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5 Star (Epic)
Match Damage: Moderate
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As long as the Kool-Aid Man is around, no thirst shall go unquenched. Selected teammate or enemy gains 912 health. If an enemy is selected, gain 2 Yellow AP.
(At level 255)
- Level 2: 1071 health
- Level 3: 1230 health
- Level 4: 1388 health
- Level 5: 1983 health
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Kool-Aid Man creates a color filled waterfall to turn the tides in his flavor. Convert 1 Basic or enemy special tile in each color into 3-turn Countdown tiles. If one of these Countdown tiles is matched or destroyed, it generates 1 AP in its color and increases the ally team's health by 166.
(At level 255)
- Level 2: 1 tile in each color... increase team's health by 194.
- Level 3: 1 tile in each color... increase team's health by 223.
- Level 4: 2 tiles in each color... increase team's health by 252.
- Level 5: 3 tiles in each color... increase team's health by 360.
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Kool-Aid Man comes crashing in to deliver everyone from the clutches of thirst. Destroy a random 2x2 block of tiles (destroyed tiles do not generate AP).
(PASSIVE) At the start of battle Kool-Aid Man bursts through the board destroying tiles in his shape, generating AP for each Yellow tile destroyed (destroyed tiles do not deal damage).
(At level 255)
- Level 2: 2x2 block
- Level 3: 2x2 block
- Level 4: 2x3 block
- Level 5: 3x3 block
Developer's Notes:
- Kool-Aid Man cannot target himself for Thirst Quencher, but does gain health from Flavor-Fall Countdown tiles.
- Flavor-Fall Countdown tiles freeze if Kool-Aid Man is stunned, but still generate AP and increase health if matched or destroyed.
- Expired Flavor-Fall Countdown tiles do nothing.
- Wall Smash's passive destroys 16 tiles in Kool-Aid Man's shape. These tiles according to their column and row are: C3R4, C3R5, C4R3, C4R4, C4R5, C4R6, C4R7, C4R8, C5R3, C5R4, C5R5, C5R6, C5R7, C5R8, C6R4, C6R5.
- Wall Smash's passive power resolves before any power that would create special tiles.
- Wall Smash's passive only generates Yellow AP. It does not generate AP for any other tile destroyed.