**** Dazzler (Classic) ****


Dazzler (Classic)
4-Star Rarity (Legendary)
Heroes, X-Men


Please put your hands together for the one, the only... DAZZLER!"
(Abilities, Match Damage, and Health listed at level 270)
13,995 Health







(Abilities listed at level 270, Power Level 5)
Survivor -

Disco never dies! When things look rough, Dazzler draws on her team's strength to summon a song from within and take down the opponent. If Dazzler would take 2255 or more damage, for every 2 friendly Strike, Protect, or Attack tiles (up to 8), remove 1 enemy Strike, Protect, Attack, or Countdown tiles and stun the target 1 turn.
- Level 2: ...would take 1777 or more damage...
- Level 3: ...would take 1263 or more damage...
- Level 4: ...would take 1082 or more damage...remove 2 enemy Strike...
- Level 5: ...would take 781 or more damage...
Dazzler dances across the battlefield on disco skates, landing amped-up blows and high notes with ease. Dazzler creates 3 Strike tiles with a strength of 72. For every 3 additional Red AP she has when this power is fired, create 1 Strike tiles with a strength of 72.
- Level 2: ...3 Strike tiles with a strength of 90.
- Level 3: Dazzler creates 4 Strike tiles...when this power is fired, create 1 Strike tile with a strength of 79.
- Level 4: ...when this power is fired, create 2 Strike tiles with a strength of 97.
- Level 5: Dazzler creates 5 Strike tiles with a strength of 126...when this power is fired, create 3 Strike tiles...

Dazzler turns up the volume and fills the room with light, blinding her enemies with the power of disco. Dazzler deals 433 damage to the enemy team, plus 45 damage for every friendly special tile (max 10).
- Level 2: ...deals 487 damage to the enemy team, plus 93 damage...
- Level 3: ...deals 622 damage to the enemy team, plus 120 damage...
- Level 4: ...deals 911 damage to the enemy team, plus 171 damage...
- Level 5: ...deals 1101 damage to the enemy team, plus 368 damage...
**** Dazzler (Classic) **** 20 votes
0
Comments
Her Passive stacks per 2 friendly tiles when she is hit at the damage threshold. So 6 tiles on the board would be 3 turn stun, 6 tiles removed at max level
Her Passive procs *after* attending damage. So a cascade that started with enough damage to proc her ability will finish, *then* Dazzler will stun.
Her Passive's enemy special tile removal and stun are independent of one another. If there are no tiles to remove, it will still stun, and it will still remove tiles even if the opponent is immune to stun.
Her passive will not proc on friendly damage.
IM40 & Nico could be fun. No active black & they overlap on yellow, but Dazzler should tank her colors & have red to spit out strikes or green to AoE. Nico will help with special tiles, too, and potentially remove CDs & another stun. Otherwise I can't remember the last time I saved up 30 red to make the most of her power.
XD
Although that would probably make Jubilee obsolete (if she isnt already)...
Try to collect yellow & purple AP first so you can flood the board with friendly special tiles. Once you fired Nico's purple and Panther's yellow, you need to gather green AP for Dazzler's AoE. When you can use it, Nico will have increased the strenght of your special tiles in the meantime, so you're probably able to knock out the opponent's team.
It's fun to play, since it combines stuns, special tile creation, powerful passives, a nuke (Panther's red) and a cheap AoE.
PS: The animation of Dazzler's red is really nice to watch. Well done!
I had awesome fun in the loaner node when you had to play Dazzler and Mohawk Storm together. Throw down a Hailstorm, then follow it up with Sounds of Light and Fury for massive team damage. That node is usually a bit of a drag, it was fun to play characters with awesome synergy for once!
(though it helps that my Dazzler has 5 green covers already...)