Stop messing with other characters and nerf CMags already

Unknown
edited August 2014 in MPQ General Discussion
It doesn't take 7 months to nerf a character. Either do it or stop stringing on the entire player base. Just admit you are rewarding the player base for using an exploit so that everyone will be comfortable using the character, or just take him off the "funbalance" list.

Stop jerking us around.
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Comments

  • It doesn't take 7 months to nerf a character. Either do it or stop stringing on the entire player base. Just admit you are rewarding the player base for using an exploit so that everyone will be comfortable using the character, or just take him off the "funbalance" list.

    Stop jerking us around.

    Let's see....unlimited cascades, super strong shields, and one-hit kill capability? Nah, nothing wrong with Magneto, especially when every other 3-star team is Patchneto.
  • Spoit
    Spoit Posts: 3,441 Chairperson of the Boards
    It doesn't take 7 months to nerf a character. Either do it or stop stringing on the entire player base. Just admit you are rewarding the player base for using an exploit so that everyone will be comfortable using the character, or just take him off the "funbalance" list.

    Stop jerking us around.

    Let's see....unlimited cascades, super strong shields, and one-hit kill capability? Nah, nothing wrong with Magneto, especially when every other 3-star team is Patchneto.
    I love patchneto teams, they're such nice easy snacks. See: the apparent swarms of spidy teams, even though everyone was agreeing that it was a liability, since you were likely to lose twice as many points as you gained because they took so long. And that was before the heat seeking matchmaking too
  • Spidey didn't have an insta kill skill like CMags for defense. You focus on CMags and let Sentery or LThor get green and your team wipes. You focus on LT or Sentry and let CMags get just 10 purple and it's an insta kill. That's all on a defensive team that used the blue exploit to get points.
  • Spoit
    Spoit Posts: 3,441 Chairperson of the Boards
    Spidey didn't have an insta kill skill like CMags for defense. You focus on CMags and let Sentery or LThor get green and your team wipes. You focus on LT or Sentry and let CMags get just 10 purple and it's an insta kill. That's all on a defensive team that used the blue exploit to get points.
    Not even close. The only character the AI plays worse than cmags is patch...oh wait icon_lol.gif
  • OnesOwnGrief
    OnesOwnGrief Posts: 1,387 Chairperson of the Boards
    Huh? Patchneto is like the caviar of taking points from someone. Not even the least bit of an intimidating team. Even sentry is not intimitdating if they can't keep the yellow out.
  • cMags is a measured liability, not the invulnerable asset op portrays him as. You don't see Patchneto at high levels, you see Sentry/Daken/(insert here)--and a whackload of Thors. OP, sorry, but all you're demonstrating here is inexperience; even mid-game maxed Patchneto is a remote thread compared to, say, old Thorverine.

    some chars like early Thor and Rags needed nerfing, because they dominated through a combination of ridiculously high health amplified by chain damage combos. that was the golden age of nerfing. watching Rags+Thor matches was pretty much a test for epilepsy.

    nerfs like Spidey and cMags are far more ill-considered. these chars are up for nerf because they break the PvE, not PvP. Spidey and cMags are trivial in PvP--neither even need to be targeted first (Hood and cWidow are far more dangerous openers). 6800 health evaporates *fast* in PvP.

    climbing past 1000, when I run Patchneto they are absolute clickbait (vet players think "2x6800? Line 'em up!". I have to bet that I can be faster on the shield hop than the retal, and right now, nothing is faster than Hood/Daken/Sentry.
  • Anyone saying Patch and Mags is a liability in PVP is lying sack of ****.
  • And using CMags and patch to beat CMags and patch is not a good argument.
  • And using CMags and patch to beat CMags and patch is not a good argument.
    Patch and CMags is a liability. And you don't need CMags or Patch to beat them. 2* lineups can do it fine
  • OnesOwnGrief
    OnesOwnGrief Posts: 1,387 Chairperson of the Boards
    Homie you seem mad but I run a team of 125 3*s that uses Hood and I'll drop a Patchneto team if the points are good. Even better if they are higher than me and I force them to skip retaliation to stop losing points. Also, Ares can hit 6900 HP off of Onslaught so that's Patch or Magneto down, mostly Patch. Sometimes I want Patch to Berseker Rage me just so I can kill them with easy. It does pretty pathetic damage by itself.
  • Nemek
    Nemek Posts: 1,511
    For me, Patch/CMags matches are immediately fought (if they offer even half-decent points). You'll get a super rare MT off from Mags, but it doesn't happen that often. They are just so squishy compared to the other high-level matches. The only thing that annoys me about the match-up is just how long it takes to get through Mag's red/blue skills if he ever gets those going.
  • gobstopper wrote:
    And using CMags and patch to beat CMags and patch is not a good argument.
    Patch and CMags is a liability. And you don't need CMags or Patch to beat them. 2* lineups can do it fine
    I have a maxed patch, lazy Daken, hulk, black panther, punisher and falcon and wipe out on a Patch/CMags team if they have a high level third. You're either an idiot, or you don't know how to play the game without relying on CMags exploit if you think it's not a problem.
  • Nemek wrote:
    For me, Patch/CMags matches are immediately fought (if they offer even half-decent points). You'll get a super rare MT off from Mags, but it doesn't happen that often. They are just so squishy compared to the other high-level matches. The only thing that annoys me about the match-up is just how long it takes to get through Mag's red/blue skills if he ever gets those going.

    + most people run mags purple at 3 only, it's laughable. For c mags to have any good defense his pink needs to be 5. I run a 4/4/5 which is probably the best defensive build. Excellent on offense also.
  • over_clocked
    over_clocked Posts: 3,961
    You let Mags fire his skills? I may allow him to use red (heck, hard to stop it at 2 AP), but if he fires a MT, it's a little personal tragedy. MF is so-so; on the one hand, it adds more blue to the board which is a plus, OTOH, I must hog all the blue myself!
    But yeah, Patchneto is incredibly laughably easy to beat with even 2*s, I'd say Ares/oBW are nastier than these two.

    2Psyko: defense matters nothing, nothing at all for a 6800 character, why bother?
  • over_clocked
    over_clocked Posts: 3,961
    And it's purple, not pink, darnit.
  • It seems like people hide behind shields all the time and just assume that's the norm. Sure if you run shields that does skew the powerhouse teams when you don't have to worried about being attacked at all, but whenever you're not shielded the Patchneto is like the old Spiderman which is a team you can never attack if their rating is equal or lower than yours because they have 100% certainty to retaliate and win and unlike Spiderman, Patchneto pretty much wins the fastest in non-boosted situation (and it wouldn't really be much slower than Sentry if you max boost since you'd only need one green match to start a Magnetized Particle/Magnetic FIeld + Berserker Rage spam). Sure if you found one that's 200 points higher than you by all means attack it but you should be doing that no matter what the team is. If you don't use shields extensively you're just going to get lighted up by Patchneto teams when they retaliate because they sure won't be losing the retaliation.

    Spiderman was never that good on defense before the nerf, and he still made all gameplay without shield a stalemate because a Spiderman team has nearly 100% chance to win a retaliation. And while neither Patch nor Magneto are that great at defense, both are considerably better than Spiderman ever was at defense since Spiderman hard counters himself but no such weakness exists for Magneto or Patch. In terms of a direct damage defensive threat I'd say Patch is only below Sentry/Thor (and maybe Nick Fury but haven't seen him enough to tell), though the dropoff after Thor/Sentry to everyone else for damage dealer is huge so that isn't necesarily saying much about his power.
  • mohio
    mohio Posts: 1,690 Chairperson of the Boards
    I have a pretty high level Ldaken these days, but my Sentry was not highly leveled so I worried about the ol World Rupture + Sacrifice combo killing opposite maxed Sentrys and their 15k hp. Anyway, point is, I ran Daken/LT/Sentry early on in the tourney and had no problem steamrolling Patchneto. Even played one that got off Magnetic Field 3 times and just powered through with strike tiles and nukes. Then later in the tourney since I was more worried about winning faster and shield-hopping I turned to my trusty Pun/cMags team (Pun is maxed but Patch only level 125 so Pun seems the better pair, plus Molotov helps sometimes). This invites so many attacks it's not even funny. It's safe, cause I can play so many matches without taking damage, and relatively quick with boosts, but you have to be super fast cause people hit you the second they see you without thinking twice.

    So, not gonna argue that cMags doesn't need to be nerfed at least a little bit, but he is not super OP in PvP due to slow animations, poor AI usage, and medium/poor health.
  • mohio wrote:
    I have a pretty high level Ldaken these days, but my Sentry was not highly leveled so I worried about the ol World Rupture + Sacrifice combo killing opposite maxed Sentrys and their 15k hp. Anyway, point is, I ran Daken/LT/Sentry early on in the tourney and had no problem steamrolling Patchneto. Even played one that got off Magnetic Field 3 times and just powered through with strike tiles and nukes. Then later in the tourney since I was more worried about winning faster and shield-hopping I turned to my trusty Pun/cMags team (Pun is maxed but Patch only level 125 so Pun seems the better pair, plus Molotov helps sometimes). This invites so many attacks it's not even funny. It's safe, cause I can play so many matches without taking damage, and relatively quick with boosts, but you have to be super fast cause people hit you the second they see you without thinking twice.

    So, not gonna argue that cMags doesn't need to be nerfed at least a little bit, but he is not super OP in PvP due to slow animations, poor AI usage, and medium/poor health.
    If you're exploiting CMags, you're opinion is invalid.
  • Magneto functions very similar to the old Spiderman. He's the guy you want to hit when the opponent's team is +200 points versus you but he's the worst guy to hit when it's the other way around. Now people might say just don't hit teams with 200 points less than you, but a lot can happen between the time you attack someone to the time that guy finally retaliate. Without accounting for shield bailouts, what invariably happens is you see some Magneto team that's worth 30 points and that's usually an easy kill, and you hope nobody else saw the same team too because otherwise that team could lose 200 points while you're climbing and then you'll suddenly lose 40 points from Mag + anyone that will clownstomp your team on the retaliation. Magneto's brokenness is somewhat self correcting just like the pre nerf Spiderman but it's not very fun to deal with teams that have 100% chance to win on offense.
  • Anyone saying Patch and Mags is a liability in PVP is lying sack of tinykitty.

    Do you routinely have trouble beating Patch and Magneto? That is hilarious. That's the easiest and quickest to beat combo you'll typically see. The AI screws up their power useage frequently and they've both low health. Were you especting to only get matched against players fielding daredevil and loki?