New Feature: Milestone and Special Quests
Comments
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            I'm surprised Lightning Rounds would count it, since they aren't tagged with the season identifier.1
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I just tried it. Didn't count towards the cheevo for me. Still at 1 of 2 after joining the Evergreen. I was shielded out of Iceboy PVP when the milestone became active, so I guess I'm waiting until the Warlock one.ThaRoadWarrior said:I'm surprised Lightning Rounds would count it, since they aren't tagged with the season identifier.0 - 
            
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            Looks like they patched the "total," so the existing one is still completable.2
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I'm having the same problem. Lightning rounds, evergreen, shield. Nothing working to get those 2 wins...OJSP said:
If the patch is happening soon, we might not have time to get it.pheregas said:I guess I'm waiting until the Warlock one.
I'd be a bit annoyed if the patch goes through before I could get that quest completed, while some people could get it done because they joined events after the quest had started.
Add: it seems the only one that got patched was the very last quest. I thought all of them would be reset.0 - 
            So I'm guessing the 500 story mission quest will start with Simulator. Was hoping to get some done in HoD, but no.0
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It works for the puzzle missions though so you could play the collect black AP over and over, get victories, make matches, use boosts and kill like a whole flock of birds with one stone.Dogface said:So I'm guessing the 500 story mission quest will start with Simulator. Was hoping to get some done in HoD, but no.0 - 
            The 500 story mission completions needs to be lowered. Not fun having to grind during the holidays when we have other things to do.0
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On the assumption that there are about 10 nodes to clear a day in any PVE, and you clear each 3 times, that comes out to 500 in a little over 16 days and the timer on the event is 18 days. Shouldn’t be beyond the normal level of grinding. A few extra runs of really easy nodes here and there to make up absences or nodes that end up too difficult, should not be too much of an issue, a bit excessive for only 100 shards though.SaltnPeppa said:The 500 story mission completions needs to be lowered. Not fun having to grind during the holidays when we have other things to do.0 - 
            Hi Everyone - Just wanted to share another update which we put up on the FAQ now. Some events aren't accumulating due to when they started and when the patch went live - https://d3go.helpshift.com/a/marvel-puzzle-quest/?s=current-known-issues&f=known-issue-holiday-quests-bug-12-14-20&l=en3
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I think I calculated that in CL9 and below, at 4 clears at open, followed by 3 clears at end, that's 7 fights per node at 10 nodes = 70 nodes. Sim has three subs, so that's 270, not including the yellow node on the main page. So 7 clearing all nodes will have that particular milestone completed in the event that follows Sim.grumbLEGO said:
On the assumption that there are about 10 nodes to clear a day in any PVE, and you clear each 3 times, that comes out to 500 in a little over 16 days and the timer on the event is 18 days. Shouldn’t be beyond the normal level of grinding. A few extra runs of really easy nodes here and there to make up absences or nodes that end up too difficult, should not be too much of an issue, a bit excessive for only 100 shards though.SaltnPeppa said:The 500 story mission completions needs to be lowered. Not fun having to grind during the holidays when we have other things to do.
While 100 shards is a bit stingy as a reward, I'm just looking at it as icing on the cake. I mean, most (competitive) players were going to play those nodes anyway.1 - 
            
Yeah, that sounds about right, I was going with the “minimum effort” approach which should still result in a positive ending, but I don’t see much reason that getting that reward should be difficult outside of most people’s play effort.pheregas said:
I think I calculated that in CL9 and below, at 4 clears at open, followed by 3 clears at end, that's 7 fights per node at 10 nodes = 70 nodes. Sim has three subs, so that's 270, not including the yellow node on the main page. So 7 clearing all nodes will have that particular milestone completed in the event that follows Sim.grumbLEGO said:
On the assumption that there are about 10 nodes to clear a day in any PVE, and you clear each 3 times, that comes out to 500 in a little over 16 days and the timer on the event is 18 days. Shouldn’t be beyond the normal level of grinding. A few extra runs of really easy nodes here and there to make up absences or nodes that end up too difficult, should not be too much of an issue, a bit excessive for only 100 shards though.SaltnPeppa said:The 500 story mission completions needs to be lowered. Not fun having to grind during the holidays when we have other things to do.
While 100 shards is a bit stingy as a reward, I'm just looking at it as icing on the cake. I mean, most (competitive) players were going to play those nodes anyway.0 - 
            
How have people liked this? I somehow don't know that 70 x 3 isn't 270, but is 210. So we are going to need a week of solid 7x clears by 10 nodes a day to get the required 500 wins. However, with 17 days remaining, that shouldn't be difficult, even if a boss event is thrown our way.pheregas said:
I think I calculated that in CL9 and below, at 4 clears at open, followed by 3 clears at end, that's 7 fights per node at 10 nodes = 70 nodes. Sim has three subs, so that's 270, not including the yellow node on the main page. So 7 clearing all nodes will have that particular milestone completed in the event that follows Sim.grumbLEGO said:
On the assumption that there are about 10 nodes to clear a day in any PVE, and you clear each 3 times, that comes out to 500 in a little over 16 days and the timer on the event is 18 days. Shouldn’t be beyond the normal level of grinding. A few extra runs of really easy nodes here and there to make up absences or nodes that end up too difficult, should not be too much of an issue, a bit excessive for only 100 shards though.SaltnPeppa said:The 500 story mission completions needs to be lowered. Not fun having to grind during the holidays when we have other things to do.
While 100 shards is a bit stingy as a reward, I'm just looking at it as icing on the cake. I mean, most (competitive) players were going to play those nodes anyway.0 - 
            Cl10 is only 5 clears per node. But still should be pretty doable, even with a boss event or some horrific 650 nodes that we can't clear.0
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I take it we're just going to glaze over switching the total reward from 400 shards (a cover) to 200?LakeStone said:Hi Everyone - Just wanted to share another update which we put up on the FAQ now. Some events aren't accumulating due to when they started and when the patch went live - https://d3go.helpshift.com/a/marvel-puzzle-quest/?s=current-known-issues&f=known-issue-holiday-quests-bug-12-14-20&l=en
Disclaimer: can't speak for Android/iOS versions, but the reward was listed as 40 shards, in game, on Steam, for the first 2.5 days it was up.0 - 
            pheregas said:
How have people liked this? I somehow don't know that 70 x 3 isn't 270, but is 210. So we are going to need a week of solid 7x clears by 10 nodes a day to get the required 500 wins. However, with 17 days remaining, that shouldn't be difficult, even if a boss event is thrown our way.pheregas said:
I think I calculated that in CL9 and below, at 4 clears at open, followed by 3 clears at end, that's 7 fights per node at 10 nodes = 70 nodes. Sim has three subs, so that's 270, not including the yellow node on the main page. So 7 clearing all nodes will have that particular milestone completed in the event that follows Sim.grumbLEGO said:
On the assumption that there are about 10 nodes to clear a day in any PVE, and you clear each 3 times, that comes out to 500 in a little over 16 days and the timer on the event is 18 days. Shouldn’t be beyond the normal level of grinding. A few extra runs of really easy nodes here and there to make up absences or nodes that end up too difficult, should not be too much of an issue, a bit excessive for only 100 shards though.SaltnPeppa said:The 500 story mission completions needs to be lowered. Not fun having to grind during the holidays when we have other things to do.
While 100 shards is a bit stingy as a reward, I'm just looking at it as icing on the cake. I mean, most (competitive) players were going to play those nodes anyway.You can clear the trivial nodes (or any node, even the 12 days of XMAS ones) over and over again as much as you want and they will add to your total wins. So you don't have to grind out 7 clears of all nodes in CL10.Of course all that endless repeating of trivial nodes for no reward to reach 500 is the 4th circle of MPQ hell
 (useless labor)KGB5 - 
            
Bonus points for including any reference to a circle of hell in a Winter Holiday event.4th circle of MPQ hell
 (useless labor)KGB1 - 
            "Play in 2 Versus Events in the Holiday Season" triggers as soon as you select/register a timeslice. You don't have to play a single node to make it count.0
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That sounds like what some people in my alliance do in alliance eventHoundofShadow said:"Play in 2 Versus Events in the Holiday Season" triggers as soon as you select/register a timeslice. You don't have to play a single node to make it count.
 . It's a one time thing though.                        2 - 
            Anyone else having trouble with the Agents of SHIELD milestone updating? I've done about 5 battles with various members, but with no luck setting anything update.0
 
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