Daniel2121 said: Btw guys, the true BRB combo is BRB + Polaris + boardclearer (1* Jugg, 4* Logan, etc) or is there another one?
Mr_F said: @ThaRoadWarrior I will use that methapore even further. I think that too many people categorises guns as swords in this game. Still ur point is valid. P. S. To a gun fight a bulletproof vest is a better option. Or SWAT like shield.
HoundofShadow said: In RPG, there are different classes, races, alignments and class archetypes. You have your standard classes like fighter, mage and cleric. Then, you have bard, paladin, necromancer etc. as your archetypes. Each archetype has different skills and advantages. When you have more than 20 archetypes with overlapping skills, "mediocre" characters can't be avoided. They will always exist, regardless of whether it's MPQ or any other RPG games. Go google "worst rpg class" and you see that there are threads, subjects or topics about this. As a matter of fact, find me a rpg where every character is good.With over 20 different types of abilities in this game, how do you even make sure all 5* abilities are good?Do we make sure that... 1) all power damage deal 2000 damage per ap? 2) all cd based abilities take 1 turn to countdown?3) all cds and repeaters are fortified by default?4) all repeaters are 1-turn?5) all special tiles have a minimum strength of 400?6) all passive abilities kick off at the start of the game instead of at the start of the turn?And more...How do we set a benchmark to make sure that all abilities are good? How do we set a benchmark when it comes to tradeoff for each unique ability?
Tiger_Wong said: I’m glad someone brought up fighters. Here’s a few things that I know from decades of playing fighting games:You MUST lab/do the work. You can’t just look at something on paper or look at the frames and say “this character is better/strong/worse because of the frames vs this character” there are SO MANY times a new character was released and immediately the thoughts were “oh! Look how broken this character is!” Or “this dude is DOA”. But all the experienced people who have actually played fighters all say the same thing…..”Well….. let’s see how the character is in my hands first.”yet, here we are, immediately saying “this character sucks!” Or “I’ll never use this character” and trying to compare a new character THAT WE HAVENT EVEN TOUCHED YET to a meta character. In a game where precious little of it is 1on1, so why even make a 1on1 comparison in the first place?and even worse is that the same people who are wrong about those characters just keep doing it again and again. “Medusa isn’t gonna do enough damage to be relevant. Pass.””How’s Kitty gonna damage anybody? Back to the scrap heap””IHulk is gonna kill your own character! Why would I ever choose this guy? What a joke””Colossus is destined for mediocrity. The match damage meta will never happen!”how many times do you guys have to be wrong to finally say “you know what? The kit looks interesting. But let’s see how it is when I properly lab with them”….. ?
Tiger_Wong said: It’s still a mistake to make a 1on1 comparison in a TEAM GAME. In UMvC3 two of the worst characters by themselves on paper by themselves were Haggar and Hulk. Neither of the could fly or triangle jump or even double jump, their jumps were slow, they pretty much no keep away abilities, and you knew their only way to do damage was to get close and try to grab you or use their super armor. But I’ll be damned if putting those 2 weird characters together with someone who has a projectile assist like Sentinels Drones (or doom’s missiles) didn’t turn them into a friggin crazy, top tier team that you couldn’t keep away and was INCREDIBLY dangerous. This is a TEAM GAME. I don’t get the 1on1 comps. Kitty sucks as a 1on1 character. I’d rather have Sinister than her on a 1on1 any day of the week. There are some characters that are good/great by themselves. That doesn’t mean much in this game. Ronan probably has a better kit to kill one character faster than Apoc. But that doesn’t mean he’s better because Apoc helps virtually every character in the game.
JRYUART said: not every 5* is going to be designed for vets. many are game changers for transitioners even with a few covers. imagine how a 3 to 4* transitoner feels when they pull a BSS that helps against strikes? this is a huge QoL improvement for them. for vets, myself included, a new 5* release is rarely a game changer in the same way that it is for someone who doesn't already have multiple options at the ready. this may be a generalization but those who actively post and take part of discussions on this forum seem more invested in MPQ than your average player. seems like a lot of vets also. one thing to remember is that the 5* releases aren't always designed just for us. @fight4thedream laid it out nicely with his breakdown of the releases from this year with objective and fair insight. if ultron doesn't fit one's playstyle, then just don't pull. it's not like we are left with no other options in our existing rosters.
entrailbucket said: JRYUART said: not every 5* is going to be designed for vets. many are game changers for transitioners even with a few covers. imagine how a 3 to 4* transitoner feels when they pull a BSS that helps against strikes? this is a huge QoL improvement for them. for vets, myself included, a new 5* release is rarely a game changer in the same way that it is for someone who doesn't already have multiple options at the ready. this may be a generalization but those who actively post and take part of discussions on this forum seem more invested in MPQ than your average player. seems like a lot of vets also. one thing to remember is that the 5* releases aren't always designed just for us. @fight4thedream laid it out nicely with his breakdown of the releases from this year with objective and fair insight. if ultron doesn't fit one's playstyle, then just don't pull. it's not like we are left with no other options in our existing rosters. Sure, vets can continue to coast, using 3 year old characters to win everything, and save resources for the next overpowered mistake, which they will immediately 550 and continue to win everything.It's a good thing the devs are so nice, purposely spacing out the good characters to give these vets time to hoard before the next game changer. Obviously, their intention is to let these players keep their spot at the top forever, even though they spend nothing.It sure would be a shame if they released a "game changer" right after another one exited tokens.