Akoni said: Quasar (Avril Kincaid) 5 Star (Epic)Affiliation: S.H.I.E.L.D., Guardians of the GalaxyHealth: Moderate on the lower endMatch Damage: Low Cosmic Awareness 6 APQuasar's consciousness expands to see events far away. Create a 4-turn Blue Countdown tile that prevents friendly AP from being changed or destroyed by an enemy power. When this tile expires, gain 1 random AP.(PASSIVE) If Quasar is stunned or airborne at the start of the turn, increase the strength of up to 3 friendly Strike, Attack, or Protect tiles by 110.(At level 255) Level 2: (PASSIVE) ...increase by 143Level 3: (PASSIVE) ...increase by 185Level 4: ...gain 2 random AP. (PASSIVE) ...increase by 240Level 5: ...gain 3 random AP. (PASSIVE) ...increase by 310 Quantum Constructs 7 APQuasar creates solidified energy constructs to aid her team in their efforts. Choose Strike or Protect. Create 2 fortified strength 45 tiles of the chosen type, plus 1 more for each ally still in the fight.(At level 255) Level 2: strength 57Level 3: strength 75Level 4: strength 93Level 5: strength 120 Total Decimation 8 APQuasar generates a blast that obliterates enemy shields. Destroy a selected tile, dealing damage and destroying 1 enemy AP in its type. (Does not generate AP.) If the destroyed tile was a Protect tile, deal 1794 additional damage.(At level 255) Level 2: ...deal 1872 additional damage.Level 3: ...deal 2171 additional damage.Level 4: ...deal 2503 additional damage.Level 5: ...deal 3497 additional damage.
Kelvinkhr said: Quantum Bands 0 AP(PASSIVE) Avril absorbs incoming energy and converts it to her own use. When the enemy team makes a Yellow match, create a 3-turn Shield tile if there isn’t one already. Shield tile reduces incoming damage from enemy matches for each AP in that colour and stores a charge for each Red, Blue or Green match made. While this tile is on the board, Yellow matches do not generate AP and generate 1 AP in every other colour. This shield tile cannot be matched or destroyed.Friendly Red, Blue, Green and Yellow matches deal an additional 20% damage for each charge (to the max of 100%).(At level 70)
Kelvinkhr said: New Quasar 9 APHaving taken possession of the Quantum Bands from the previous Quasar, Avril sought to use the powers of the bands for good. Create a 1-turn Repeater tile that converts a random yellow basic tile into a Charged tile of a random colour. Then, if there are more than five Charged tiles on the board, destroy them to grant all allies a burst of 270 health each and generate AP.(PASSIVE) If there are more than six Team-Up tiles on the board at the start of the turn, convert them to Yellow tiles. If there are less than six Team-Up tiles on the board at the start of the turn, grant all allies a burst of 90 health for each tile.(At level 70)
Kelvinkhr said: Quantum Leap 9 APQuasar fires a stream of energy at the target, with the power of the Quantum Bands. Deals 2700 damage with an additional 90 damage for each Charged tile on the board and converts a random tile into a 3-turn Quantum tile that reduces enemy power levels in that colour by 1. This shield tile cannot be matched or destroyed.(PASSIVE) This power costs one less AP for each Charge stored in a Shield tile.(At level 70)