Sekilicious said: As a 4* player looking to transition to 5* play these ‘mediocre’ characters are better than anything I have. There is a thread that showed we can transition using the Robbie Reyes Ghost Rider as a solo champ. In a meta with Griity and Thoyoke. I get everyone’s philosophy is if you’re not first you’re last but this is kind of ridiculous
Polares said: I think the tittle says it all. I have never played a Hero Collector game with so many chars dead on arrival (DOA), completely mediocre and outclassed by previous releases and almost unusable. Some of these chars are not even worth to use when buffed !!!Assuming in a year we get 12 5s, we get 2 meta chars, we get 5-6 decent/good, worth using when boosted and then 4-5 mediocre chars, most of the time not worth using even when boosted!What is the point of chars like Ultron, Odin, Knull, (maybe even Ronan, he is in the limit as he will probably be decent when boosted), Cyclops, Magneto, etc. Sure they add a bit of variety, but most of them will only be used when required.Almost all new content we get in this game are new chars, when most of them are mediocre, that means the content we are getting is mediocre. So again, why keep playing Devs?????? what is the point?!?!?! Give us exciting and cool new chars, not boring and medicore ones!!!PS: Not all new chars should be meta, but all of them should be good. 4 meta, 8 good would be the ideal ratio.
fight4thedream said: I don't believe you are being fair and I say this despite my qualms with the current PvP meta. I think for the most part 2021 has seen some pretty good additions to the 5*tier.Adam Warlock: Great for PvE with high level OkoyeYellow Jacket: Good all-around character and fun to useCyclops: Currently considered one of the best potential partners for Shang-ChiColossus: Current meta Wanda: Current metaKnull: Decent skill set, especially paired with Kitty and UltronRonan: Decent offensive skill setElectro: Good all-around character, has a really strong nuke, pairs well with OnslaughtOdin: While I think the devs really missed the mark with him in terms of character flavor, he has potential if somewhere down the road they release a character that goes heavy on fortify tiles and has a good nuke.Shang-Chi: easily the most interesting, creative and fun skill set released in a long time. Unlikely to see much play in top tier PvP but will definitely see love from casual players and those who like varietyUltron: Will pair well with BRB and Knull. A bit too early to say but at least on paper Beta/Ultron looks like it will end end up as second or third best defensive pairing With that said, there are two issues to consider when talking about the 5* tier this year:First, the meta for top tier PvP play is currently focused on defensive mechanics, namely the Colossus/Wanda combo. (As a comic fan, this pairing really gets my goat because mutants in general despise her, and the Phoenix Five specifically considered her their greatest enemy. *Shakes fist in air with righteous comic nerd indignation*) But I digress. Returning to the issue at hand, so the current meta is defensively heavy meaning slower matches. I assume the devs did this for two reasons: a.) to address the iHulk/Okoye meta (which they did successfully without nerfing either character, kudos to them on that) b. ) in anticipation for the weekly 5* boost. Not everyone has all the 5* characters so a new player hopping into the 5* tier is able to mitigate the weekly boost with this defensive heavy team.The second issue is more a matter of hindsight. It's a debatable point but I don't think it was the wisest move releasing Colossus and Wanda together (granted my comic-nerd bias may be influencing my feelings on the matter).It would have been more fruitful to have released Electro earlier, prior to Wanda's release when there was a high demand for an iHulk counter. Had Cyclops been pushed back to be included together with Shang-Chi, people would have a much more favorable view of his skillset. (It's worth pointing out that none of the current 5* characters have any real synergy with Shang-Chi).Obviously the dev team has to adhere to the MCU schedule somewhat so we can't really shift those characters around too much but me thinks if the release order had looked something like this:ElectroColossusYellow JacketAdam WarlockScarlet WitchOdinKnullRonanCyclopsShang-ChiUltronThe meta wouldn't have been skewed so heavily toward one defensive team combo. Theoretically speaking, there would probably be two defensive heavy meta teams:1. Electro/Colossus2. Wanda/Odin Additionally, other competitively viable teams would be:3. Apoc/BRB4. Wanda/Okoye5. Wanda/Apoc6. Wanda/Yellow Jacket7. Electro/Onslaught8. Electro/Yellow Jacket9. BRB/UltronBut alas! What's done is done and cannot be undone. It will be interesting to see how the dev team plans on dealing with the current defensive mechanics dominating PvP.
Zalasta said: Sekilicious said: As a 4* player looking to transition to 5* play these ‘mediocre’ characters are better than anything I have. There is a thread that showed we can transition using the Robbie Reyes Ghost Rider as a solo champ. In a meta with Griity and Thoyoke. I get everyone’s philosophy is if you’re not first you’re last but this is kind of ridiculous Your perspective depends on where you're at in the game, but it's really not ridiculous. Once you have 20 five stars, and you end up only using maybe 5 of them regularly, you won't want to invest your LT & CP into more five stars that you likely won't use. There are many four star champs on my roster that I'd use long before some of my five star champs.
fight4thedream said: a.) to address the iHulk/Okoye meta (which they did successfully without nerfing either character, kudos to them on that)
entrailbucket said: fight4thedream said: a.) to address the iHulk/Okoye meta (which they did successfully without nerfing either character, kudos to them on that) I give them no credit for this. What's the difference between releasing a totally effective offensive/defensive counter vs just doing a nerf? Hulk went from a 100% share in PvP to a 0% share overnight and he is now completely unusable.At least when they do a nerf we get (bad) compensation. Now Hulk is a dead roster slot. He's been nerfed without actually being nerfed.
Sekilicious said: entrailbucket said: fight4thedream said: a.) to address the iHulk/Okoye meta (which they did successfully without nerfing either character, kudos to them on that) I give them no credit for this. What's the difference between releasing a totally effective offensive/defensive counter vs just doing a nerf? Hulk went from a 100% share in PvP to a 0% share overnight and he is now completely unusable.At least when they do a nerf we get (bad) compensation. Now Hulk is a dead roster slot. He's been nerfed without actually being nerfed. iHulk is only nerfed if you only play PvP. In PvE Okoye, iHulk and Adam Warlock (disregarding weekly boosts, though perhaps I shouldn't) at 550 remain the fastest team available. Most players ignore PvP or play to they get the majority of rewards (let's say 16 wins). So yes, if you want a infinity stone and do not have the weekly boost or one of the 5witch teams you are hurting on PvP and the difference between iHulk being nerfed and his counters being playable is hard to see.
ThaRoadWarrior said: I think in the case of 5* characters, they really need to operate from the assumption that every 5* character is going to be somebody's transition champ character (...)