658_2 said: Hit the champed Chasm with Oko/KK/Pol and Oko/Jthor/Thor, both very easy wins. I’m sure he’ll be reasonably nasty at 550, but baby champ is nothing to worry about with the right team. Sorry to guy running champed Chasm for the hits. Just trying stuff out on this interesting character
658_2 said: Yeah, agreed. One thing I should have mentioned, that you allude to, if your opponent is running him correctly at all, it’s not going to be like his 1/1/1 pvp, and you will have to kill him last every time. So, he’s got some defensive value like Strange (used to) for being super annoying, even if his damage doesn’t ultimately shake out to much and the stun is very avoidable.Btw, with all the match power dominance in the game now, you’ve gotta think a counter to that is on the table, if not high priority for the devs. If you’re 550ing Chasm, given he’s only got one way to do significant damage, I think you’re taking a big risk given he could get his nuts snipped pdq with a powerful counter
HoundofShadow said: Scarlet Witch?
Vhailorx said: 658_2 said: Yeah, agreed. One thing I should have mentioned, that you allude to, if your opponent is running him correctly at all, it’s not going to be like his 1/1/1 pvp, and you will have to kill him last every time. So, he’s got some defensive value like Strange (used to) for being super annoying, even if his damage doesn’t ultimately shake out to much and the stun is very avoidable.Btw, with all the match power dominance in the game now, you’ve gotta think a counter to that is on the table, if not high priority for the devs. If you’re 550ing Chasm, given he’s only got one way to do significant damage, I think you’re taking a big risk given he could get his nuts snipped pdq with a powerful counter Well, colossus already exists as a pretty strong counter to many match damage-based strategies. What other sort of counter would you expect to see?
Vhailorx said: 658_2 said: Yeah, agreed. One thing I should have mentioned, that you allude to, if your opponent is running him correctly at all, it’s not going to be like his 1/1/1 pvp, and you will have to kill him last every time. So, he’s got some defensive value like Strange (used to) for being super annoying, even if his damage doesn’t ultimately shake out to much and the stun is very avoidable.Btw, with all the match power dominance in the game now, you’ve gotta think a counter to that is on the table, if not high priority for the devs. If you’re 550ing Chasm, given he’s only got one way to do significant damage, I think you’re taking a big risk given he could get his nuts snipped pdq with a powerful counter Well, colossus already exists as a pretty strong counter to many match damage-based strategies. What other sort of counter would you expect to see? a match-damage reflector? That might be an indirect buff to chasm (as running him at 3 in his green would let you get down to 80% match damage. It would also make the older 5*s valuable in a weird way (so long as their health can sustain the incoming damage)
HoundofShadow said: 200% is too high and it's passive. It's literally every boosted characters and those in CN match damage. 6k is easily triggered. All other 4* would either be dead or left with <30% hitpoint. That's 12k damage every turn passively. The new dev is more daring and they also introduced the first 2x critical multiplier to the game. And we are talking about 5* She Hulk, right?
658_2 said: Hit boosted champed Chasm in pvp. 541 Chasm/540 Okoye. Hit with SC/Carnage so of course I won, but of note, I barely took any damage. That team basically did nothing but annoyingly drain ap.