Character Creation Challenge: Kool-Aid Man

Akoni
Akoni Posts: 790 Critical Contributor
edited April 2021 in Speculation and Concepts
*Edit- I changed this one up a pinch to stay more focused on a single character rather than a genre of characters. There are just way too many of them. If you've begun working on a different character, hold onto it for a future post.

It's April Fool's day, so for this CCC let's turn our attention to a character you might have thought was a joke. Many characters have appeared in collaborations between Marvel and other fandoms/brands. Did you know that Dazzler was one such character? There have been others born from collaborations with DC, Transformers, and more. Today's focus is Kool-Aid Man.

Everyone is encouraged to participate. Just follow 3 rules:

1. Stick to the topic in the title. You may choose any depiction of that character whether it is a younger, older, alternate version, etc. 

2. Provide the character's rarity, name of each power, color, cost, and description. If you're feeling a bit more expressive, also provide the power differentiation at each level. Include as much or little detail as you desire, but providing more detail paints a better picture. I like to include all of the bells and whistles, but as long as the information is there and understandable, it is fine. As an example, I will begin the challenge with my own design.

3. You may utilize someone else's ideas, but give them credit. There are few unique ideas in the world so the chances that at least 2 people will think of having X character do a "thing" is high. Post your ideas freely. However, if you were inspired by something in another post, include it, but give credit to the inspiration for your idea.

Discussion is encouraged, but if you would like to comment, be constructive. 

LET'S BEGIN! 

Want to go back and view or submit to a previous CCC? Check out our past challenges on StarVlad Dracula, and Oya.

Comments

  • Akoni
    Akoni Posts: 790 Critical Contributor


    Kool-Aid Man (Oh Yeah!)
      
    5 Star (Epic)

    Health: High
    Match Damage: Moderate

     Thirst Quencher 7  AP
    As long as the Kool-Aid Man is around, no thirst shall go unquenched. Selected teammate or enemy gains 912 health. If an enemy is selected, gain 2 Yellow AP.
    (At level 255) 
    • Level 2: 1071 health
    • Level 3: 1230 health
    • Level 4: 1388 health
    • Level 5: 1983 health

     Flavor-Fall 9  AP
    Kool-Aid Man creates a color filled waterfall to turn the tides in his flavor. Convert 1 Basic or enemy special tile in each color into 3-turn Countdown tiles. If one of these Countdown tiles is matched or destroyed, it generates 1 AP in its color and increases the ally team's health by 166.
    (At level 255) 
    • Level 2: 1 tile in each color... increase team's health by 194.
    • Level 3: 1 tile in each color... increase team's health by 223.
    • Level 4: 2 tiles in each color... increase team's health by 252.
    • Level 5: 3 tiles in each color... increase team's health by 360.

     Wall Smash 10   AP
    Kool-Aid Man comes crashing in to deliver everyone from the clutches of thirst. Destroy a random 2x2 block of tiles (destroyed tiles do not generate AP).

    (PASSIVE) At the start of battle Kool-Aid Man bursts through the board destroying tiles in his shape, generating AP for each Yellow tile destroyed (destroyed tiles do not deal damage).
    (At level 255) 
    • Level 2: 2x2 block
    • Level 3: 2x2 block
    • Level 4: 2x3 block
    • Level 5: 3x3 block


    Developer's Notes:
    • Kool-Aid Man cannot target himself for Thirst Quencher, but does gain health from Flavor-Fall Countdown tiles.
    • Flavor-Fall Countdown tiles freeze if Kool-Aid Man is stunned, but still generate AP and increase health if matched or destroyed. 
    • Expired Flavor-Fall Countdown tiles do nothing.
    • Wall Smash's passive destroys 16 tiles in Kool-Aid Man's shape. These tiles according to their column and row are: C3R4, C3R5, C4R3, C4R4, C4R5, C4R6, C4R7, C4R8, C5R3, C5R4, C5R5, C5R6, C5R7, C5R8, C6R4, C6R5.
    • Wall Smash's passive power resolves before any power that would create special tiles.  
    • Wall Smash's passive only generates Yellow AP. It does not generate AP for any other tile destroyed.
  • Kelvinkhr
    Kelvinkhr Posts: 145 Tile Toppler
    Akoni said:


    Kool-Aid Man (Oh Yeah!)
      
    5 Star (Epic)

    Health: High
    Match Damage: Moderate

     Thirst Quencher 7  AP
    As long as the Kool-Aid Man is around, no thirst shall go unquenched. Selected teammate or enemy gains 912 health. If an enemy is selected, gain 2 Yellow AP.
    (At level 255) 
    • Level 2: 1071 health
    • Level 3: 1230 health
    • Level 4: 1388 health
    • Level 5: 1983 health

     Flavor-Fall 9  AP
    Kool-Aid Man creates a color filled waterfall to turn the tides in his flavor. Convert 1 Basic or enemy special tile in each color into 3-turn Countdown tiles. If one of these Countdown tiles is matched or destroyed, it generates 1 AP in its color and increases the ally team's health by 166.
    (At level 255) 
    • Level 2: 1 tile in each color... increase team's health by 194.
    • Level 3: 1 tile in each color... increase team's health by 223.
    • Level 4: 2 tiles in each color... increase team's health by 252.
    • Level 5: 3 tiles in each color... increase team's health by 360.

     Wall Smash 10   AP
    Kool-Aid Man comes crashing in to deliver everyone from the clutches of thirst. Destroy a random 2x2 block of tiles (destroyed tiles do not generate AP).

    (PASSIVE) At the start of battle Kool-Aid Man bursts through the board destroying tiles in his shape, generating AP for each Yellow tile destroyed (destroyed tiles do not deal damage).
    (At level 255) 
    • Level 2: 2x2 block
    • Level 3: 2x2 block
    • Level 4: 2x3 block
    • Level 5: 3x3 block


    Developer's Notes:
    • Kool-Aid Man cannot target himself for Thirst Quencher, but does gain health from Flavor-Fall Countdown tiles.
    • Flavor-Fall Countdown tiles freeze if Kool-Aid Man is stunned, but still generate AP and increase health if matched or destroyed. 
    • Expired Flavor-Fall Countdown tiles do nothing.
    • Wall Smash's passive destroys 16 tiles in Kool-Aid Man's shape. These tiles according to their column and row are: C3R4, C3R5, C4R3, C4R4, C4R5, C4R6, C4R7, C4R8, C5R3, C5R4, C5R5, C5R6, C5R7, C5R8, C6R4, C6R5.
    • Wall Smash's passive power resolves before any power that would create special tiles.  
    • Wall Smash's passive only generates Yellow AP. It does not generate AP for any other tile destroyed.

    I must say, this is a very interesting idea. He can heal and generate AP, which makes him great support. He can destroy tiles, which pairs him well with people like Polaris. Intertingly, he can also increase team health....all in all, he makes a really great support character that you will wanna have to buff up teammates. Very well done!
  • Kelvinkhr
    Kelvinkhr Posts: 145 Tile Toppler


    Kool-Aid Man (Drink Mascot)

      

    4-Star Rarity (Legendary)

     Kool Aid - 7  AP


    A little drink during a fight can never hurt. In fact, it might be just the thing to get the juices flowing. Select a colour and generate one Red AP for every four tiles in that colour on the board. The Kool-Aid Man grants the team a burst of 500 health for each AP gained this way. 


    (PASSIVE) At the start of each round, the Kool-Aid Man makes a match for every four Red AP the team has. 


    Level 2 - Generates two Red AP for every four tiles in a selected color on the board. 

    Level 3 - Generates two Red AP for every three tiles in a selected color on the board. The Kool-Aid Man grants the team a burst of 750 health for each AP gained this way. 

    Level 4 - Generates three Red AP for every three tiles. 

    Level 5 - Generates three Red AP for every two tiles. (PASSIVE) At the start of each round, the Kool-Aid Man makes a match for every three Red AP the team has.


     Urceus Frigidauxilium - 0  AP


    (PASSIVE) Hey, Kool-Aid! The Kool-Aid Man bursts through with gusto, bringing with him great energy. Makes an additional match when a friendly Red match is made and creates a strength 90 Strike tile. When an enemy Red match is made, the Kool-Aid Man destroys a random basic tile, dealing damage, and creating a strength 90 Attack tile.


    Level 2 - Creates a strength 110 tile when a Red match is made.

    Level 3 - Creates two strength 110 tiles when a Red match is made.

    Level 4 - Creates two strength 130 tiles when a Red match is made.

    Level 5 - Creates two strength 150 tiles when a Red match is made.


     Oh Yeah! - 7  AP


    The Kool-Aid Man offers his team refreshments. Creates a 3-round Countdown tile that grants all allies a burst of 500 health each round and 1500 health when it goes off. While this tile is on the board, all allied powers are increased by 1 level (to the max of 5) and a Red AP is generated each round.


    Level 2 - Creates a 3-round Countdown tile that grants all allies a burst of 750 health each round and 2000 health when it goes off.

    Level 3 - Creates a 4-round Countdown tile that increases all allied powers by 2 levels and generates two Red AP each round.

    Level 4 - Creates a 4-round Countdown tile that grants all allies a burst of 1000 health each round and 2500 health when it goes off.

    Level 5 - Creates a 5-round Countdown tile that grants all allies a burst of 750 health each round and 2000 health when it goes off. While this tile is on the board, all allied powers are increased by 3 levels (to the max of 5) and three Red AP is generated each round.


  • Akoni
    Akoni Posts: 790 Critical Contributor
    @Kelvinkhr OK, this is a 4* character with 5* power. You took my concept and flipped it. The AP gain is very focused on Red while still gaining health. I think your concept generates much more AP while mine generates more health. Urseus Frigidauxilium is one power I will not attempt to pronounce, but I like it. Having a friendly red match result in an extra match is nice. Even nicer is having an enemy red match result in an attack tile. All three powers are nice, but I think it's obvious that purple is my favorite.