MPQ Halloween 2021 Activities
Comments
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entrailbucket said:KGB said:entrailbucket said:
Maybe they can't make such definitive statements. What if they said something like "currently we think Polaris is ok, and we are trying to avoid rebalancing anyone, but we're going to be watching her performance closely as we introduce counters for her."
That tells players that A. she is ok now, and B. she might not be ok in the future. If a new counter like Mantis "solves" the problem from their perspective, then knowing that would also be really important.
Without this kind of communication, players can't plan their resource allocation at all, because they have no idea what the future might hold.I think this would be paralyzing for players. Many would panic when they read this and go into hoard mode avoiding Polaris until they got the 'all clear' from the Devs. Meanwhile when a counter is created and introduced, we'd have no idea how long they need to determine if it worked. Plus if it didn't would they create another one or do a nerf?Ultimately 6 months (or longer) later when they gave the final verdict (all is well or nerf coming) players would finally be able to open tokens/favorite characters etc. But in the intervening time they've missed out on a whole era of potentially using a character that's turns out to be fine.KGB0 -
MegaBee said:entrailbucket said:KGB said:entrailbucket said:
Maybe they can't make such definitive statements. What if they said something like "currently we think Polaris is ok, and we are trying to avoid rebalancing anyone, but we're going to be watching her performance closely as we introduce counters for her."
That tells players that A. she is ok now, and B. she might not be ok in the future. If a new counter like Mantis "solves" the problem from their perspective, then knowing that would also be really important.
Without this kind of communication, players can't plan their resource allocation at all, because they have no idea what the future might hold.I think this would be paralyzing for players. Many would panic when they read this and go into hoard mode avoiding Polaris until they got the 'all clear' from the Devs. Meanwhile when a counter is created and introduced, we'd have no idea how long they need to determine if it worked. Plus if it didn't would they create another one or do a nerf?Ultimately 6 months (or longer) later when they gave the final verdict (all is well or nerf coming) players would finally be able to open tokens/favorite characters etc. But in the intervening time they've missed out on a whole era of potentially using a character that's turns out to be fine.KGB0 -
This game is different from other games who do constant rebalances, like for instance fighting games where you buy/unlock a fully formed character for one price, since it takes a very long time to get characters into a fully functional state (sometimes years of grind). Also historically this game doesn't do "rebalances" very often, they do salt-the-earth burndowns that turn characters into champ reward farms unfit for in-game use. So the player base doesn't have a lot of trust that their characters are going to be any use anymore after a rebalance - I think like KGB said, knowing your only meta 5* is about to get sandblasted soon, or is on the eval block for something like that would be pretty grim as a player.HoundofShadow said:[...]
I have never considered such question seriously because if we are fluid and adapt to situations easily, we should be able to overcome problems and more importantly, learn from past experiences. If everything is predictable upfront, life can be pretty boring.
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HoundofShadow said:So, it's about resource planning. It's the same reason why some players want to know events weeks in advance.
I have never considered such question seriously because if we are fluid and adapt to situations easily, we should be able to overcome problems and more importantly, learn from past experiences. If everything is predictable upfront, life can be pretty boring.
I sank about 1.5 cover worth of shards into iHulk and had fun with him. Even though he's rendered almost useless in pvp, I have no regret. Also, I broke my hoard for Colossus and Wanda. Now, Gamora has been created to counter them. I don't think it's a big deal. Players want rock, paper, scissor, isn't it?
Playing with characters, to me, is more about the process, rather than the final destination. The process of discovering different synergies is more fun than knowing when a character will be countered in the future. Why worry about the future when you should be focusing on the present? Even in real life, no one can predict exactly what happens in the future. I wonder how players who are addicted to knowing what happens in advance in an online game live their lives. Surely, it must be tormenting to not know how the next 7 days will guaranteed to be like.
Would you prefer that they stop releasing character previews or patch notes? Do you wish that events would start and stop at random times? Or that character abilities were changed at random? This cannot be a popular viewpoint.0 -
Sophistry.0
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ThaRoadWarrior said:So the player base doesn't have a lot of trust that their characters are going to be any use anymore after a rebalance - I think like KGB said, knowing your only meta 5* is about to get sandblasted soon, or is on the eval block for something like that would be pretty grim as a player.
That's my thing -- if they're targeting someone, I'd want to know about that as soon as possible so I could react. Historically the worst player reactions are when this stuff just shows up out of nowhere.0 -
entrailbucket said:HoundofShadow said:So, it's about resource planning. It's the same reason why some players want to know events weeks in advance.
I have never considered such question seriously because if we are fluid and adapt to situations easily, we should be able to overcome problems and more importantly, learn from past experiences. If everything is predictable upfront, life can be pretty boring.
I sank about 1.5 cover worth of shards into iHulk and had fun with him. Even though he's rendered almost useless in pvp, I have no regret. Also, I broke my hoard for Colossus and Wanda. Now, Gamora has been created to counter them. I don't think it's a big deal. Players want rock, paper, scissor, isn't it?
Playing with characters, to me, is more about the process, rather than the final destination. The process of discovering different synergies is more fun than knowing when a character will be countered in the future. Why worry about the future when you should be focusing on the present? Even in real life, no one can predict exactly what happens in the future. I wonder how players who are addicted to knowing what happens in advance in an online game live their lives. Surely, it must be tormenting to not know how the next 7 days will guaranteed to be like.
Would you prefer that they stop releasing character previews or patch notes? Do you wish that events would start and stop at random times? Or that character abilities were changed at random? This cannot be a popular viewpoint.
This is a pretty willful misreading of the point to try to 'win' an debate. Good job misrepresenting what Hound and KGB are actually saying.2 -
Sekilicious said:entrailbucket said:HoundofShadow said:So, it's about resource planning. It's the same reason why some players want to know events weeks in advance.
I have never considered such question seriously because if we are fluid and adapt to situations easily, we should be able to overcome problems and more importantly, learn from past experiences. If everything is predictable upfront, life can be pretty boring.
I sank about 1.5 cover worth of shards into iHulk and had fun with him. Even though he's rendered almost useless in pvp, I have no regret. Also, I broke my hoard for Colossus and Wanda. Now, Gamora has been created to counter them. I don't think it's a big deal. Players want rock, paper, scissor, isn't it?
Playing with characters, to me, is more about the process, rather than the final destination. The process of discovering different synergies is more fun than knowing when a character will be countered in the future. Why worry about the future when you should be focusing on the present? Even in real life, no one can predict exactly what happens in the future. I wonder how players who are addicted to knowing what happens in advance in an online game live their lives. Surely, it must be tormenting to not know how the next 7 days will guaranteed to be like.
Would you prefer that they stop releasing character previews or patch notes? Do you wish that events would start and stop at random times? Or that character abilities were changed at random? This cannot be a popular viewpoint.
This is a pretty willful misreading of the point to try to 'win' an debate. Good job misrepresenting what Hound and KGB are actually saying.0 -
entrailbucket said:ThaRoadWarrior said:So the player base doesn't have a lot of trust that their characters are going to be any use anymore after a rebalance - I think like KGB said, knowing your only meta 5* is about to get sandblasted soon, or is on the eval block for something like that would be pretty grim as a player.
That's my thing -- if they're targeting someone, I'd want to know about that as soon as possible so I could react. Historically the worst player reactions are when this stuff just shows up out of nowhere.0 -
entrailbucket said:MegaBee said:entrailbucket said:KGB said:entrailbucket said:
Maybe they can't make such definitive statements. What if they said something like "currently we think Polaris is ok, and we are trying to avoid rebalancing anyone, but we're going to be watching her performance closely as we introduce counters for her."
That tells players that A. she is ok now, and B. she might not be ok in the future. If a new counter like Mantis "solves" the problem from their perspective, then knowing that would also be really important.
Without this kind of communication, players can't plan their resource allocation at all, because they have no idea what the future might hold.I think this would be paralyzing for players. Many would panic when they read this and go into hoard mode avoiding Polaris until they got the 'all clear' from the Devs. Meanwhile when a counter is created and introduced, we'd have no idea how long they need to determine if it worked. Plus if it didn't would they create another one or do a nerf?Ultimately 6 months (or longer) later when they gave the final verdict (all is well or nerf coming) players would finally be able to open tokens/favorite characters etc. But in the intervening time they've missed out on a whole era of potentially using a character that's turns out to be fine.KGB
Just so my words aren't misconstrued, I want to clarify that some communication, e.g. schedules of events, patches, and releases, is to be expected, but I don't think that the fans and customer base are entitled to peeks behind the curtain.0 -
ThaRoadWarrior said:entrailbucket said:ThaRoadWarrior said:So the player base doesn't have a lot of trust that their characters are going to be any use anymore after a rebalance - I think like KGB said, knowing your only meta 5* is about to get sandblasted soon, or is on the eval block for something like that would be pretty grim as a player.
That's my thing -- if they're targeting someone, I'd want to know about that as soon as possible so I could react. Historically the worst player reactions are when this stuff just shows up out of nowhere.
Anyway, this wouldn't affect an "IPO" at all. When they release a character they don't know how popular the character will be, or how they might change the metagame, so they're never going to release a new guy and tell us that guy is on The List the same day -- that would come much later.0 -
MegaBee said:entrailbucket said:MegaBee said:entrailbucket said:KGB said:entrailbucket said:
Maybe they can't make such definitive statements. What if they said something like "currently we think Polaris is ok, and we are trying to avoid rebalancing anyone, but we're going to be watching her performance closely as we introduce counters for her."
That tells players that A. she is ok now, and B. she might not be ok in the future. If a new counter like Mantis "solves" the problem from their perspective, then knowing that would also be really important.
Without this kind of communication, players can't plan their resource allocation at all, because they have no idea what the future might hold.I think this would be paralyzing for players. Many would panic when they read this and go into hoard mode avoiding Polaris until they got the 'all clear' from the Devs. Meanwhile when a counter is created and introduced, we'd have no idea how long they need to determine if it worked. Plus if it didn't would they create another one or do a nerf?Ultimately 6 months (or longer) later when they gave the final verdict (all is well or nerf coming) players would finally be able to open tokens/favorite characters etc. But in the intervening time they've missed out on a whole era of potentially using a character that's turns out to be fine.KGB
Just so my words aren't misconstrued, I want to clarify that some communication, e.g. schedules of events, patches, and releases, is to be expected, but I don't think that the fans and customer base are entitled to peeks behind the curtain.
"We've been carefully monitoring the Standard metagame since the format rotation and release of Innistrad: Midnight Hunt. As Innistrad: Midnight Hunt's Standard season winds down and we approach the release of Innistrad: Crimson Vow next month, we've been aware of some players' concerns about the impact of certain individual cards on metagame diversity, such as Alrund's Epiphany and Esika's Chariot. After reviewing MTG Arena metagame data and recent online events (including the World Championship), and in considering the upcoming release of Innistrad: Crimson Vow, we've decided not to make any changes at this time.We'll consider changes to the Standard environment, if necessary, after evaluating Innistrad: Crimson Vow's impact on the metagame."
This sort of communication is extremely common in competitive games. Magic does it. League of Legends does it. Fortnite does it. It's really hard to find examples of popular games that don't do something like this.1 -
entrailbucket said:MegaBee said:entrailbucket said:MegaBee said:entrailbucket said:KGB said:entrailbucket said:
Maybe they can't make such definitive statements. What if they said something like "currently we think Polaris is ok, and we are trying to avoid rebalancing anyone, but we're going to be watching her performance closely as we introduce counters for her."
That tells players that A. she is ok now, and B. she might not be ok in the future. If a new counter like Mantis "solves" the problem from their perspective, then knowing that would also be really important.
Without this kind of communication, players can't plan their resource allocation at all, because they have no idea what the future might hold.I think this would be paralyzing for players. Many would panic when they read this and go into hoard mode avoiding Polaris until they got the 'all clear' from the Devs. Meanwhile when a counter is created and introduced, we'd have no idea how long they need to determine if it worked. Plus if it didn't would they create another one or do a nerf?Ultimately 6 months (or longer) later when they gave the final verdict (all is well or nerf coming) players would finally be able to open tokens/favorite characters etc. But in the intervening time they've missed out on a whole era of potentially using a character that's turns out to be fine.KGB
Just so my words aren't misconstrued, I want to clarify that some communication, e.g. schedules of events, patches, and releases, is to be expected, but I don't think that the fans and customer base are entitled to peeks behind the curtain.
"We've been carefully monitoring the Standard metagame since the format rotation and release of Innistrad: Midnight Hunt. As Innistrad: Midnight Hunt's Standard season winds down and we approach the release of Innistrad: Crimson Vow next month, we've been aware of some players' concerns about the impact of certain individual cards on metagame diversity, such as Alrund's Epiphany and Esika's Chariot. After reviewing MTG Arena metagame data and recent online events (including the World Championship), and in considering the upcoming release of Innistrad: Crimson Vow, we've decided not to make any changes at this time.We'll consider changes to the Standard environment, if necessary, after evaluating Innistrad: Crimson Vow's impact on the metagame."
This sort of communication is extremely common in competitive games. Magic does it. League of Legends does it. Fortnite does it. It's really hard to find examples of popular games that don't do something like this.0 -
entrailbucket said:ThaRoadWarrior said:So the player base doesn't have a lot of trust that their characters are going to be any use anymore after a rebalance - I think like KGB said, knowing your only meta 5* is about to get sandblasted soon, or is on the eval block for something like that would be pretty grim as a player.
That's my thing -- if they're targeting someone, I'd want to know about that as soon as possible so I could react. Historically the worst player reactions are when this stuff just shows up out of nowhere.The problem is this causes a panic as I mentioned.I'd love to get back to where we get Dev comments on character design. For example it would be fine for them to come out and say we designed Gamora to counter the defensive meta of Colossus/SW. It would confirm that she was specifically designed for something as opposed to just being churned out as a bi-weekly release of a new character.But if they also added 'we are monitoring the Colossus/SW meta for nerf potential if Gamora doesn't prove a solid counter' that's not what we need.KGB0 -
KGB said:entrailbucket said:ThaRoadWarrior said:So the player base doesn't have a lot of trust that their characters are going to be any use anymore after a rebalance - I think like KGB said, knowing your only meta 5* is about to get sandblasted soon, or is on the eval block for something like that would be pretty grim as a player.
That's my thing -- if they're targeting someone, I'd want to know about that as soon as possible so I could react. Historically the worst player reactions are when this stuff just shows up out of nowhere.The problem is this causes a panic as I mentioned.I'd love to get back to where we get Dev comments on character design. For example it would be fine for them to come out and say we designed Gamora to counter the defensive meta of Colossus/SW. It would confirm that she was specifically designed for something as opposed to just being churned out as a bi-weekly release of a new character.But if they also added 'we are monitoring the Colossus/SW meta for nerf potential if Gamora doesn't prove a solid counter' that's not what we need.KGB
I don't think they are, to be clear.
But if they were, wouldn't that be something we would want to know ahead of time, rather than finding out when a change was announced? Sure, it might cause a panic, but holding off on any communication until the day of causes a much bigger panic and a huge negative reaction.
And what about the reverse of this (which is much more likely)? If they came out and said, "We are not considering making negative changes to any characters at this time," wouldn't that make people feel safer about investing into them? Right now, we just don't know what their plans are.
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Anything that will produce reactionary spending is probably considered desirable from their side, and anything that will reduce that is likely not desirable. So it’s better for us to know, and better for the revenue stream that we don’t in the case of nerfs. And I think that is the problem - it’s need or nothing on this game, not generally rebalances. And it’s one and done catastrophic nerfs at that, not an incremental dial-in that will arrive at balance. It doesn’t HAVE to be that way, but it is.0
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entrailbucket said:
But what if they actually *are* monitoring the Colossus/SW meta for nerf potential? Why is it better for that to be kept secret from us?
I don't think they are, to be clear.
But if they were, wouldn't that be something we would want to know ahead of time, rather than finding out when a change was announced? Sure, it might cause a panic, but holding off on any communication until the day of causes a much bigger panic and a huge negative reaction.
And what about the reverse of this (which is much more likely)? If they came out and said, "We are not considering making negative changes to any characters at this time," wouldn't that make people feel safer about investing into them? Right now, we just don't know what their plans are.I think once they said they were thinking of nerfing someone, they have to follow through and nerf them. Because as soon as they said that, players would change their behavior (hoard etc). If they later don't nerf, they would be roasted by all the players who hoarded due to the possible nerf because whomever hoarded / changed behaviors for the nerf lost out.On the other hand, if you nerf out of the blue, everyone is surprised at the same time. Your still roasted by the players (there is no getting around being roasted), but from a fairness standpoint everyone is in the same place.Also remember not everyone comes to these Forums / Reditt to get advance warnings of nerfs etc. This is another reason for not giving upcoming warnings (unless they literally put them in as 'news' in the game itself.KGB
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entrailbucket said:
This sort of communication is extremely common in competitive games. Magic does it. League of Legends does it. Fortnite does it. It's really hard to find examples of popular games that don't do something like this.
I think it's not fair to compare those games to this one as the way to adquire meta characters or cards is way different. In those games it isn't needed to merge as in this one(13 covers for champing and +100 covers to max it). In those games it is possible to provide any type of information or to retire a card giving a fair and exact compensation.
The information in there should be better for to entice players to buy the new product, or they are open to balance things as the way cards can synergice in magic i.e can be extremely complicated.
This game had a good communication with devs. I wasn't there at the beginning and I never was in line but that communication expired.
There are games whose devs provide a lot of communication, but there are a lot of games wich don't provide it.
Players should take that as everything is all right. There was a time were the trending was to nerf, obviously the trending right now it isn't. So the character should be ok since its release and each player free to investing in it without more surprises than those logical surprises on a gacha game: to reach a day when that character is no good anymore.
About ihulk, actually everyone has him as baby champed so no one was harmed by a strong counter. But don't lose sight on him because if gamora proves good enough Ihulk will experience a comeback.
And finally polaris. She is the best 4* however she needs support. Without support she can't do pretty much. Also there is the fact that AI matches special tiles on pure luck. Imo a character like that will never see a nerf.0 -
I guess I'm just floored that after *years* of players asking for D3 and Demiurge to communicate better, keep players in the loop on their plans, and to give us advance warning of big changes, the playerbase would now prefer to be kept in the dark and told nothing at all until the day a change is made.
How did this happen? What am I missing?0 -
Personally I always thought that request was a privilege more than a real need.
And if it happened it should be appraised.
A good question could be if devs really have the direction they are moving so clear as to be giving info about it.
If they are planning their releases so ahead on time as many think.
Or if they are tired on giving info and noticing the playerbase was not happy with the outcome.
Personally my only need is to give suggestions that can improve the game. I don't need to talk with them or to give them an ok for nothing they can do.0
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