MPQ Halloween 2021 Activities

12345679»

Comments

  • Daredevil217
    Daredevil217 Posts: 4,088 Chairperson of the Boards
    dianetics said:
    To be cynical money. The cover race and roster slots that fuel earnings is the reason.
    From a business perspective why would I pay time and money to a pr person to explain development.
    from a practical perspective it’s just lazy.
    There is probably no specific reason but many different factors when the actual audience is a tiny minority of the player base 
    I honestly don't know.  Basically every competitive game provides this kind of information, in varying amounts, on a regular basis.  Those games don't seem to lose money over it, and in fact the successful games all do it. 

    I'm talking about keeping players somewhat informed about the general direction and design of the game. 

    How long would it take to tell us they currently have no plans to negatively change characters in the future, and they're looking into hard counters (or soft counters) for a short list of specified characters?  It's a brief paragraph tacked onto a new character announcement.

    When is a character too weak, or too powerful?  Why did they choose to rework Ghost Rider?  Can we expect more 5* reworks?

    Why do we have to speculate and debate about this when they could quickly, easily, definitively answer these kinds of questions?

    Giving us highly detailed, 1000-page insider discussions that are formatted and written up by PR people...that's never going to happen, but also *nobody else does that and that's not at all what I'm asking for*.
    You keep mentioning these other games that give all this insider information. Are any of them competitive MOBILE games? Because MPQ seems to be doing just fine doing what they are doing. Very few mobile games last 8+ years, and it’s a match-3 game at that. Pretty much unheard of for a mobile game to have that kind of shelf life. Instead of doing what other game developers are doing, maybe other mobile game developers need to take a page from MPQs book. 
  • entrailbucket
    entrailbucket Posts: 7,013 Chairperson of the Boards
    dianetics said:
    To be cynical money. The cover race and roster slots that fuel earnings is the reason.
    From a business perspective why would I pay time and money to a pr person to explain development.
    from a practical perspective it’s just lazy.
    There is probably no specific reason but many different factors when the actual audience is a tiny minority of the player base 
    I honestly don't know.  Basically every competitive game provides this kind of information, in varying amounts, on a regular basis.  Those games don't seem to lose money over it, and in fact the successful games all do it. 

    I'm talking about keeping players somewhat informed about the general direction and design of the game. 

    How long would it take to tell us they currently have no plans to negatively change characters in the future, and they're looking into hard counters (or soft counters) for a short list of specified characters?  It's a brief paragraph tacked onto a new character announcement.

    When is a character too weak, or too powerful?  Why did they choose to rework Ghost Rider?  Can we expect more 5* reworks?

    Why do we have to speculate and debate about this when they could quickly, easily, definitively answer these kinds of questions?

    Giving us highly detailed, 1000-page insider discussions that are formatted and written up by PR people...that's never going to happen, but also *nobody else does that and that's not at all what I'm asking for*.
    You keep mentioning these other games that give all this insider information. Are any of them competitive MOBILE games? Because MPQ seems to be doing just fine doing what they are doing. Very few mobile games last 8+ years, and it’s a match-3 game at that. Pretty much unheard of for a mobile game to have that kind of shelf life. Instead of doing what other game developers are doing, maybe other mobile game developers need to take a page from MPQs book. 
    Sorry, I'm done with this.  It's not a good use of anyone's time at this point.

    Maybe someone else will reply!
  • Sekilicious
    Sekilicious Posts: 1,766 Chairperson of the Boards
    edited October 2021
    dianetics said:
    To be cynical money. The cover race and roster slots that fuel earnings is the reason.
    From a business perspective why would I pay time and money to a pr person to explain development.
    from a practical perspective it’s just lazy.
    There is probably no specific reason but many different factors when the actual audience is a tiny minority of the player base 
    I honestly don't know.  Basically every competitive game provides this kind of information, in varying amounts, on a regular basis.  Those games don't seem to lose money over it, and in fact the successful games all do it. 

    I'm talking about keeping players somewhat informed about the general direction and design of the game. 

    How long would it take to tell us they currently have no plans to negatively change characters in the future, and they're looking into hard counters (or soft counters) for a short list of specified characters?  It's a brief paragraph tacked onto a new character announcement.

    When is a character too weak, or too powerful?  Why did they choose to rework Ghost Rider?  Can we expect more 5* reworks?

    Why do we have to speculate and debate about this when they could quickly, easily, definitively answer these kinds of questions?

    Giving us highly detailed, 1000-page insider discussions that are formatted and written up by PR people...that's never going to happen, but also *nobody else does that and that's not at all what I'm asking for*.
    You keep mentioning these other games that give all this insider information. Are any of them competitive MOBILE games? Because MPQ seems to be doing just fine doing what they are doing. Very few mobile games last 8+ years, and it’s a match-3 game at that. Pretty much unheard of for a mobile game to have that kind of shelf life. Instead of doing what other game developers are doing, maybe other mobile game developers need to take a page from MPQs book. 
    Sorry, I'm done with this.  It's not a good use of anyone's time at this point.

    Maybe someone else will reply!
    This is my bad. Looking back on my comment it more than a little bullying. I hope you don’t feel your contributions here are not appreciated because they are. 
  • Sekilicious
    Sekilicious Posts: 1,766 Chairperson of the Boards
    Tony_Foot said:


    Who are all these others predicted wrong on a 1 to 1 scale? "for every Loki there's a kitty"


    I suppose it would depend on your definition of trash tier. In my assessment there are 6-8 5* characters that are not worth rostering, especially now that there are boosts. That is about as many meta characters there are, of which Kitty is one. With a "If you ain't first you're last" mentality there are a lot more trash tier characters.

    So if your only interested in meta, as your response to Sheero suggests, your choice is to build your hoard to 1800 pulls and get three or more 550 characters. There is a story on Reddit that of someone who hoarded 5000 pulls and ended with 8 meta characters at 550 with switches with customer service. They did PvE and PvP with Okoye and Thor and skipped Apocalypse during the hoard but have all the meta characters at 550 now. There is your way forward if you don't roster non-meta characters.
  • KGB
    KGB Posts: 3,755 Chairperson of the Boards
    Happy Halloween to you and everyone else.
    KGB
  • fight4thedream
    fight4thedream Posts: 2,017 Chairperson of the Boards
    Happy Halloween!  :)