turul wrote: Blue sounds beast-ish, and other two abilities will destroy the tile. 553
ecir2002 wrote: turul wrote: Blue sounds beast-ish, and other two abilities will destroy the tile. 553 I'm thinking the same since that tile could be destroyed. I'm wondering who would be a good teamup with him tho. CMag is the only one sounding good off the top of my head.
CrookedKnight wrote: That passive sounds nuts. Substantial [true?] healing and board shake for free when you match yellow? I'll take five, thanks.
Lerysh wrote: CrookedKnight wrote: That passive sounds nuts. Substantial [true?] healing and board shake for free when you match yellow? I'll take five, thanks. No where does it mention True Heal. I'd wager that it isn't. They may have out of combat True Heal thanks to Groot's regen, but this sounds much more like a match heal than a True Heal in game. Also, thanks to the nature of board makeups, it's only going to work once. How will it even trigger? Any yellow match? Below 50% health? Below 25% health? Once a certain amount of yellow is stockpiled? And once it does trigger all the TU are eaten, so it won't work a second time for some time as the board cycles.
Moral wrote: The "I am Groot" reads to me as, 'When Rocket and Groot are below 25% health, on a yellow match Destroy up to X team up tiles restoring Y health per tile destroyed." Kind of a mashup with Amazing Wolverine Healing Factor and Magneto Polarizing Force
daibar wrote: Sounds like you want to one hit kill them when they're around 30% health. Hopefully the blue countdown isn't any longer than 3 or 2 turns. I'm wondering if it manifests itself like Panther's Defensive Grid?
himatako wrote: daibar wrote: Sounds like you want to one hit kill them when they're around 30% health. Hopefully the blue countdown isn't any longer than 3 or 2 turns. I'm wondering if it manifests itself like Panther's Defensive Grid? Base on what they said on the interview, high level mean more number of strike tiles and higher quality, so I doubt that it will be a continuous CD tile like Panther's. The skill sounds more like Rocket spending time building a weapon. A continuos CD would imply that he keeps on creating weapons, which, from the interview, doesn't sound like what they're going for.
Phaserhawk wrote: himatako wrote: daibar wrote: Sounds like you want to one hit kill them when they're around 30% health. Hopefully the blue countdown isn't any longer than 3 or 2 turns. I'm wondering if it manifests itself like Panther's Defensive Grid? Base on what they said on the interview, high level mean more number of strike tiles and higher quality, so I doubt that it will be a continuous CD tile like Panther's. The skill sounds more like Rocket spending time building a weapon. A continuos CD would imply that he keeps on creating weapons, which, from the interview, doesn't sound like what they're going for. It will function just like Captain America's Blue, except you probably can't place tile. So you have a CD that when resolved leaves something. as for people saying passive OP. Look at the statment. 25% to full health. I have a feeling if you get Rocket/Groot below a certain health the passive stops working, in addition you still need TU tiles on the board, so C.Mags really counters them.
ark123 wrote: So it's a clear 5/3/5, I guess. If blue spits out that kind of strike tile at lvl 1, I imagine it gets completely insane at lvl 5. Seems like a fixed beast.