily available. But if I did think they were overpowered, I'd be embarrassed to see bad faith arguements like "magneto is hard to beat compared to loki!" presented by my side.
Which is it?
"...the conversation is about the defense capabilities of PvP teams."
"...the entire thread is about the difficulty or lack thereof of fighting PvP teams fielded by other players."
Actually, the thread is about D3 taking 7+ months to do what they said they were going to do; nerf Magneto.
Regardless, my comment was in response to someone who said that Magneto is one of the easiest 3* to beat. I disagree and listed those that I think are easier to defeat than Magneto. You have every right to disagree.0 -
MikeHock wrote:
Which is it?
"...the conversation is about the defense capabilities of PvP teams."
"...the entire thread is about the difficulty or lack thereof of fighting PvP teams fielded by other players."
Seriously Mike? Those are the same thing, worded differently. I've never gotten the impression before you were a troll poster, but I'm certainly re-evaluating that.0 -
Impulse wrote:It's ridiculous because the conversation is about the defense capabilities of PvP teams. Regardless of however the poster you replied to phrased it, the entire thread is about the difficulty or lack thereof of fighting PvP teams fielded by other players. If you compare the defense ability of a team to characters no one uses, or empty slots, your comparison is worthless
I do not think Patch and Magneto are a big problem in PvP. They're simply an effective team that was relatively easily available. But if I did think they were overpowered, I'd be embarrassed to see bad faith arguements like "magneto is hard to beat compared to loki!" presented by my side.
No the point of the thread is about how the Devs have threatened to nerf Cmags for 7 months.0 -
Impulse wrote:MikeHock wrote:
Which is it?
"...the conversation is about the defense capabilities of PvP teams."
"...the entire thread is about the difficulty or lack thereof of fighting PvP teams fielded by other players."
Seriously Mike? Those are the same thing, worded differently. I've never gotten the impression before you were a troll poster, but I'm certainly re-evaluating that.
Looks like I did not read that 2nd statement right and missed the "fielded by other players" part of it. Sometimes I post while at work (shhhh) and my focus is that of a headless chicken so I obviously was wrong there.0 -
I can imagine when the Magneto nerf finally come around it'll read something like:
Blue - (insert something that totally guts the ability).
Magnetic Field was originally intended to be a defensive ability, but roughly 5 minutes after the first person maxed it out it was discovered this ability has a high chance of ending the game as soon as you get 5 blue. We totally gutted his ability, but we feel that overall he should still be as good as when he usually ended the game with 5 blue AP as long as you find creative ways to use the newer version.
Red - (insert something that makes it a reasonable ability)
While Magnetized Particle wasn't as broken as Magnetic Field, it can still usually end the game when combined with strike tiles and causes too many cascades for too cheap. We reduced its effectiveness by (a large number) but we believe he will still be powerful.
Purple - (damage doubled, changed color to yellow)
Magnetic Translocation was slightly overpowered for a purple ability since almost every purple ability sucks in this game, so we changed the color to yellow instead. To compensate the color coverage we doubled its damage. This should be totally balanced.0 -
Phantron you're so cute when miffed over BP now having amazingly broken strike tiles
I admit that I don't understand why the long nerf. I don't want it, I'm afraid it won't do justice, I know it will come, I suspect the game will become 'healthier' as a result, but man, players will always find amusing ways to game the system anyhow. That level 40 Venom that everyone used to heal on in Prologue? (Btw loaner Spidey regained his healing in Prologue - oh well.) Maxed Symbiote Snare farming is a go!0 -
locked wrote:Phantron you're so cute when miffed over BP now having amazingly broken strike tiles
I admit that I don't understand why the long nerf. I don't want it, I'm afraid it won't do justice, I know it will come, I suspect the game will become 'healthier' as a result, but man, players will always find amusing ways to game the system anyhow. That level 40 Venom that everyone used to heal on in Prologue? (Btw loaner Spidey regained his healing in Prologue - oh well.) Maxed Symbiote Snare farming is a go!
Err, I don't really care about BP, but that's also a pretty good example. Battleplan more than tripled in its power. Did it really take that long to figure out Battleplan was too weak? Some of these design decision is just mystifying. What was the guy who thought the new Battleplan is fair doing in the last 3 months? Surely that guy can't possibly think the old Battleplan was fair.0 -
d3 i cnat beet patchneto w/ my mwidow/chawk teem pls nerf it now cuz its to op0
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Phantron wrote:I can imagine when the Magneto nerf finally come around it'll read something like:
Blue - (insert something that totally guts the ability).
Magnetic Field was originally intended to be a defensive ability, but roughly 5 minutes after the first person maxed it out it was discovered this ability has a high chance of ending the game as soon as you get 5 blue. We totally gutted his ability, but we feel that overall he should still be as good as when he usually ended the game with 5 blue AP as long as you find creative ways to use the newer version.
Red - (insert something that makes it a reasonable ability)
While Magnetized Particle wasn't as broken as Magnetic Field, it can still usually end the game when combined with strike tiles and causes too many cascades for too cheap. We reduced its effectiveness by (a large number) but we believe he will still be powerful.
Purple - (damage doubled, changed color to yellow)
Magnetic Translocation was slightly overpowered for a purple ability since almost every purple ability sucks in this game, so we changed the color to yellow instead. To compensate the color coverage we doubled its damage. This should be totally balanced.0 -
Phantron wrote:I can imagine when the Magneto nerf finally come around it'll read something like:
Blue - (insert something that totally guts the ability).
Magnetic Field was originally intended to be a defensive ability, but roughly 5 minutes after the first person maxed it out it was discovered this ability has a high chance of ending the game as soon as you get 5 blue. We totally gutted his ability, but we feel that overall he should still be as good as when he usually ended the game with 5 blue AP as long as you find creative ways to use the newer version.
Red - (insert something that makes it a reasonable ability)
While Magnetized Particle wasn't as broken as Magnetic Field, it can still usually end the game when combined with strike tiles and causes too many cascades for too cheap. We reduced its effectiveness by (a large number) but we believe he will still be powerful.
Purple - (damage doubled, changed color to yellow)
Magnetic Translocation was slightly overpowered for a purple ability since almost every purple ability sucks in this game, so we changed the color to yellow instead. To compensate the color coverage we doubled its damage. This should be totally balanced.
The fix would be keeping the blue same the same AP, but don't change the color of the shield tiles. Raising the red skill to 5 ap and raising the damage to compensate. Keeping purple as it is.0 -
saints2death wrote:Phantron wrote:I can imagine when the Magneto nerf finally come around it'll read something like:
Blue - (insert something that totally guts the ability).
Magnetic Field was originally intended to be a defensive ability, but roughly 5 minutes after the first person maxed it out it was discovered this ability has a high chance of ending the game as soon as you get 5 blue. We totally gutted his ability, but we feel that overall he should still be as good as when he usually ended the game with 5 blue AP as long as you find creative ways to use the newer version.
Red - (insert something that makes it a reasonable ability)
While Magnetized Particle wasn't as broken as Magnetic Field, it can still usually end the game when combined with strike tiles and causes too many cascades for too cheap. We reduced its effectiveness by (a large number) but we believe he will still be powerful.
Purple - (damage doubled, changed color to yellow)
Magnetic Translocation was slightly overpowered for a purple ability since almost every purple ability sucks in this game, so we changed the color to yellow instead. To compensate the color coverage we doubled its damage. This should be totally balanced.
The fix would be keeping the blue to same, but not changing the color of the shield tiles. Raising the red skill to 5 ap and raising the damage to compensate. Keeping purple as it is.0 -
easy fix make blue random red costs 6 but raise damage. purple is not broken. (and my mag is not maxed hes in the 60 range so im not a fanboy)0
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Bump.
I've been seeing nothing but a wall of 166 Patch/Mags lately.0
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