dianetics said: To be cynical money. The cover race and roster slots that fuel earnings is the reason.From a business perspective why would I pay time and money to a pr person to explain development.from a practical perspective it’s just lazy.There is probably no specific reason but many different factors when the actual audience is a tiny minority of the player base
entrailbucket said: The reason I've become a raving crazy person posting 1000-word rants about this is that I honestly cannot believe there are a large number of engaged players on this forum who *don't* want to knowI just can't wrap my mind around that attitude at all.
Sekilicious said: DAZ0273 said: entrailbucket said: The reason I've become a raving crazy person posting 1000-word rants about this is that I honestly cannot believe there are a large number of engaged players on this forum who *don't* want to knowI just can't wrap my mind around that attitude at all. "large number" - where are you getting that from? It is made up. He is referencing his accusations to two other players earlier in the thread, where they more or less expressed dianetics opinion in the post above, but he interpreted it to mean they preferred being kept in the dark. And now it appears he is conflating that fallacious opinion to everyone who does not go on 1000 word rants about the lack of communication as preferring a state of ignorance. In spite of the fact no one has expressed that opinion.
DAZ0273 said: entrailbucket said: The reason I've become a raving crazy person posting 1000-word rants about this is that I honestly cannot believe there are a large number of engaged players on this forum who *don't* want to knowI just can't wrap my mind around that attitude at all. "large number" - where are you getting that from?
entrailbucket said: Sekilicious said: DAZ0273 said: entrailbucket said: The reason I've become a raving crazy person posting 1000-word rants about this is that I honestly cannot believe there are a large number of engaged players on this forum who *don't* want to knowI just can't wrap my mind around that attitude at all. "large number" - where are you getting that from? It is made up. He is referencing his accusations to two other players earlier in the thread, where they more or less expressed dianetics opinion in the post above, but he interpreted it to mean they preferred being kept in the dark. And now it appears he is conflating that fallacious opinion to everyone who does not go on 1000 word rants about the lack of communication as preferring a state of ignorance. In spite of the fact no one has expressed that opinion. I think, at this point, it would be better to stop.Sincere (and I do mean this) apologies for wasting anyone's time or offending anyone, that was not my intention.
DAZ0273 said: entrailbucket said: Sekilicious said: DAZ0273 said: entrailbucket said: The reason I've become a raving crazy person posting 1000-word rants about this is that I honestly cannot believe there are a large number of engaged players on this forum who *don't* want to knowI just can't wrap my mind around that attitude at all. "large number" - where are you getting that from? It is made up. He is referencing his accusations to two other players earlier in the thread, where they more or less expressed dianetics opinion in the post above, but he interpreted it to mean they preferred being kept in the dark. And now it appears he is conflating that fallacious opinion to everyone who does not go on 1000 word rants about the lack of communication as preferring a state of ignorance. In spite of the fact no one has expressed that opinion. I think, at this point, it would be better to stop.Sincere (and I do mean this) apologies for wasting anyone's time or offending anyone, that was not my intention. My comment was also not meant as any sort of confrontational nonsense, Mr. Bucket. A bit of exaggeration is a crime we all commit from time to time - if I had 560,000 times I was guilty of that I would have a champed 5* Wasp!
entrailbucket said: dianetics said: To be cynical money. The cover race and roster slots that fuel earnings is the reason.From a business perspective why would I pay time and money to a pr person to explain development.from a practical perspective it’s just lazy.There is probably no specific reason but many different factors when the actual audience is a tiny minority of the player base I honestly don't know. Basically every competitive game provides this kind of information, in varying amounts, on a regular basis. Those games don't seem to lose money over it, and in fact the successful games all do it. I'm talking about keeping players somewhat informed about the general direction and design of the game. How long would it take to tell us they currently have no plans to negatively change characters in the future, and they're looking into hard counters (or soft counters) for a short list of specified characters? It's a brief paragraph tacked onto a new character announcement.When is a character too weak, or too powerful? Why did they choose to rework Ghost Rider? Can we expect more 5* reworks?Why do we have to speculate and debate about this when they could quickly, easily, definitively answer these kinds of questions?Giving us highly detailed, 1000-page insider discussions that are formatted and written up by PR people...that's never going to happen, but also *nobody else does that and that's not at all what I'm asking for*.
Daredevil217 said: entrailbucket said: dianetics said: To be cynical money. The cover race and roster slots that fuel earnings is the reason.From a business perspective why would I pay time and money to a pr person to explain development.from a practical perspective it’s just lazy.There is probably no specific reason but many different factors when the actual audience is a tiny minority of the player base I honestly don't know. Basically every competitive game provides this kind of information, in varying amounts, on a regular basis. Those games don't seem to lose money over it, and in fact the successful games all do it. I'm talking about keeping players somewhat informed about the general direction and design of the game. How long would it take to tell us they currently have no plans to negatively change characters in the future, and they're looking into hard counters (or soft counters) for a short list of specified characters? It's a brief paragraph tacked onto a new character announcement.When is a character too weak, or too powerful? Why did they choose to rework Ghost Rider? Can we expect more 5* reworks?Why do we have to speculate and debate about this when they could quickly, easily, definitively answer these kinds of questions?Giving us highly detailed, 1000-page insider discussions that are formatted and written up by PR people...that's never going to happen, but also *nobody else does that and that's not at all what I'm asking for*. You keep mentioning these other games that give all this insider information. Are any of them competitive MOBILE games? Because MPQ seems to be doing just fine doing what they are doing. Very few mobile games last 8+ years, and it’s a match-3 game at that. Pretty much unheard of for a mobile game to have that kind of shelf life. Instead of doing what other game developers are doing, maybe other mobile game developers need to take a page from MPQs book.
entrailbucket said: Daredevil217 said: entrailbucket said: dianetics said: To be cynical money. The cover race and roster slots that fuel earnings is the reason.From a business perspective why would I pay time and money to a pr person to explain development.from a practical perspective it’s just lazy.There is probably no specific reason but many different factors when the actual audience is a tiny minority of the player base I honestly don't know. Basically every competitive game provides this kind of information, in varying amounts, on a regular basis. Those games don't seem to lose money over it, and in fact the successful games all do it. I'm talking about keeping players somewhat informed about the general direction and design of the game. How long would it take to tell us they currently have no plans to negatively change characters in the future, and they're looking into hard counters (or soft counters) for a short list of specified characters? It's a brief paragraph tacked onto a new character announcement.When is a character too weak, or too powerful? Why did they choose to rework Ghost Rider? Can we expect more 5* reworks?Why do we have to speculate and debate about this when they could quickly, easily, definitively answer these kinds of questions?Giving us highly detailed, 1000-page insider discussions that are formatted and written up by PR people...that's never going to happen, but also *nobody else does that and that's not at all what I'm asking for*. You keep mentioning these other games that give all this insider information. Are any of them competitive MOBILE games? Because MPQ seems to be doing just fine doing what they are doing. Very few mobile games last 8+ years, and it’s a match-3 game at that. Pretty much unheard of for a mobile game to have that kind of shelf life. Instead of doing what other game developers are doing, maybe other mobile game developers need to take a page from MPQs book. Sorry, I'm done with this. It's not a good use of anyone's time at this point.Maybe someone else will reply!
Srheer0 said: "This has been the hardest year as a hoarder as even I have struggled to find reason to break on one poor release after another. "What? Shangchi, wanda and colossus not good enough for you? Saving for 3 metas in a special store or 3 metas in Latest at the same time? @Tony_Foot
Sekilicious said: Besides, for every Loki that people turned out to have correctly predicted to be awful, there is a Kitty or Colossus that people predicted would be mid-tier.
Tony_Foot said: Who are all these others predicted wrong on a 1 to 1 scale? "for every Loki there's a kitty"