***** Kang (The Conqueror) *****

Options
1568101128

Comments

  • fight4thedream
    fight4thedream Posts: 2,017 Chairperson of the Boards

    @SourCream said:

    @fight4thedream said:
    For PvE purposes, if you have a good support that gives you yellow AP at the beginning of match: 3* Iron Man, 5* Hawkeye, 5* Kang/3* Kang should be decent.

    I recommend boosting:

    2 red/yellow AP
    2 all AP boost
    Sentry World Rupture TU

    Should give you options depending on board state and whether your support activates or not.

    It's probably not the fastest team for people running meta 550s teams but may be a good option for challenge nodes with high health. You just need to make sure Kang and company can survive a few rounds of match damage and whatever else the opposing team can potentially throw at you.

    Brilliant.

    https://streamable.com/nkzc2d

    Nerf Kang ?

    I totally forgot to factor in the Blue AP in the All AP boost (^。^;) lol

  • Sp1d3r
    Sp1d3r Posts: 187 Tile Toppler
    edited February 2023

    @fight4thedream said:

    @SourCream said:

    @fight4thedream said:
    For PvE purposes, if you have a good support that gives you yellow AP at the beginning of match: 3* Iron Man, 5* Hawkeye, 5* Kang/3* Kang should be decent.

    I recommend boosting:

    2 red/yellow AP
    2 all AP boost
    Sentry World Rupture TU

    Should give you options depending on board state and whether your support activates or not.

    It's probably not the fastest team for people running meta 550s teams but may be a good option for challenge nodes with high health. You just need to make sure Kang and company can survive a few rounds of match damage and whatever else the opposing team can potentially throw at you.

    Brilliant.

    https://streamable.com/nkzc2d

    Nerf Kang ?

    I totally forgot to factor in the Blue AP in the All AP boost (^。^;) lol

    🤣🤣 wow...

  • Vhailorx
    Vhailorx Posts: 6,085 Chairperson of the Boards
    edited February 2023

    @fight4thedream said:
    For PvE purposes, if you have a good support that gives you yellow AP at the beginning of match: 3* Iron Man, 5* Hawkeye, 5* Kang/3* Kang should be decent.

    I recommend boosting:

    2 red/yellow AP
    2 all AP boost
    2 blue/purple AP or Sentry World Rupture TU

    Should give you options depending on board state and whether your support activates or not.

    It's probably not the fastest team for people running meta 550s teams but may be a good option for challenge nodes with high health. You just need to make sure Kang and company can survive a few rounds of match damage and whatever else the opposing team can potentially throw at you.

    Great ap engine, but I don't know that it will handle the hardest challenge nodes that can do 30k damage per turn at 650 (kraven, gritty, etc). This team has no defense and 3 pretty squishy characters.

  • entrailbucket
    entrailbucket Posts: 6,841 Chairperson of the Boards

    So that's pretty funny...Kang is really good against everyone except the immortal characters! I guess we'll find out if that was their intention or it's just a bug.

  • Bowgentle
    Bowgentle Posts: 7,926 Chairperson of the Boards

    @entrailbucket said:
    So that's pretty funny...Kang is really good against everyone except the immortal characters! I guess we'll find out if that was their intention or it's just a bug.

    Has to be a bug.
    Lack of testing is a concern though, very first match should have been against Hulkasm.

  • Sp1d3r
    Sp1d3r Posts: 187 Tile Toppler

    @Bowgentle said:

    @Sp1d3r said:

    @fight4thedream said:
    For PvE purposes, if you have a good support that gives you yellow AP at the beginning of match: 3* Iron Man, 5* Hawkeye, 5* Kang/3* Kang should be decent.

    I recommend boosting:

    2 red/yellow AP
    2 all AP boost
    Sentry World Rupture TU

    Should give you options depending on board state and whether your support activates or not.

    It's probably not the fastest team for people running meta 550s teams but may be a good option for challenge nodes with high health. You just need to make sure Kang and company can survive a few rounds of match damage and whatever else the opposing team can potentially throw at you.

    Avengers tower and korg supports give a chance of 5 yellow ap at the start of the battle

    Total - if both trigger.
    Better use something like SP//DR for 5 or Sanctum Sanctorum, also 5.

    Thanks this would have been great but I've just checked and both of mine are at rank 1..

  • Sp1d3r
    Sp1d3r Posts: 187 Tile Toppler

    Whys he no good against immortal characters? Do they revive if all 3 are sent away?

  • Bad
    Bad Posts: 3,146 Chairperson of the Boards

    He isn't useless against chasm. He restores AP always, isn't it?
    HE only fortifies 3 cds at each turn beginning. So he can gain a lot of blue with sentry, always if the cds are lucky enough.
    Same with IM but he will give extra blue even if losing one cd.

  • Bowgentle
    Bowgentle Posts: 7,926 Chairperson of the Boards

    @Sp1d3r said:
    Whys he no good against immortal characters? Do they revive if all 3 are sent away?

    Ihulk revives while Chasm is away.
    Or Wong.

  • Sp1d3r
    Sp1d3r Posts: 187 Tile Toppler

    He'll struggle in the pick 2 pvp battles I think because he won't have his blue feeders

  • Sp1d3r
    Sp1d3r Posts: 187 Tile Toppler

    @Bowgentle said:

    @Sp1d3r said:
    Whys he no good against immortal characters? Do they revive if all 3 are sent away?

    Ihulk revives while Chasm is away.
    Or Wong.

    Crazy.. I u send all 3 in 1 turn surly no-one should revive.. can SourCream nit share a video of this in practice?

  • Bowgentle
    Bowgentle Posts: 7,926 Chairperson of the Boards

    He'll be fine, but he needs to be able to get rid of ihulk while Chasm is away, else his whole counter thing falls apart.

  • fight4thedream
    fight4thedream Posts: 2,017 Chairperson of the Boards
    edited February 2023

    Hmmm...not 100% certain, but it seems his Cosmic Tactician passive also includes countdown tiles resolving. If true, it adds significantly more consistency to running that team.

    I don't know about PvP, but he certainly has potential for the PvE meta.

  • killahKlown
    killahKlown Posts: 585 Critical Contributor

    @Sp1d3r said:
    He'll struggle in the pick 2 pvp battles I think because he won't have his blue feeders

    Struggle in what way? There is nothing that indicates he'd struggle against any team.

  • HoundofShadow
    HoundofShadow Posts: 8,004 Chairperson of the Boards

    Players can look forward to speedier play in SCL 10 for most pick-3 nodes, except for those with Carbage or Kitty and maybe Kraven.

    If you're looking for speed challenge: these are the timings you (baby champed roster) can look forward to, as long as you've the right stuff:

    1) Easy nodes (non-wave): 13-15 seconds
    2) Most pick-3 nodes: 30 seconds per node
    3) Pick-2 nodes: 45-60 seconds

    Total time spent per segment:
    1) easy nodes (non-wave): 135 seconds or 2 minutes 15 seconds
    2) (Most) Pick-3 nodes (non-wave): 360 seconds or 6 minutes
    3) Pick-2 nodes (non-wave): 405 to 540 seconds or 6 minutes 45 seconds to 9 minutes

    Total time spent for most non-wave pves:
    900 seconds/15 minutes to 17 minutes 15 seconds.

    I'm going to test out whether 18 minutes is good to hit a T5 in pves (without bracket sniping) three months later.

  • Bowgentle
    Bowgentle Posts: 7,926 Chairperson of the Boards

    You're not doing Hard 1-3 plus CN in 6 minutes with a baby champed roster.
    No way.

  • DAZ0273
    DAZ0273 Posts: 11,315 Chairperson of the Boards

    If you're looking for speed challenge: these are the timings you (baby champed roster) can look forward to, as long as you've the right stuff:

    Oh oh oh oh oh, oh oh oh oh

  • HoundofShadow
    HoundofShadow Posts: 8,004 Chairperson of the Boards
    edited February 2023

    With Kang, you could do it, with the right stuff. Maybe add 5-10 seconds per node at the start to give some time for familarity.

    I used Kang in DDQ wave node and it awarded me full points. I wonder if this applies to pves wave nodes.

    And that gif... :D

  • dianetics
    dianetics Posts: 1,627 Chairperson of the Boards

    Shang Chi SheThor RiRi with a good board is doing it. RiRi will negate enemies turns and allow you to quickly build SC combos.

    If you have a bad board restart. As long as you have optimized supports you should clear the CL10 challenge fairly quickly.

  • tupacboy
    tupacboy Posts: 129 Tile Toppler

    @SourCream said:

    @dianetics said:
    Why would iHulk revive? Chasm isn't in play.

    I don't know, you tell me.
    Anyhow, tried in game and that's how it goes ... as intended ... ? No idea.

    Oyi.... Does this make Kang DOA on solving hulkasm?