wymtime said: Vhailorx said: So he does at least 5.5k passive aoe damage, ~8k ally damage, and 32k for 7ap without condition. That's all brutal (in a good way).He also does 17.8k self damage every time he makes a match and revives around 19k health. So isn't he going to be cycling an awful lot? (Does his death cycle reshuffle the player team's order? If he is in front and dies does he go to the back before reviving, this exposing a teammate?).I don't see him playing very for most players. Too much self damage. But for those willing to buy health packs, he seems like a pretty clear member of the meta. For everyone else, he seems likely to be a terror in cl10 and on pvp defense.Yet another member of the "characters that require heavy healthpack usage are just better in mpq (at least when released)". The heir to sentry and thanos. He automatically comes back to life and does more match damage to tank. This means he will not require health packs since you want him to die in a match. An ideal starting health is just enough to survive self damage from one enemy match.for the ally damage 8K is easily done in a match and is also why he will be best paired with true healers or characters that revive. Doom, Loki, Phoenix, OML, Okoye, DD, or SS. Or characters with really high health like BRB. For PVP you might use the loaner 3* to start off with but that will be ok below 500 points. The 3* is normally dead weight anywayedited: I am also really excited about this character an how unique he is. I also think there will be some decent teams to help avoid the health pack suck.
Vhailorx said: So he does at least 5.5k passive aoe damage, ~8k ally damage, and 32k for 7ap without condition. That's all brutal (in a good way).He also does 17.8k self damage every time he makes a match and revives around 19k health. So isn't he going to be cycling an awful lot? (Does his death cycle reshuffle the player team's order? If he is in front and dies does he go to the back before reviving, this exposing a teammate?).I don't see him playing very for most players. Too much self damage. But for those willing to buy health packs, he seems like a pretty clear member of the meta. For everyone else, he seems likely to be a terror in cl10 and on pvp defense.Yet another member of the "characters that require heavy healthpack usage are just better in mpq (at least when released)". The heir to sentry and thanos.
Vhailorx said: wymtime said: Vhailorx said: He will kill himself every round at max self damage (his revive health equals his self damage, and his match damage will make him tank), so that is a minimum of 8k ally damage every turn (at 450). Very few true healers in the game can sustain that for long. I think hulk may very be the new meta (especially paired with okoye), but I don't think it will be a particularly fun meta at all. He will be irritating to fight against in PVP (if not outright devastating if you don't stunlock him), and not exactly fun to use on offense has he chews threw your roster with abandon.
wymtime said: Vhailorx said:
Vhailorx said:
RickOShay said: Vhailorx said: wymtime said: Vhailorx said: He will kill himself every round at max self damage (his revive health equals his self damage, and his match damage will make him tank), so that is a minimum of 8k ally damage every turn (at 450). Very few true healers in the game can sustain that for long. I think hulk may very be the new meta (especially paired with okoye), but I don't think it will be a particularly fun meta at all. He will be irritating to fight against in PVP (if not outright devastating if you don't stunlock him), and not exactly fun to use on offense has he chews threw your roster with abandon. It sounds like you are increasing his self-match-damage at the same percent as his match-damage increase upon revival. I don't believe that to be the case. It looks like the self damage is a static value, regardless of increased match damage.
Bad said: If he is someone that needs to be stunlocked on defense, that proves his value. In a team where there are others who need to be stunlocked too, that is my definition of a strong team.If the damage he deals to allies is unavoidable like carnage5, he is sure a health pack eater really interesting for d3.And about challenge nodes, what I would truly want is that some nodes that are not challenge could be changed. Like gorgon, or those recent with just one power.
ThaRoadWarrior said: I'm wondering what the maximum green-on-the-board team for him is going to be. 5torm at the all 5* tier? Profe$$or X only adds 1 to the board on his purple, but the passive cascade potential is probably not to be ignored here.
bluewolf said: Bad said: If he is someone that needs to be stunlocked on defense, that proves his value. In a team where there are others who need to be stunlocked too, that is my definition of a strong team.If the damage he deals to allies is unavoidable like carnage5, he is sure a health pack eater really interesting for d3.And about challenge nodes, what I would truly want is that some nodes that are not challenge could be changed. Like gorgon, or those recent with just one power. You may be one of the only players who want the easier CNs turned up. I am fine if not every single CN is a monster. Plus until IH, the options have been kind of limited in terms of team composition, partly out of a desire to make the CNs fit the events they are part of. You could probably build a CN that is nearly impossible at 650 with IH and a good partner like DD.
Vhailorx said: bluewolf said: Bad said: If he is someone that needs to be stunlocked on defense, that proves his value. In a team where there are others who need to be stunlocked too, that is my definition of a strong team.If the damage he deals to allies is unavoidable like carnage5, he is sure a health pack eater really interesting for d3.And about challenge nodes, what I would truly want is that some nodes that are not challenge could be changed. Like gorgon, or those recent with just one power. You may be one of the only players who want the easier CNs turned up. I am fine if not every single CN is a monster. Plus until IH, the options have been kind of limited in terms of team composition, partly out of a desire to make the CNs fit the events they are part of. You could probably build a CN that is nearly impossible at 650 with IH and a good partner like DD. No, that team is stun-lockable. The hard challenge nodes are the ones that kill you by turn 2 or 3, so it's hard to get any of the good stunlock engines going. something like gritty + IH? At 650 that team will be doing 25k a turn or so to start with. and who do you stun first
TPF Alexis said: ThaRoadWarrior said: I'm wondering what the maximum green-on-the-board team for him is going to be. 5torm at the all 5* tier? Profe$$or X only adds 1 to the board on his purple, but the passive cascade potential is probably not to be ignored here. Chuck adds three of whatever colour you select to the board, not one. But how well they work together depends heavily on whether or not his damage reduction works against the own team damage. Without that, he's got a pretty skimpy health pool.
y4747 said: IceIX said:Hulk cares not for your Stuns, or Airbornes, or Invisibilities. He'll come back after being Downed with anything affecting him. thanks for the answer, @IceIX ! a follow-up - what if he fires his red to win the fight, but has less health than the red self-damage (which is guaranteed after a single revive)? i assume he will stay downed at match end, because victory will proc before his black passive? if so, that'd bring some calculation to when to fire his red...
IceIX said:Hulk cares not for your Stuns, or Airbornes, or Invisibilities. He'll come back after being Downed with anything affecting him.
DyingLegend said: Another HulkSelf Damage Own team damage. No thanks , pass
IceIX said: He'll deal the damage and kill the opponent, ending the round. He'll only take the self damage part if that isn't the end of the battle.
ThaRoadWarrior said: I must have been thinking of his match-N extra tile thing; maybe he would be good at keeping green down then. I'll see if i can test the self-harm damage reduction with some of the others who do it. Carbage is probably the easiest example.*Edit* can confirm, Profe$$or X does not reduce friendly fire from Carbage’s Blood Feud
Bad said: Vhailorx said: bluewolf said: Bad said: If he is someone that needs to be stunlocked on defense, that proves his value. In a team where there are others who need to be stunlocked too, that is my definition of a strong team.If the damage he deals to allies is unavoidable like carnage5, he is sure a health pack eater really interesting for d3.And about challenge nodes, what I would truly want is that some nodes that are not challenge could be changed. Like gorgon, or those recent with just one power. You may be one of the only players who want the easier CNs turned up. I am fine if not every single CN is a monster. Plus until IH, the options have been kind of limited in terms of team composition, partly out of a desire to make the CNs fit the events they are part of. You could probably build a CN that is nearly impossible at 650 with IH and a good partner like DD. No, that team is stun-lockable. The hard challenge nodes are the ones that kill you by turn 2 or 3, so it's hard to get any of the good stunlock engines going. something like gritty + IH? At 650 that team will be doing 25k a turn or so to start with. and who do you stun first I want to cross blades with silver surfer, IH and Vulture. Now thats entertaining for real.If its called a challenge then it should be a challenge.Not just quick clearing for to enter quick ranking.Truth is that I felt really frustated with the final challenge node of spiderman 2099 event. That should be an epic challenge with your all roster buffed. And it was a joke.
Daredevil217 said: DyingLegend said: Another HulkSelf Damage Own team damage. No thanks , pass Another Hulk? This is in my opinion the first 5* Hulk in the game. 5* Banner is a joke as most Hulks in the game have been. Self-damage? Do you understand that you want him taking damage because true to the character, he gets stronger the more damage he takes. Own team damage? While yes he isn’t as versatile as an Okoye or Professor, where you can team him with just anyone, we have enough true healers (yay for another Daredevil partner!) to make the team damage less of an issue. Passing on Hulk means passing on a character that will clearly be meta level good, with that 32K 7AP nuke and Okoye-able passive green. While he’s good now, there is also potential for exploitation with characters released in the future. He is (and probably will be) the only character released that can truly never die unless left for last. Reason being, if played together you’d have to get both down to near dead and AOE both. I can’t see the developers being that cruel. But this is an extremely good character that people might regret passing on. IceIX said: He'll deal the damage and kill the opponent, ending the round. He'll only take the self damage part if that isn't the end of the battle. That’s cool. Rogue’s power siphon works the same way. She doesn’t take self-damage if it KOs the last opponent. If I was a Hulk fan I’d be ecstatic right now. ThaRoadWarrior said: I must have been thinking of his match-N extra tile thing; maybe he would be good at keeping green down then. I'll see if i can test the self-harm damage reduction with some of the others who do it. Carbage is probably the easiest example.*Edit* can confirm, Profe$$or X does not reduce friendly fire from Carbage’s Blood Feud Carnage doesn’t deal team damage, he “steals health”. However I just tried 3* Thanos and Gambit. Prof took the full damage.
Vhailorx said: wymtime said: Vhailorx said: So he does at least 5.5k passive aoe damage, ~8k ally damage, and 32k for 7ap without condition. That's all brutal (in a good way).He also does 17.8k self damage every time he makes a match and revives around 19k health. So isn't he going to be cycling an awful lot? (Does his death cycle reshuffle the player team's order? If he is in front and dies does he go to the back before reviving, this exposing a teammate?).I don't see him playing very for most players. Too much self damage. But for those willing to buy health packs, he seems like a pretty clear member of the meta. For everyone else, he seems likely to be a terror in cl10 and on pvp defense.Yet another member of the "characters that require heavy healthpack usage are just better in mpq (at least when released)". The heir to sentry and thanos. He automatically comes back to life and does more match damage to tank. This means he will not require health packs since you want him to die in a match. An ideal starting health is just enough to survive self damage from one enemy match.for the ally damage 8K is easily done in a match and is also why he will be best paired with true healers or characters that revive. Doom, Loki, Phoenix, OML, Okoye, DD, or SS. Or characters with really high health like BRB. For PVP you might use the loaner 3* to start off with but that will be ok below 500 points. The 3* is normally dead weight anywayedited: I am also really excited about this character an how unique he is. I also think there will be some decent teams to help avoid the health pack suck. He will kill himself every round at max self damage (his revive health equals his self damage, and his match damage will make him tank), so that is a minimum of 8k ally damage every turn (at 450). Very few true healers in the game can sustain that for long. I think hulk may very be the new meta (especially paired with okoye), but I don't think it will be a particularly fun meta at all. He will be irritating to fight against in PVP (if not outright devastating if you don't stunlock him), and not exactly fun to use on offense has he chews threw your roster with abandon.