HoundofShadow said: I think it's going to be difficult to overwrite most of his trap tiles unless you are using 3* Storm Teamup, 4* Carnage or BRB.If there are 8 trap tiles on the board, you have 1/8 chance of overwritting one of them.
ThaRoadWarrior said: HoundofShadow said: I think it's going to be difficult to overwrite most of his trap tiles unless you are using 3* Storm Teamup, 4* Carnage or BRB.If there are 8 trap tiles on the board, you have 1/8 chance of overwritting one of them. BRB/5* Carbage will flood a board quick.
RickOShay said: Now that he's been released, and it's still very early of course, but I'm very curious about his Behold traps.Does each Behold trap tile retain it's full "up to 8 traps" damage potential? Meaning, if one is matched away, and there's still 2 Behold traps on the board, can you still get up to 8x worth of their stated trap-damage upon the next Behold trap match? Then again once the 3rd is matched by either team?All of this is assuming you have up to 8 friendly traps of any sort on the board. (I realize that a single match containing 2 or 3 Behold traps will not multiply above the 8x traps damage).
Vhailorx said: Except HE means worthy, worthy means sinister will be stunned by round 2. . .
Jacklag said: Vhailorx said: Except HE means worthy, worthy means sinister will be stunned by round 2. . .I don't know if that is the rule for every character, but in my experience trap tiles tiles fire off when they are matched even if the character that created them is stunned.
ThaRoadWarrior said: See if you can find a Bishop team and a Worthy team. I’ll probably run him with Doom/X eventually.