tonypq said: So people will be happy if they,Kitty- nerf how high she buffs tiles and reduce her purple count down from removing one tile each turn Okoye- cap how much extra damage she can boost others powers by with her black5Thor- reduce the amount of attack power he generatesIhulk- cut his AOE damage in half, make red cost 9 attack power Polaris- reduce how many specials she adds when matching one, cut in half how many tiles she buffs You all really want to see these characters gutted ?I don't want that personally. On the above list of whom it sounds like most feel are overpowered or who you see the most in PVP being exploited for their gimmicks being a bit too highly tuned, I'd say Polaris and Kitty may be likely to get nerfed down a bit. Seems like a lot of complaints I'm reading about on this forum are about things getting way too out of control when protects or strike tiles are buffed too high too fast. Characters that create tiles shouldn't be punished, but I can see those that buff them at too high of a rate and frequently being on the block for a nerf or tuning to reduce their buffage. I'd like to continue to see D3 buff characters and rebalance others in the same update like they did recently. I do feel like this isn't something they are or will be very good at however. The amount of power creep, or one release way overtuned while the other is weak sauce, and how minimal they have buffed characters that needed them in past, gives me zero confidence we can count on D3 to do a good job rebalancing in either direction.
tonypq said: Also I'm really sick of the way mew 5s are rolled out. I absolutely hate the store they have before they hit latest legends where the new 5 is paired with 2 older ones and you have to use CPs. I wish they would give each 5 a special store where it's just that one 5 and you can use LLs or CPs, maybe keep the store open just a few days but give players a chance to really target that new 5 they want the most before they hit the LL trio store. This would still give those who horde or 4* players a chance to build a bunch of pulls for the LL trio, and also allow others who have 5* rosters built up skip the trash characters and just spend hard earned resources on the ones we really like most.
tonypq said: I'd love to be able to use the majority of my roster instead of the same 4 or 5 characters for all content.
Mr_F said: tonypq said: I'd love to be able to use the majority of my roster instead of the same 4 or 5 characters for all content. Then use! The only thing that stops you from that is your way of thinking!
HoundofShadow said: There are a few 5* players who create contents in YouTube and they are using 4*/5* teams in PvPs. So, I think it's really a choice, and not something that has to be forced upon players. I always find the problem "80-90% of my characters are sitting useless. Give me a reason to use them." funny. Because more often than not, it will be followed up with "Reward me for using them." So, I think they are simply using them as pawns to bargain for better rewards, instead of really wanting to use them.
Michael1957 said: IHulk isn’t a threat , it’s only the combo everyone uses him with . BRB is more dangerous on his own . I can see Polaris becoming the new hated threat soon as more champ her . I’m already taking out a full Gritty with just her 9/13 and Okoye .
Borstock said: Mr_F said: tonypq said: I'd love to be able to use the majority of my roster instead of the same 4 or 5 characters for all content. Then use! The only thing that stops you from that is your way of thinking! That's not true in PvP. The meta these days is so fast to massive dmg that you pretty much can't use teams that are dependent on active AP collection. You'll be dead before you get there. Instantaneous turn 1 dmg from powers for the AI severely limits your options on offense. Let's not pretend otherwise.
jackstar0 said: Polaris is only going to be a problem when she enters challenge nodes at lvl 650, and even then, should be manageable.
MTP said: Its funny how few say kitty/groot needs a nerf. Yet i see countless teams running the two together in PvP. IHulk is fine. He has a good balance of pros and cons. The other thing that needs nerf is names. It should be blank. Then you would see true PvP and not this line **** of coordinating attacks. It should be called selective PvP. If you can see the player name, it isnt PvP.
Mr_F said: 2. If you hit for progression (PVE) and wins (PVP) rewards then the time is not a problem. I mean, I was constantly annoyed by the fact that I do not have to watch dramas or tv shows etc. Generaly, lack of time for many things. It was until I reorganised my day and I found that time with no loss in other activities or duties. Yes, its hard sometimes. Sometimes even impossible. But more often than not it is a matter to squeeze your butt and find the solution. Of course day has only 24 h so sometimes you can not squeeze more. That is a moment of choice.