Bishop sucking the fun out of the game
Comments
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bluewolf said:Warbringa said:bluewolf said:
All that said, he does impact the game in a negative way for 5* players. It's pretty much as simple as that. 5* players are almost certainly the group that contains the people who spend the most on the game, so maybe some attention should be paid to our concerns
I am somewhat convinced that the majority of money in the game comes from newer players vs 5* players. I grant you that.
I note that you only picked on that part of things. I have run across many people who are 5* players who hate Bishop, especially during the boosted weeks or the "pick any 3" PVPs where he gets lots of play.
I stand by my point that having vets in the 5 tier engaged with the game helps the game. Whether they are directly spending money or not (a lot of them do, even when it becomes unnecessary for success), they provide guidance and advice that is extremely valuable to the developers in terms of shepherding along motivated players.
There are a lot of 5* players who are upset about Bishop being in the game the way he is. He mostly operates for a lot of players as a "don't need to burn HP on shields" tool.
If the game shut down tomorrow, or I had to quit, or whatever, part of my feelings would include joy at never seeing him in PVP again. He depresses engagement at the high end of the playerbase with PVP when he becomes more viable (like in pick-3 PVP events, or when boosted) which seems like a bad thing for the game.
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Hate to be the one to say it but fun left MPQ long before Bishop5
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Warbringa said:bluewolf said:Warbringa said:bluewolf said:
All that said, he does impact the game in a negative way for 5* players. It's pretty much as simple as that. 5* players are almost certainly the group that contains the people who spend the most on the game, so maybe some attention should be paid to our concerns
I am somewhat convinced that the majority of money in the game comes from newer players vs 5* players. I grant you that.
I note that you only picked on that part of things. I have run across many people who are 5* players who hate Bishop, especially during the boosted weeks or the "pick any 3" PVPs where he gets lots of play.
I stand by my point that having vets in the 5 tier engaged with the game helps the game. Whether they are directly spending money or not (a lot of them do, even when it becomes unnecessary for success), they provide guidance and advice that is extremely valuable to the developers in terms of shepherding along motivated players.
There are a lot of 5* players who are upset about Bishop being in the game the way he is. He mostly operates for a lot of players as a "don't need to burn HP on shields" tool.
If the game shut down tomorrow, or I had to quit, or whatever, part of my feelings would include joy at never seeing him in PVP again. He depresses engagement at the high end of the playerbase with PVP when he becomes more viable (like in pick-3 PVP events, or when boosted) which seems like a bad thing for the game.
The reality is that the devs are just has checkout as the long term player base.1 -
I never cared about Bishop, ran into him unprepared in PVE Sim and was surprised how fast he is. The next turn he was downed by my 5Ock even though he stunned my other characters 5trange and Phoenix. I was a bit lucky to get an early tentacle but I still don't think I have to care about him. (Ock 455, Phoenix 454, Strange 453)1
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bluewolf said:Warbringa said:bluewolf said:
All that said, he does impact the game in a negative way for 5* players. It's pretty much as simple as that. 5* players are almost certainly the group that contains the people who spend the most on the game, so maybe some attention should be paid to our concerns
I am somewhat convinced that the majority of money in the game comes from newer players vs 5* players. I grant you that.
I note that you only picked on that part of things. I have run across many people who are 5* players who hate Bishop, especially during the boosted weeks or the "pick any 3" PVPs where he gets lots of play.
I stand by my point that having vets in the 5 tier engaged with the game helps the game. Whether they are directly spending money or not (a lot of them do, even when it becomes unnecessary for success), they provide guidance and advice that is extremely valuable to the developers in terms of shepherding along motivated players.
There are a lot of 5* players who are upset about Bishop being in the game the way he is. He mostly operates for a lot of players as a "don't need to burn HP on shields" tool.
If the game shut down tomorrow, or I had to quit, or whatever, part of my feelings would include joy at never seeing him in PVP again. He depresses engagement at the high end of the playerbase with PVP when he becomes more viable (like in pick-3 PVP events, or when boosted) which seems like a bad thing for the game.7 -
Reading Bishop's powers, it is clear a design problem.
Bishop is a mutant, so his powers are biological, so physically speaking he cannot hit you with more power than the cumulative blows he received.
If he receives as much damage he should not attack AND gain blue tiles. The power should be an active one, and the the player should chose between do damage or stun.
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Bishop is a mutant, so his powers are biological, so physically speaking he cannot hit you with more power than the cumulative blows he received.
You can't apply comic book power logic to MPQ. Why does Kitty improve other peoples attacks? Her phasing power should cause damage and stun an opponent? What film is it in where Okoye can heal herself? Sabretooth's mutant power is having a healing factor so where is it in MPQ? Why can only Archangel hit airbourne characters? Did you see that movie Avengers Infinity War? That Iron Man guy flew up to space!Etc. Etc.
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But if you go withe the new "godpower" theory does it really matter how much damage he takes? Wouldn't it just be a matter of how much of that "godpower" he can tap into?
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Bishop absorbs energy.
In the comic book world this works out pretty well since you have lots of characters who shoot energy at each other (Havok, for instance).
However, he doesn't do anything to stop/absorb physical blows. So in a fight with, say, Captain America, Cap might clean his clock (Bishop is probably a decent hand-to-hand fighter, but come on. This is Cap!). Shield tossed, Bishop down. Spidey would also waltz all over the One-Man-Blue-Man-Group.
Okoye would clock him with her spear and he'd be out cold. Thor's Hammer would lay him out flat. Etc.
Obviously MPQ doesn't have any way to modify dmg as being physically or energy based, so Mr. Bishop just absorbs everything.
Anyway, trying to make character abilities fit their canon is just an exercise in frustration, as years of playing the game have taught us all too well.
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#nerfbishopstill
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IIRC, it's something he only learned how to do relatively recently, but he can absorb and redirect the kinetic energy from physical hits as well.
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Ha, should have known. MPQ's power creep got nothin' on comic book writers trying to put their spin on a years-old character.
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bluewolf said:
Bishop absorbs energy.
In the comic book world this works out pretty well since you have lots of characters who shoot energy at each other (Havok, for instance).
However, he doesn't do anything to stop/absorb physical blows. So in a fight with, say, Captain America, Cap might clean his clock (Bishop is probably a decent hand-to-hand fighter, but come on. This is Cap!). Shield tossed, Bishop down. Spidey would also waltz all over the One-Man-Blue-Man-Group.
Okoye would clock him with her spear and he'd be out cold. Thor's Hammer would lay him out flat. Etc.
Obviously MPQ doesn't have any way to modify dmg as being physically or energy based, so Mr. Bishop just absorbs everything.
Anyway, trying to make character abilities fit their canon is just an exercise in frustration, as years of playing the game have taught us all too well.
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Bishops actual real weakness was against projectiles. One of the Criminals from the future who Bishop had incarcerated Mountjoy in the past specifically used a crossbow because this could harm Bishop and he couldn't absorb energy from the hits. Knifes and bullets also (although the latter may be on dodgy ground) - basically anything that can penetrate his skin. So Wolverine could presumably one shot kill Bishop but Cap's Shield might actually power him up from the kinetic damage. Bishops power dies not have an "off switch" so he can literally absorb energy at any time without consciously wishing to do so but with the provisions that it must be directed at him - so he is not like Havok who absorbs Cosmic radiation from background sources. Geek!0
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Vhailorx said:bluewolf said:
Bishop absorbs energy.
In the comic book world this works out pretty well since you have lots of characters who shoot energy at each other (Havok, for instance).
However, he doesn't do anything to stop/absorb physical blows. So in a fight with, say, Captain America, Cap might clean his clock (Bishop is probably a decent hand-to-hand fighter, but come on. This is Cap!). Shield tossed, Bishop down. Spidey would also waltz all over the One-Man-Blue-Man-Group.
Okoye would clock him with her spear and he'd be out cold. Thor's Hammer would lay him out flat. Etc.
Obviously MPQ doesn't have any way to modify dmg as being physically or energy based, so Mr. Bishop just absorbs everything.
Anyway, trying to make character abilities fit their canon is just an exercise in frustration, as years of playing the game have taught us all too well.
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The other thing to consider is whether Bishop's power also functions like Sebastian Shaw. Shaw basically has the exact same power as Bishop but instead of redirecting energy he converts energy expended against him in to enhanced strength and speed. But in a battle with Selene, the Black Queen she exposed that his weakness is against "passive attacks" (so god help him in MPQ!) - I.e. attacks that do not directly strike him or impact him - in the battle in question she encases him in stone and he can not absorb the energy fast enough to overcome being crushed or smothered (although of course a few panels later he busts himself free thus disproving that this would have killed him. CLAREMONT!!!!) So presumably if say Selene did the same to Bishop she could suffocate him without him being able to do much about it unless he was already supercharged up. I also *think* neither can absorb psychic energy, so Pro X should be able to wipe the floor with them.1
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bluewolf said:Vhailorx said:bluewolf said:
Bishop absorbs energy.
In the comic book world this works out pretty well since you have lots of characters who shoot energy at each other (Havok, for instance).
However, he doesn't do anything to stop/absorb physical blows. So in a fight with, say, Captain America, Cap might clean his clock (Bishop is probably a decent hand-to-hand fighter, but come on. This is Cap!). Shield tossed, Bishop down. Spidey would also waltz all over the One-Man-Blue-Man-Group.
Okoye would clock him with her spear and he'd be out cold. Thor's Hammer would lay him out flat. Etc.
Obviously MPQ doesn't have any way to modify dmg as being physically or energy based, so Mr. Bishop just absorbs everything.
Anyway, trying to make character abilities fit their canon is just an exercise in frustration, as years of playing the game have taught us all too well.
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Also Spider-Man should be able to easily beat that punk - Spidey,'s webbing would be a perfect "passive" attack.3
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DAZ0273 said:bluewolf said:Vhailorx said:bluewolf said:
Bishop absorbs energy.
In the comic book world this works out pretty well since you have lots of characters who shoot energy at each other (Havok, for instance).
However, he doesn't do anything to stop/absorb physical blows. So in a fight with, say, Captain America, Cap might clean his clock (Bishop is probably a decent hand-to-hand fighter, but come on. This is Cap!). Shield tossed, Bishop down. Spidey would also waltz all over the One-Man-Blue-Man-Group.
Okoye would clock him with her spear and he'd be out cold. Thor's Hammer would lay him out flat. Etc.
Obviously MPQ doesn't have any way to modify dmg as being physically or energy based, so Mr. Bishop just absorbs everything.
Anyway, trying to make character abilities fit their canon is just an exercise in frustration, as years of playing the game have taught us all too well.
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Like I said in many other threads, I am in favor of a soft nerf to Bishop, not a true nerf. What I mean by this is not making any change to Bishop himself, but creating a new 5* character or buffing an older one to act as a hard counter. I was expecting Havoc would be that counter, as in the comics he has the power to drain energy from others. Oh well.0
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