***** Kang (The Conqueror) *****
Comments
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@SourCream said:
@fight4thedream said:
For PvE purposes, if you have a good support that gives you yellow AP at the beginning of match: 3* Iron Man, 5* Hawkeye, 5* Kang/3* Kang should be decent.I recommend boosting:
2 red/yellow AP
2 all AP boost
Sentry World Rupture TUShould give you options depending on board state and whether your support activates or not.
It's probably not the fastest team for people running meta 550s teams but may be a good option for challenge nodes with high health. You just need to make sure Kang and company can survive a few rounds of match damage and whatever else the opposing team can potentially throw at you.
Brilliant.
Nerf Kang ?
I totally forgot to factor in the Blue AP in the All AP boost (^。^;) lol
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@fight4thedream said:
@SourCream said:
@fight4thedream said:
For PvE purposes, if you have a good support that gives you yellow AP at the beginning of match: 3* Iron Man, 5* Hawkeye, 5* Kang/3* Kang should be decent.I recommend boosting:
2 red/yellow AP
2 all AP boost
Sentry World Rupture TUShould give you options depending on board state and whether your support activates or not.
It's probably not the fastest team for people running meta 550s teams but may be a good option for challenge nodes with high health. You just need to make sure Kang and company can survive a few rounds of match damage and whatever else the opposing team can potentially throw at you.
Brilliant.
Nerf Kang ?
I totally forgot to factor in the Blue AP in the All AP boost (^。^;) lol
🤣🤣 wow...
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@fight4thedream said:
For PvE purposes, if you have a good support that gives you yellow AP at the beginning of match: 3* Iron Man, 5* Hawkeye, 5* Kang/3* Kang should be decent.I recommend boosting:
2 red/yellow AP
2 all AP boost
2 blue/purple AP or Sentry World Rupture TUShould give you options depending on board state and whether your support activates or not.
It's probably not the fastest team for people running meta 550s teams but may be a good option for challenge nodes with high health. You just need to make sure Kang and company can survive a few rounds of match damage and whatever else the opposing team can potentially throw at you.
Great ap engine, but I don't know that it will handle the hardest challenge nodes that can do 30k damage per turn at 650 (kraven, gritty, etc). This team has no defense and 3 pretty squishy characters.
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So that's pretty funny...Kang is really good against everyone except the immortal characters! I guess we'll find out if that was their intention or it's just a bug.
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@entrailbucket said:
So that's pretty funny...Kang is really good against everyone except the immortal characters! I guess we'll find out if that was their intention or it's just a bug.Has to be a bug.
Lack of testing is a concern though, very first match should have been against Hulkasm.1 -
@Bowgentle said:
@Sp1d3r said:
@fight4thedream said:
For PvE purposes, if you have a good support that gives you yellow AP at the beginning of match: 3* Iron Man, 5* Hawkeye, 5* Kang/3* Kang should be decent.I recommend boosting:
2 red/yellow AP
2 all AP boost
Sentry World Rupture TUShould give you options depending on board state and whether your support activates or not.
It's probably not the fastest team for people running meta 550s teams but may be a good option for challenge nodes with high health. You just need to make sure Kang and company can survive a few rounds of match damage and whatever else the opposing team can potentially throw at you.
Avengers tower and korg supports give a chance of 5 yellow ap at the start of the battle
Total - if both trigger.
Better use something like SP//DR for 5 or Sanctum Sanctorum, also 5.Thanks this would have been great but I've just checked and both of mine are at rank 1..
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Whys he no good against immortal characters? Do they revive if all 3 are sent away?
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He isn't useless against chasm. He restores AP always, isn't it?
HE only fortifies 3 cds at each turn beginning. So he can gain a lot of blue with sentry, always if the cds are lucky enough.
Same with IM but he will give extra blue even if losing one cd.0 -
He'll struggle in the pick 2 pvp battles I think because he won't have his blue feeders
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@Bowgentle said:
@Sp1d3r said:
Whys he no good against immortal characters? Do they revive if all 3 are sent away?Ihulk revives while Chasm is away.
Or Wong.Crazy.. I u send all 3 in 1 turn surly no-one should revive.. can SourCream nit share a video of this in practice?
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He'll be fine, but he needs to be able to get rid of ihulk while Chasm is away, else his whole counter thing falls apart.
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Hmmm...not 100% certain, but it seems his Cosmic Tactician passive also includes countdown tiles resolving. If true, it adds significantly more consistency to running that team.
I don't know about PvP, but he certainly has potential for the PvE meta.
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@Sp1d3r said:
He'll struggle in the pick 2 pvp battles I think because he won't have his blue feedersStruggle in what way? There is nothing that indicates he'd struggle against any team.
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Players can look forward to speedier play in SCL 10 for most pick-3 nodes, except for those with Carbage or Kitty and maybe Kraven.
If you're looking for speed challenge: these are the timings you (baby champed roster) can look forward to, as long as you've the right stuff:
1) Easy nodes (non-wave): 13-15 seconds
2) Most pick-3 nodes: 30 seconds per node
3) Pick-2 nodes: 45-60 secondsTotal time spent per segment:
1) easy nodes (non-wave): 135 seconds or 2 minutes 15 seconds
2) (Most) Pick-3 nodes (non-wave): 360 seconds or 6 minutes
3) Pick-2 nodes (non-wave): 405 to 540 seconds or 6 minutes 45 seconds to 9 minutesTotal time spent for most non-wave pves:
900 seconds/15 minutes to 17 minutes 15 seconds.I'm going to test out whether 18 minutes is good to hit a T5 in pves (without bracket sniping) three months later.
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You're not doing Hard 1-3 plus CN in 6 minutes with a baby champed roster.
No way.0 -
If you're looking for speed challenge: these are the timings you (baby champed roster) can look forward to, as long as you've the right stuff:
Oh oh oh oh oh, oh oh oh oh
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With Kang, you could do it, with the right stuff. Maybe add 5-10 seconds per node at the start to give some time for familarity.
I used Kang in DDQ wave node and it awarded me full points. I wonder if this applies to pves wave nodes.
And that gif...
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Shang Chi SheThor RiRi with a good board is doing it. RiRi will negate enemies turns and allow you to quickly build SC combos.
If you have a bad board restart. As long as you have optimized supports you should clear the CL10 challenge fairly quickly.
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@SourCream said:
@dianetics said:
Why would iHulk revive? Chasm isn't in play.I don't know, you tell me.
Anyhow, tried in game and that's how it goes ... as intended ... ? No idea.Oyi.... Does this make Kang DOA on solving hulkasm?
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