Juggernaut Heroic (June 23 to Jule 25)
Comments
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Jamie Madrox wrote:WORST. PVE. EVER.
My worst finish since going competitive despite playing no worse than the last release PVE. The horrible limited roster, scaling, and terrible abundance of Lieutennants + Juggs made this impossible for me to place well in despite scoring nearly 40K.
Interesting observation; my alliance finished 5th but the highest score in my alliance would not have finished first in my bracket. Also, I was only 2-3k out of first and finished in the 80s.
I thought it was a decent PVE nice and easy. I took first in my bracket with ease once I got ahead of the pack0 -
beemand2g wrote:Jamie Madrox wrote:WORST. PVE. EVER.
My worst finish since going competitive despite playing no worse than the last release PVE. The horrible limited roster, scaling, and terrible abundance of Lieutennants + Juggs made this impossible for me to place well in despite scoring nearly 40K.
Interesting observation; my alliance finished 5th but the highest score in my alliance would not have finished first in my bracket. Also, I was only 2-3k out of first and finished in the 80s.
I thought it was a decent PVE nice and easy. I took first in my bracket with ease once I got ahead of the pack
Yeah, I wouldn't put this one anywhere close to worst ever. It was only 2.5 days.
I absolutely hate the 2:24 refresh times. I took advantage of them and the strong rubberbanding though to ride a late start to a top 10 finish.
I actually thought the limited roster, health pack limitation and essential node teams provided an interesting challenge. The only downside was that a nasty cascade could ruin a couple days of work. Luckily for me, it didn't turn out that way.0 -
Jamie Madrox wrote:Interesting observation; my alliance finished 5th but the highest score in my alliance would not have finished first in my bracket.
Rookie mistake on my part - I jumped in almost immediately and got lumped in with the hardcore grinders0 -
I quite liked this event, I always fond of limiting roster choices (thus making use of minor/less used characters). The ONLY problem I have is the unforgiving end time. I hope they reintroduce repeat of events back to back with varied end times for gamers outside the US.0
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Best Heroic PVE they've ever had. Scalling didn't make me non-competitive, and the limited roster always challenges me to think outside of the box and realize the potential that certain characters/combos have.
Finished in 9th in my bracket, and didn't have to play an insane amount to do so. The only thing I had to do was play consistent for the last hour 1/2.
Might try out my 2/1/1 She-Hulk in the prologue just to see how she plays.0 -
Great event if you happened to be lucky enough to have a good, levelled selection of the specific heroes. Terrible event if you did not. Though, that can be said of any "limited" heroic event.0
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Roster didn't bother me, but if I knew the rubber banding was going to be this strong I would've avoided playing until the last day or so. The Sentry PVE was much better IMO0
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The rubberband is only significant if you can do all the nodes twice in one pass, or the bottom right nodes 3 times in one pass. But if you could do that you've an awfully strong roster because it's far from certain to be able to clear the bottom right nodes 3 times on 5 health packs.
HT is quite dominant in this event but all the other heroes are quite easily available, and you do need them to support HT.0 -
Finished top 10 (I was 6th with a minute left, not sure if I fell a little).
I really liked this PVE. Entered with about 2d 4hrs remaining. Did a single clear (each node once). Did another single clear 24 hours later. Did about 1.5 clears the last day (final hour). So ~3.5 clears for the whole PVE.
Did not buy any health packs. Team was 141 IM40, 85 Thor, 40 MBW (with 100 GSBW rotating with MBW). MBW's stun was a champ in the Jugg nodes!0 -
jojeda654 wrote:
Ah, thanks - I don't have him. I fielded Black Widow Modern, Thor and Iron Man 40. Iron man was a battery recharging BW's sting and Thor and got moved to the front when a countdown timer reached one so that he could soak up the damage.
That combination worked pretty well. I was jostling for the number one rank early on the last day then real life intervened and I couldn't play for about ten hours. Jumped back in about five hours before the end and managed to claw my way back up to 39.0 -
It would have been a fair event without the healing messup announced then executed. As I said 80 times the point regen rate should go down, then it would not be that grindy either. Or keep the rate but a play taking 30-35% instead of 20.0
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Phantron wrote:The rubberband is only significant if you can do all the nodes twice in one pass, or the bottom right nodes 3 times in one pass. But if you could do that you've an awfully strong roster because it's far from certain to be able to clear the bottom right nodes 3 times on 5 health packs.
HT is quite dominant in this event but all the other heroes are quite easily available, and you do need them to support HT.0 -
Another colossally grindy waste of time. I thought the people said the reward structure was going to be better. it was exactly the same only the upper creme de la creme get 1 extra cover now.0
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