MPQ Halloween 2021 Activities
Comments
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entrailbucket said:
The reason I've become a raving crazy person posting 1000-word rants about this is that I honestly cannot believe there are a large number of engaged players on this forum who *don't* want to know
I just can't wrap my mind around that attitude at all.4 -
So to put it clear: Do you want an explanation on why a character was releaded 8 months ago and for what reason your broken baby champed Ihulk got harmed?
And if they will continue this behaviour?
Honestly I'm not interested in an official explanation like that as I can figure out all the answers.
So about that theme I guess I will be "in the dark".
On rebalancing characters theme I could be more interested, though.0 -
Sekilicious said:DAZ0273 said:entrailbucket said:
The reason I've become a raving crazy person posting 1000-word rants about this is that I honestly cannot believe there are a large number of engaged players on this forum who *don't* want to know
I just can't wrap my mind around that attitude at all.
Sincere (and I do mean this) apologies for wasting anyone's time or offending anyone, that was not my intention.1 -
I’m not sure he was trying to express my opinion.
I’m pretty sure he was just pondering why other users were not as vocal as he is in wanting the devs to release things like dev diaries etc.
He just wants to devs to be more active with the community, and you cannot fault him for that.1 -
Probably is best to let it lie at this point. For my part, I'd like to know, but I realistically don't think it would be good for paying players to know nerfs were coming based off the history of how nerfs go in this game. If we had more trust "rebalances" to bring a character down from god tier weren't going to result in trash tier results, maybe that wouldn't be the case.0
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entrailbucket said:Sekilicious said:DAZ0273 said:entrailbucket said:
The reason I've become a raving crazy person posting 1000-word rants about this is that I honestly cannot believe there are a large number of engaged players on this forum who *don't* want to know
I just can't wrap my mind around that attitude at all.
Sincere (and I do mean this) apologies for wasting anyone's time or offending anyone, that was not my intention.1 -
I think actually there was no offense. Each one stating his viewpoint, that's all.
A pov that can be totally different depending on each MMR.0 -
entrailbucket said:Sekilicious said:DAZ0273 said:entrailbucket said:
The reason I've become a raving crazy person posting 1000-word rants about this is that I honestly cannot believe there are a large number of engaged players on this forum who *don't* want to know
I just can't wrap my mind around that attitude at all.
Sincere (and I do mean this) apologies for wasting anyone's time or offending anyone, that was not my intention.0 -
DAZ0273 said:entrailbucket said:Sekilicious said:DAZ0273 said:entrailbucket said:
The reason I've become a raving crazy person posting 1000-word rants about this is that I honestly cannot believe there are a large number of engaged players on this forum who *don't* want to know
I just can't wrap my mind around that attitude at all.
Sincere (and I do mean this) apologies for wasting anyone's time or offending anyone, that was not my intention.
No offense taken, from anyone.
And yes, everyone calls me bucket or eb.0 -
entrailbucket said:dianetics said:To be cynical money. The cover race and roster slots that fuel earnings is the reason.
From a business perspective why would I pay time and money to a pr person to explain development.
from a practical perspective it’s just lazy.
There is probably no specific reason but many different factors when the actual audience is a tiny minority of the player base
I'm talking about keeping players somewhat informed about the general direction and design of the game.
How long would it take to tell us they currently have no plans to negatively change characters in the future, and they're looking into hard counters (or soft counters) for a short list of specified characters? It's a brief paragraph tacked onto a new character announcement.
When is a character too weak, or too powerful? Why did they choose to rework Ghost Rider? Can we expect more 5* reworks?
Why do we have to speculate and debate about this when they could quickly, easily, definitively answer these kinds of questions?
Giving us highly detailed, 1000-page insider discussions that are formatted and written up by PR people...that's never going to happen, but also *nobody else does that and that's not at all what I'm asking for*.0 -
Daredevil217 said:entrailbucket said:dianetics said:To be cynical money. The cover race and roster slots that fuel earnings is the reason.
From a business perspective why would I pay time and money to a pr person to explain development.
from a practical perspective it’s just lazy.
There is probably no specific reason but many different factors when the actual audience is a tiny minority of the player base
I'm talking about keeping players somewhat informed about the general direction and design of the game.
How long would it take to tell us they currently have no plans to negatively change characters in the future, and they're looking into hard counters (or soft counters) for a short list of specified characters? It's a brief paragraph tacked onto a new character announcement.
When is a character too weak, or too powerful? Why did they choose to rework Ghost Rider? Can we expect more 5* reworks?
Why do we have to speculate and debate about this when they could quickly, easily, definitively answer these kinds of questions?
Giving us highly detailed, 1000-page insider discussions that are formatted and written up by PR people...that's never going to happen, but also *nobody else does that and that's not at all what I'm asking for*.
Maybe someone else will reply!0 -
entrailbucket said:Daredevil217 said:entrailbucket said:dianetics said:To be cynical money. The cover race and roster slots that fuel earnings is the reason.
From a business perspective why would I pay time and money to a pr person to explain development.
from a practical perspective it’s just lazy.
There is probably no specific reason but many different factors when the actual audience is a tiny minority of the player base
I'm talking about keeping players somewhat informed about the general direction and design of the game.
How long would it take to tell us they currently have no plans to negatively change characters in the future, and they're looking into hard counters (or soft counters) for a short list of specified characters? It's a brief paragraph tacked onto a new character announcement.
When is a character too weak, or too powerful? Why did they choose to rework Ghost Rider? Can we expect more 5* reworks?
Why do we have to speculate and debate about this when they could quickly, easily, definitively answer these kinds of questions?
Giving us highly detailed, 1000-page insider discussions that are formatted and written up by PR people...that's never going to happen, but also *nobody else does that and that's not at all what I'm asking for*.
Maybe someone else will reply!0 -
Tony_Foot said:Who are all these others predicted wrong on a 1 to 1 scale? "for every Loki there's a kitty"
So if your only interested in meta, as your response to Sheero suggests, your choice is to build your hoard to 1800 pulls and get three or more 550 characters. There is a story on Reddit that of someone who hoarded 5000 pulls and ended with 8 meta characters at 550 with switches with customer service. They did PvE and PvP with Okoye and Thor and skipped Apocalypse during the hoard but have all the meta characters at 550 now. There is your way forward if you don't roster non-meta characters.0 -
Happy Halloween to you and everyone else.KGB2
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Happy Halloween!1
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