Anon said: Everyday in DDQ I run Beast and Polaris because it's so much fun.It makes me sad Balance of Power doesn't run more often. BRB/Beast/Polaris is going to be hilarious.
Srheer0 said:I guess the profX and Ic5man bug is still in effect. So abuse this until D3 figure out how to fix it.
hothie said: Hi. I just picked up this game in November, so I know I'm a relative newb to the majority of you, but my love of 2* Bullseye has led me to making a squad with him that has decent success against numerous 5* squads in pvp. I searched a little bit to see if this squad has been talked about, but didn't find anything. So if this is old news, I apologize for my newbness. I call this team the "Perpetual Motion Train." It consists of:2* Bullseye3* Black Widow3* MagnetoIt's by no means auto-win. Killmonger (black) and Jean Gray are direct counters, and Carnak usually kills Black Widow before I can get the train started. Against Polaris, it depends on if she has teammates that put specials on the board immediately or if they have to fire powers to do so. If it's immediate, like Grocket or BRB, I normally lose, but if there is a delay in putting special tiles on the board, I can beat her much of the time. I just beat an Old Man Logan/BRB/5* Spidey squad, all with numerous powers and level 300+. (If you're on here, hi, sorry, that was me, but if you said to yourself "How the **** did that squad beat me?", then keep reading and I'll explain the thought process behind it.)How does it work? Essentially, I have to live long enough to get BW to have 11 purple. She then starts the train, throwing down normally at least 2 match-5's, triggering Bullseye's green. He then uses his green to make matches depending on whatever color I need, often Red or blue for Magneto, but I'll do purple if I can, triggering BW again. Then I just keep generating and using AP on my turn, making my 1 turn last often for the rest of the game, between all of the characters and their abilities, with Rainbow coverage. That's where the perpetual motion comes into play.Black Widow (5/3/5)- Green-massive damage, but will ONLY use it if I have 30 green AP or it's a finishing move. Red-deletes 2 2X3 squares. Use this seldom, but I do use it occasionally. Purple-makes 6 green tiles-usually making at least 2 match-5's, essential to the train.Bullseye (3/5/5)-Purple-passive shields. Essential for early game survival, as I'm spamming purple early. Black-drops 2 crits, essential to the train by making specific color matches that I need at the time. At least once every 2 games I pull off the 4-crit 12K damage to kill a character. It's huge. Green-deletes 5 tiles. Essential to keeping the train moving.Magneto (3/5/5)-Yellow-fires 8 shields. I only use this when the train comes to a stop. Red-clears all Team-up tiles. Essential because BW purple can't turn them green, so Magneto clears them all out, dealing damage, and making the only tiles on the board colors that can be used. Blue-Swaps many pairs of tiles. (i forget how many, sorry). Deals a lot of damage, and I will use this when the train comes to a stop, which often will get it started again.So, give it a try if you want. Being relatively new, I don't have many good playable 5*s yet, so I have to make due with what I have. But this squad gets away from the i match 3, you match 3, I match 3, etc, and just keeps firing powers that generate AP so that I can keep firing powers on my turn. So I don't care how much health you have. Eventually I'll wear you down (killing entire teams in 1 turn) through many crits and numerous matches, with the characters feeding each other AP to keep the turn going. It can win with just 2 characters, as I have done so quite a few times, but is better with all 3.Thanks for reading.
Daredevil217 said: hothie said: Hi. I just picked up this game in November, so I know I'm a relative newb to the majority of you, but my love of 2* Bullseye has led me to making a squad with him that has decent success against numerous 5* squads in pvp. I searched a little bit to see if this squad has been talked about, but didn't find anything. So if this is old news, I apologize for my newbness. I call this team the "Perpetual Motion Train." It consists of:2* Bullseye3* Black Widow3* MagnetoIt's by no means auto-win. Killmonger (black) and Jean Gray are direct counters, and Carnak usually kills Black Widow before I can get the train started. Against Polaris, it depends on if she has teammates that put specials on the board immediately or if they have to fire powers to do so. If it's immediate, like Grocket or BRB, I normally lose, but if there is a delay in putting special tiles on the board, I can beat her much of the time. I just beat an Old Man Logan/BRB/5* Spidey squad, all with numerous powers and level 300+. (If you're on here, hi, sorry, that was me, but if you said to yourself "How the **** did that squad beat me?", then keep reading and I'll explain the thought process behind it.)How does it work? Essentially, I have to live long enough to get BW to have 11 purple. She then starts the train, throwing down normally at least 2 match-5's, triggering Bullseye's green. He then uses his green to make matches depending on whatever color I need, often Red or blue for Magneto, but I'll do purple if I can, triggering BW again. Then I just keep generating and using AP on my turn, making my 1 turn last often for the rest of the game, between all of the characters and their abilities, with Rainbow coverage. That's where the perpetual motion comes into play.Black Widow (5/3/5)- Green-massive damage, but will ONLY use it if I have 30 green AP or it's a finishing move. Red-deletes 2 2X3 squares. Use this seldom, but I do use it occasionally. Purple-makes 6 green tiles-usually making at least 2 match-5's, essential to the train.Bullseye (3/5/5)-Purple-passive shields. Essential for early game survival, as I'm spamming purple early. Black-drops 2 crits, essential to the train by making specific color matches that I need at the time. At least once every 2 games I pull off the 4-crit 12K damage to kill a character. It's huge. Green-deletes 5 tiles. Essential to keeping the train moving.Magneto (3/5/5)-Yellow-fires 8 shields. I only use this when the train comes to a stop. Red-clears all Team-up tiles. Essential because BW purple can't turn them green, so Magneto clears them all out, dealing damage, and making the only tiles on the board colors that can be used. Blue-Swaps many pairs of tiles. (i forget how many, sorry). Deals a lot of damage, and I will use this when the train comes to a stop, which often will get it started again.So, give it a try if you want. Being relatively new, I don't have many good playable 5*s yet, so I have to make due with what I have. But this squad gets away from the i match 3, you match 3, I match 3, etc, and just keeps firing powers that generate AP so that I can keep firing powers on my turn. So I don't care how much health you have. Eventually I'll wear you down (killing entire teams in 1 turn) through many crits and numerous matches, with the characters feeding each other AP to keep the turn going. It can win with just 2 characters, as I have done so quite a few times, but is better with all 3.Thanks for reading. Welcome! What you are describing is a “winfinite” team. There are several now, but pre-5*s the biggest one was “Charlie’s Angels” involving 4* Professor X (5/5/0), 3* Widow (5/3/5), and 3* Scarlet Witch (5 blue). The idea is to use Widows purple to make match 5s which trigger chucks passive that gives AP back in the strongest color on a match 5 allowing you to spam the power again. Scarlet Witch is the battery to get you the purple needed to start the engine. So if you like Winfinite and aren’t near 5* play, those could be some options to target. You just have to make sure Wanda is your highest so purple is your team’s strongest color. Impressive you came up with a winfinite team utilizing 2* Bullseye haha. Glad you’re enjoying the game!
dianetics said: Heimdall 4/4/5Vulture 5/5/3Throg 3/5/5Fortify yellows to get Bifrost bridge to 3AP cost. Use bifrost to send throg and vulture airborne every turn. Throg on return will give 3 yellow AP (allowing you to use biufrost bridge every turn) and Throg will destroy charged tiles in yellow and green. Vulture will give you green, blue, black, and red AP from circling prey and more black from bifrost bridge. He will also potentially proc Hybrid Tech Soldier if you aren't spending your blue ap.Start fortitfying greens after Heimdalls yellow is at 3ap and fire Throg and Vultures greens every turn to fill out the board with charged tiles and cause general havoc.While enemies are airborne Heimdall gets reduced damage and his large health pool and true heals do wonders.