ThaRoadWarrior said: You'll need more than a single run, to take the average if you really want to "know" which team is faster. There are so many stacking levels of RNG at play here that even without Supports you may get a very statistically aberrant run and declare some team fastest or slowest based off that.
AXP_isme said:You would need to run the experiment hundreds, or more likely thousands, of times to even begin to account for all the variables at play and the inherent RNG. Good luck gathering proper evidence here, I'm definitely pro the scientific method and salute your endeavour. On the other hand I think I'll just try them out a few times each and go with the one that works best for me. I'm leaning towards Carol personally because she has a bit more survivability and my BRB doesn't have that many covers but... to each, their own.Â
PiMacleod said: I'd be curious as to support variants too, tbh. For example, while Atlantis is an option shown above, I'm a fan of using Taskmaster's sword on Polaris, to increase her damage per passive power fired. I mean, it's a bit over 1k damage added per passive thing she does! That adds up.Of course, mine is only 3* TM Sword... but still.
OJSP said: Just an observation.. for that to happen, we need to be really lucky.. I presume you got some green APs from Atlantis and Yaro Root to start the process immediately or got lucky with match-5 and cascades? Or BRB was healing all the damage from Carol’s Communicator?Also, how did you manage to get 14 4* supports? That’s impressive luck.
ThaRoadWarrior said: Animations on or off?
ThaRoadWarrior said: I dug around sorting by Yellow, and a few characters nearly seemed like they could kickstart things - Star Lord can turn yellow into charged green, but i don’t think he will overwrite an enemy special. Cable can turn yellow into more strikes, but again only so useful without a board shaker or green battery (faster than Danver5 herself with that glacial 3 turn repeater).i agree if it didn’t cost you the turn that Hood seems interesting. Doom can shuffle a board, but that doesn’t really help.Â
OJSP said: ThaRoadWarrior said:1* storm - 10 ap tobreak 8 tiles1* juggernaut - 10 ap to destroy 16 tiles Those are at 1 cover. At 5 covers, Storm destroys 14 tiles for 10 APs and Juggernaut only needs 6 APs to destroy 16 random tiles.
ThaRoadWarrior said:1* storm - 10 ap tobreak 8 tiles1* juggernaut - 10 ap to destroy 16 tiles
ThaRoadWarrior said: OJSP said: ThaRoadWarrior said:1* storm - 10 ap tobreak 8 tiles1* juggernaut - 10 ap to destroy 16 tiles Those are at 1 cover. At 5 covers, Storm destroys 14 tiles for 10 APs and Juggernaut only needs 6 APs to destroy 16 random tiles. Oh does juggernaut get cheaper at high covers? That’s a rare enhancement.
TriSentinel said: Anyone else noticed the silent nerf they made to Danver5? She only destroys non friendly tiles with her green now. Not too happy about this, it’s the usual overnerfing of a character.