2AP abilities should be nerfed

1911131415

Comments

  • DumDumDugn wrote:
    GT-47LM wrote:
    DumDumDugn wrote:
    How does bringing numbers into this argument somehow validate your POV? I can do it too.

    Mag can do like 10,000 damage (i dont know the exact number as mine is not LVL 141 yet) with 10 purple. He can do infinite damage with only 5 blue. Not to mention instantly generate a ton of environmental power by cascading a crit tile into environmental match-3 (especially if hes paired with a boosted hero). Instant forest/fire or narrow alley >>>>>>>>> thunderclaps.

    Spidey can generate a protect tile for over 400 (probably can go higher but this is the highest i've seen thus far, playing against a 141 spidey) with 1 purple match, and can stun ragnarok for 21 turns with 12 blue.

    One number compared to a thought out problem with various variables is the differences the numbers make.

    You'll run out of blue by the second match and you only gain an incredible amount of environmental AP through your character being boosted. I already answered your spidey argument a few posts back.

    How do you run out of blue? It's self sustaining.

    I thought you could only turn two tiles into blue tiles?
  • GT-47LM wrote:
    DumDumDugn wrote:
    GT-47LM wrote:
    DumDumDugn wrote:
    How does bringing numbers into this argument somehow validate your POV? I can do it too.

    Mag can do like 10,000 damage (i dont know the exact number as mine is not LVL 141 yet) with 10 purple. He can do infinite damage with only 5 blue. Not to mention instantly generate a ton of environmental power by cascading a crit tile into environmental match-3 (especially if hes paired with a boosted hero). Instant forest/fire or narrow alley >>>>>>>>> thunderclaps.

    Spidey can generate a protect tile for over 400 (probably can go higher but this is the highest i've seen thus far, playing against a 141 spidey) with 1 purple match, and can stun ragnarok for 21 turns with 12 blue.

    One number compared to a thought out problem with various variables is the differences the numbers make.

    You'll run out of blue by the second match and you only gain an incredible amount of environmental AP through your character being boosted. I already answered your spidey argument a few posts back.

    How do you run out of blue? It's self sustaining.

    I thought you could only turn two tiles into blue tiles?

    Play the game and figure out yourself. Not only is it self sustaining but it generates AP.

    Edit: I hate being rude so I'm editing this.

    If you don't know what Dum is talking about then you at not as experienced as him. So maybe, just maybe he is right and you are wrong. I thought Rag was OP too but I found out he wasn't after I got my Mag to 141.
  • I thought you could only turn two tiles into blue tiles?
    Play the game and figure out yourself. Not only is it self sustaining but it generates AP.

    Edit: I hate being rude so I'm editing this.

    If you don't know what Dum is talking about then you at not as experienced as him. So maybe, just maybe he is right and you are wrong. I thought Rag was OP too but I found out he wasn't after I got my Mag to 141.

    "Magneto summons an electromagnetic shield, turning 2 chosen tiles into Blue Protect tiles, each with a strength of 9." I have Magneto, I just thought he made a mistake in his wording. Like I said, it would only be self sustaining for the amount of blue tiles their are. Once there are no more blue tiles, you would have to wait until their are some bundled up. It wouldn't be self sustaining if you used them by themselves, but yes, I do see his point.
  • magneto blue is one of the better kept secrets in the game because the AI can't use it properly and not that many people have 5 in it.
  • DumDumDugn wrote:
    magneto blue is one of the better kept secrets in the game because the AI can't use it properly and not that many people have 5 in it.

    It just sucks that you need blue tiles to make it effective, taking away all the blue tiles from the board from matching to make it work, sort of like Dooms blue. Take away all the blue, then turn all the little blue left over into black, lol.
  • Yes, it is dependent on the board, but I've won a lightning round against a high-level team hitting that power to make crit tiles. It works well with abilities that shake up the board (godlike power, unstoppable crash, etc.) when you run out of blues.

    That's one common element between Magneto and Ragnarok is that both are capable of churning out crit tiles. They both scale nicely with buffed characters (even if they aren't the one that is buffed). Yet another reason the buffed crit multiplier should be changed. Magneto is more interesting to play, requiring a bit more thought at times.
  • GT-47LM wrote:
    I thought you could only turn two tiles into blue tiles?
    Play the game and figure out yourself. Not only is it self sustaining but it generates AP.

    Edit: I hate being rude so I'm editing this.

    If you don't know what Dum is talking about then you at not as experienced as him. So maybe, just maybe he is right and you are wrong. I thought Rag was OP too but I found out he wasn't after I got my Mag to 141.

    "Magneto summons an electromagnetic shield, turning 2 chosen tiles into Blue Protect tiles, each with a strength of 9." I have Magneto, I just thought he made a mistake in his wording. Like I said, it would only be self sustaining for the amount of blue tiles their are. Once there are no more blue tiles, you would have to wait until their are some bundled up. It wouldn't be self sustaining if you used them by themselves, but yes, I do see his point.

    good luck trying to get blues with rags constantly spamming and turning the whole board green.
  • Okay, so I think we have managed to do a semi-agreement here. If their were PvP where you can fight with another opponent in real time, then some high level and even low characters powers would need to be fixed, needing a human player to use a power to its most dangerous capacity to the point where it would almost be referred to as exploiting, but because the enemy is AI controlled, Ragnarok stands as the most dangerous opponent. Ragnaroks power does not require a human player in order for them to be useful because he has a more "mindless" play style, making his power dangerous with the AI alone.

    Is this something we can agree to? Is this a general census of what we have been conversing about?
  • This is getting way to heated. Can we try not to make it personal? I see some posts that could use more thought. I think some things are worth discussing.

    Its apparent to me that Ragnarok needs a tweak. I fear any change is going to be viewed as a nerf. He isn't greay. Classic storm has more damage dealing potential but that doesn't address what appears to be the main issue.

    Ragnarok seems to be necessary to compete while transitioning from the best of what 2-star has to offer to what 3-star has to offer. Ragnarok is great because he can supply green to the pve progression award 2-star characters in the prologue. Namely c.storm, thor, and a.wolverine. There is no better 3 star to transition with.

    To veterans who play a lot and/or purchased premium content Ragnarok gets boring and is used less frequently. Spamming thunderclap loses its appeal when it becomes apparent that it makes for a boring game. Its hard to use ragnarok when other colors are wanted. You wind up drowning in a self-created sea of green.

    That seems to be the main issue of Ragnarok. Notwithstanding the complaint if seemingly endless cascades of matches, drowning in the sea of green, unable to match colors necessary to mount any defense. 6 red is enough to alter the color distribution of almost a quarter of the board. This often leads to a third of the board as green. I doubt the devs meant this for Ragnarok.

    About the cascading matches. There are one star characters with similar abilities that create the same problem. I notice that cascades are more likely when playing in a manner as the AI. It could be the RNG gods playing tricks on me. I don't usually get cascading matches like the AI but when the last several times I played like the AI, I had some CRAZY long cascades.

    ICEIX, can you tell me whether the RNG gods are messing with me? When I ignore L and T 5-tile matches and go for 4-across matches, and go for matches in a manner that I predict the AI would do, I don't think I failed to get subsequent matches, and had many CRAZY cascades that seemed to good to be real.
  • GT-47LM wrote:
    in order for them to be useful because he has a more "mindless" play style, making his power dangerous with the AI alone.

    Is this something we can agree to? /quote]

    Yes and no. The AI won't spam it repeatedly, which makes it far less dangerous, but the AI can use it more effectively than something like Magneto's blue.
    Bugpop wrote:
    ICEIX, can you tell me whether the RNG gods are messing with me?

    Have you seen all the beer commercials using Stevie Wonder's Superstition? This is the equivalent of you going into the basement and your team scoring a touchdown.
  • Misguided wrote:
    GT-47LM wrote:
    in order for them to be useful because he has a more "mindless" play style, making his power dangerous with the AI alone.

    Is this something we can agree to? /quote]

    Yes and no. The AI won't spam it repeatedly, which makes it far less dangerous, but the AI can use it more effectively than something like Magneto's blue.
    Bugpop wrote:
    ICEIX, can you tell me whether the RNG gods are messing with me?

    Have you seen all the beer commercials using Stevie Wonder's Superstition? This is the equivalent of you going into the basement and your team scoring a touchdown.
    I witness this kind of **** all the time. I think the ai knows what will be generated by falling tiles. I've seen the ai pass up clears I know it wants to clear something not even in its colors and then get the ideal match from what is generated off screen. This happens a LOT to me.
  • How do people feel about a nerf to Thunderclap being accompanied by a buff to Godlike Power?

    Makes Rag+Wolvie/Widow/c.Storm less powerful, but it will make Rags less 1-dimensional and less boring to play.
  • How do people feel about a nerf to Thunderclap being accompanied by a buff to Godlike Power?

    Makes Rag+Wolvie/Widow/c.Storm less powerful, but it will make Rags less 1-dimensional and less boring to play.

    They'd have to make godlike power a lot better because its pretty mediocre right now without strike tile help.

    I'd rather he generate, like somebody else said, 3 green tiles + 2 purple or blue tiles. I think that would be amazing synergy between the other 3* heavy hitters (mags/spidey/widow).
  • Ranzera wrote:
    I think the ai knows what will be generated by falling tiles.

    No, no it doesn't. People have been saying that since the original Puzzle Quest because of recall bias (they tend to remember when it happens for the AI but not for themselves). It is simply untrue.
  • Misguided wrote:
    Ranzera wrote:
    I think the ai knows what will be generated by falling tiles.

    No, no it doesn't. People have been saying that since the original Puzzle Quest because of recall bias (they tend to remember when it happens for the AI but not for themselves). It is simply untrue.
    Oh it happens to me alright. Against Maggia. I don't get massive cascades in pvp at ALL unless it's rag induced. It's no wonder I don't use any other strategy at this point. I'm sick of the constant ai miracle cascades.
  • Misguided wrote:
    GT-47LM wrote:
    in order for them to be useful because he has a more "mindless" play style, making his power dangerous with the AI alone.

    Is this something we can agree to? /quote]

    Yes and no. The AI won't spam it repeatedly, which makes it far less dangerous, but the AI can use it more effectively than something like Magneto's blue.
    Bugpop wrote:
    ICEIX, can you tell me whether the RNG gods are messing with me?

    Have you seen all the beer commercials using Stevie Wonder's Superstition? This is the equivalent of you going into the basement and your team scoring a touchdown.

    I admit I haven't done any statistical analysis however from what I've seen in play, the AI gets substantially more cascading tile matches. I've played a lot and have come to terms with the magical tile matches.

    I obtained magical cadcades for the first time, when I wanted it to, by simply choosing a 4 tile match over 5 and 6 tile matches (L and T). Anecdotal evidence from a handul of incidences isn't terribly good evidence however there seems to be something to it. Humans tend to notice patterns, sometimes even if there are none. Because a the game is coded its domething i cant rule out. I have a busy weekend but maybe I'll do something semi-proper. Been a while since I did any statistical analysis.

    I've been keeping track of my miracle cascades and none have been anything like I experienced last night.
  • The thing with lucky cascades is that you can't and don't rely on them to win matches consistently. Relying on luck can only get you so far. So when you do get them, they're not really a gamechanger, as you were going to win without them anyways. However, if the AI gets them, that potentially costs you the match or at the very least a health pack.
  • The thing with lucky cascades is that you can't and don't rely on them to win matches consistently. Relying on luck can only get you so far. So when you do get them, they're not really a gamechanger, as you were going to win without them anyways. However, if the AI gets them, that potentially costs you the match or at the very least a health pack.
    I had more luck living on the top deck (heart of the cards for you kids out there) than I ever have with cascades.

    ETA: this is coming from someone who is so good at panel de pon that people refuse to play with me. That game takes a lot more skill than puzzle quest imo.
  • Ranzera wrote:
    The thing with lucky cascades is that you can't and don't rely on them to win matches consistently. Relying on luck can only get you so far. So when you do get them, they're not really a gamechanger, as you were going to win without them anyways. However, if the AI gets them, that potentially costs you the match or at the very least a health pack.
    I had more luck living on the top deck (heart of the cards for you kids out there) than I ever have with cascades.

    ETA: this is coming from someone who is so good at panel de pon that people refuse to play with me. That game takes a lot more skill than puzzle quest imo.

    plz call it by its real name...tetris attack icon_e_biggrin.gif
  • DumDumDugn wrote:
    Ranzera wrote:
    The thing with lucky cascades is that you can't and don't rely on them to win matches consistently. Relying on luck can only get you so far. So when you do get them, they're not really a gamechanger, as you were going to win without them anyways. However, if the AI gets them, that potentially costs you the match or at the very least a health pack.
    I had more luck living on the top deck (heart of the cards for you kids out there) than I ever have with cascades.

    ETA: this is coming from someone who is so good at panel de pon that people refuse to play with me. That game takes a lot more skill than puzzle quest imo.

    plz call it by its real name...tetris attack icon_e_biggrin.gif
    Or is it pokemon puzzle league? Lol icon_e_biggrin.gif