Handsome3314 wrote: . . Well right now the 4 star characters are pretty weak IMO. Loki is a weak 3 star and the Hood has gotten better. Other than that Rag has a killer move with Thunderclap, all three of Spidey's moves are killer now that Spider - sense creates protect tiles, Magneto has an attack that potentially does over 10k in damage when he's maxed out for only 10 AP, Doom's Demons can repeatedly do over 1000 each turn if you can't remove them, and BW Grey can annihilate a team at 19 AP which is easy with her other move and the help of 1 or 2 Thunderclaps. It all seems pretty even to me. People just use Rag most often and it's annoying people who don't have him at that caliber. Well then use another strategy and beat him with those other characters. At what point will we need to stop nerf in players so everyone is happy? Everyone complains that Rag dominates, well be happy that his cap is 115 instead of 141. That itself can be a nerf since he only has 2 moves and is only strong with two colors. They're 3 stars, they're all good, end of story.
Misguided wrote: DumDumDugn wrote: When will people realize Ragnarok is not significantly better than Magneto or Spider-man. He's just more braindead. Everybody talks about Ragnarok because they've seen him. Everybody has the chance to fight him not only in the prologue but also in iso-8, Hunt, etc. When Magneto becomes more popular, you'll hear plenty of complaints about him too.
DumDumDugn wrote: When will people realize Ragnarok is not significantly better than Magneto or Spider-man. He's just more braindead.
morphy wrote: Handsome3314 wrote: . . Well right now the 4 star characters are pretty weak IMO. Loki is a weak 3 star and the Hood has gotten better. Other than that Rag has a killer move with Thunderclap, all three of Spidey's moves are killer now that Spider - sense creates protect tiles, Magneto has an attack that potentially does over 10k in damage when he's maxed out for only 10 AP, Doom's Demons can repeatedly do over 1000 each turn if you can't remove them, and BW Grey can annihilate a team at 19 AP which is easy with her other move and the help of 1 or 2 Thunderclaps. It all seems pretty even to me. People just use Rag most often and it's annoying people who don't have him at that caliber. Well then use another strategy and beat him with those other characters. At what point will we need to stop nerf in players so everyone is happy? Everyone complains that Rag dominates, well be happy that his cap is 115 instead of 141. That itself can be a nerf since he only has 2 moves and is only strong with two colors. They're 3 stars, they're all good, end of story. No they are all not equally good. All other characters are pretty weak compared to characters with 2AP abilities. Why doesn't Invisible Woman have a 2AP ability ? Why are all the other 3/4 star characters kick **** abilities require so much AP? (e.g. why stun IM40 for 2 turns to use his recharge abilities? Even more laughable Wolverines X-force heal requires 10 AP + 7 turn countdown timer - he would never last that long) So either nerf 2AP, or lower the AP requirement for other characters.
morphy wrote: (e.g. why stun IM40 for 2 turns to use his recharge abilities?
ihearthawthats wrote: DumDumDugn wrote: When will people realize Ragnarok is not significantly better than Magneto or Spider-man. He's just more braindead. Power-wise, not significantly better but still better. What really makes him good, is that he costs less ISO to max and only needs 5 covers, as opposed to the 10 or so Mags needs. There's the argument that 3-stars should be more powerful, but they never really state that this is "balanced" because 3-stars should be harder to find or train. Rags is simultaneously the strongest and cheapest to train.
Zathrus wrote: You keep forgetting, however, is that Rags is completely hamstrung if you cannot get red.
So you can max level Rags with only 5 covers? I understand you have a deep and abiding hatred of Rags, but you keep making comparisons that give optimal conditions to Ragnarok and worst possible conditions to other 3*s.
greggray24 wrote: Came to visit this thread because I just got my first 2AP ability and don't want Spidey's 2AP stun nerfed! I used earned (not purchased) HP to get two covers and won the rest. It was not easy to do and it would really hurt to have it taken away just as I got it. I think using the stun lock strategy works well but it is slow as a counter - have not tried it with 2AP stun yet. Regarding Rags 2AP attack - I don't enjoy facing it that is for sure. His red is the only other cover I have used HP for and that was to get it from 1 to 2 for 5HP red attack. That made a huge difference in the DA tournament so I can only imagine what it would be like to have it at 2HP. Right now I feel like I can't get to top 50 (or 100 for that matter) in lightning rounds anymore because I take too long to win my matches compared to the Rags teams. I used to be able to get top 50 if I worked it the whole 90mins. Also, my fingers are getting sore from all the skips
Zathrus wrote: You keep forgetting, however, is that Rags is completely hamstrung if you cannot get red. His only other strong color is green. Everything else is pitifully weak, and it does matter. A non-buffed Rags is not significantly better than an equally leveled Mags, Doom, or IM40. And while Spidey's stun is amazing, he simply doesn't have any offense. In a 1v1 he'd always win because of the stun/heal/defense, but against IM40 or Rags or Doom it'll take a long, long time.
Sooty wrote: I'm starting to think Mags 5AP needs to be nerfed more than Rag 2AP. He's much a one-man combo machine. And don't kid yourself, it doesn't take "skill" - it's just a bit of pattern reading. Three blues nearby each other on the board? Here have a free critical tile placed at the spot that most suits your fancy. The critical dropped with some blues nearby on the board? Here have a super damage 5-match! Only two blues nearby each other on the board? No problem! Have a free line clear and grab yourself whatever other AP you need. If you have more than 5AP, you can try again next round? Nothing worthy of note on the board? Lets see whether we can do a blue 3-match and set ourselves up for a different color's 5 match. Nothing interesting happening? Lets just put 2 defense tiles where the AI will never be able to get them and match to our heart's fancy. Opponent has unleashed a devastating strike tile? Quick lets overwrite it with blue defense tiles or destroy it with the free line clear!
DumDumDugn wrote: Sooty wrote: I'm starting to think Mags 5AP needs to be nerfed more than Rag 2AP. He's much a one-man combo machine. And don't kid yourself, it doesn't take "skill" - it's just a bit of pattern reading. Three blues nearby each other on the board? Here have a free critical tile placed at the spot that most suits your fancy. The critical dropped with some blues nearby on the board? Here have a super damage 5-match! Only two blues nearby each other on the board? No problem! Have a free line clear and grab yourself whatever other AP you need. If you have more than 5AP, you can try again next round? Nothing worthy of note on the board? Lets see whether we can do a blue 3-match and set ourselves up for a different color's 5 match. Nothing interesting happening? Lets just put 2 defense tiles where the AI will never be able to get them and match to our heart's fancy. Opponent has unleashed a devastating strike tile? Quick lets overwrite it with blue defense tiles or destroy it with the free line clear! shhhhhhhhhhhhhhhhhhhhhhhhhh