Borstock said: Purple feels worthless. You're just going to stun him, 1-shot him, or passive him to death, anyway.The other stuff is troll-y. He kind've feels like a stealth Bobby5. Could be pretty annoying.
Vhailorx said: Purple: Potentially interesting, as enough enemy casts will make a lot of tiles that result in a lot of AP shenanigans. But most meta teams are laregoy passive, and won't be casting many abilities until they can drop opponents.
MrEd95 said: Vhailorx said: Purple: Potentially interesting, as enough enemy casts will make a lot of tiles that result in a lot of AP shenanigans. But most meta teams are laregoy passive, and won't be casting many abilities until they can drop opponents. I think you are sleeping on him a little bit here. The fact that there are so many traps going off on matches is what will make him useful against the passive matchers like gritty. It’s true that you would lose a bit of the ap steal, but the opponent will be overly reliant on matches and will constantly slip up.Regardless of all this, he will be fantastic in pve against the hoards of ’tile mover + 2 goons’ nodes in every event. Especially the kingpin/muscle/don level in webbed wonder
marshall said: Damage is inclusive of any friendly traps, so not bad.I guess it depends on which traps trigger damage. If it's only the 3 created by blue, then less useful, otherwise could be quite a lot.
Vhailorx said: marshall said: Damage is inclusive of any friendly traps, so not bad.I guess it depends on which traps trigger damage. If it's only the 3 created by blue, then less useful, otherwise could be quite a lot. I read it as working like 3* blade. His blue makes 3 traps no matter what. The strength of those 3 traps is dependent upon the number of friendly traps on the board, including the 3 new ones.
bluewolf said: @IceIX There is a typo, apparently (?) on the blue power at 5 covers. It repeats the max dmg from 2 covers.Thank you.
IceIX said: Original Sinister - PASSIVE(PASSIVE)(Max level - Procs on 6975 or more damage, prevent 4883 damage, tiles deal 1674 damage)Level 5: Prevents up to 1736 damage if the team has 2 Black AP; drains 2 Black AP. (Max level - Prevent 6976 damage)
Vhailorx said: MrEd95 said: Vhailorx said: Purple: Potentially interesting, as enough enemy casts will make a lot of tiles that result in a lot of AP shenanigans. But most meta teams are laregoy passive, and won't be casting many abilities until they can drop opponents. I think you are sleeping on him a little bit here. The fact that there are so many traps going off on matches is what will make him useful against the passive matchers like gritty. It’s true that you would lose a bit of the ap steal, but the opponent will be overly reliant on matches and will constantly slip up.Regardless of all this, he will be fantastic in pve against the hoards of ’tile mover + 2 goons’ nodes in every event. Especially the kingpin/muscle/don level in webbed wonder Why will he have so many traps going off when on defense?Black doesn't proc until you exceed 6.5k damage. (so gritty will get there quickly, but nothing else will do that much from match damage alone). Purple doesn't proc unless you cast abilities. Blue costs 8ap, and only generates 3 new traps on its own.It seems like those three conditions are all relatively easy to avoid on offense until you can stun/drop sinister.
MrEd95 said: Vhailorx said: MrEd95 said: Vhailorx said: Purple: Potentially interesting, as enough enemy casts will make a lot of tiles that result in a lot of AP shenanigans. But most meta teams are laregoy passive, and won't be casting many abilities until they can drop opponents. I think you are sleeping on him a little bit here. The fact that there are so many traps going off on matches is what will make him useful against the passive matchers like gritty. It’s true that you would lose a bit of the ap steal, but the opponent will be overly reliant on matches and will constantly slip up.Regardless of all this, he will be fantastic in pve against the hoards of ’tile mover + 2 goons’ nodes in every event. Especially the kingpin/muscle/don level in webbed wonder Why will he have so many traps going off when on defense?Black doesn't proc until you exceed 6.5k damage. (so gritty will get there quickly, but nothing else will do that much from match damage alone). Purple doesn't proc unless you cast abilities. Blue costs 8ap, and only generates 3 new traps on its own.It seems like those three conditions are all relatively easy to avoid on offense until you can stun/drop sinister. That’s my point. Gritty relies on matching for big damage. He will reduce some of it on black and create up to 3 trap tiles. If gritty gets a cascade early on, before their strikes get too strong, the board will be flooded with traps.Depending on when the traps are procced during a cascade (fingers crossed for during, rather than after the cascade ends) you could even be doing some damage as it goes Im not saying he will be meta, just that he could be better than your initial assessment appears to suggest. I guess we will have to wait and see for sure. After all, people said Kitty wouldn’t be meta when she was first released, and look how that turned out
MoosePrime said: What color tiles will all these traps get placed on?
Vins2 said: I don't like the idea of trap tiles being double edged. I get that it fits with the amoral character concept and mad scientist vibe, but at least make it more damaging to the enemy like Carnage's passive.
Warbringa said: MrEd95 said: Vhailorx said: MrEd95 said: Vhailorx said: Purple: Potentially interesting, as enough enemy casts will make a lot of tiles that result in a lot of AP shenanigans. But most meta teams are laregoy passive, and won't be casting many abilities until they can drop opponents. I think you are sleeping on him a little bit here. The fact that there are so many traps going off on matches is what will make him useful against the passive matchers like gritty. It’s true that you would lose a bit of the ap steal, but the opponent will be overly reliant on matches and will constantly slip up.Regardless of all this, he will be fantastic in pve against the hoards of ’tile mover + 2 goons’ nodes in every event. Especially the kingpin/muscle/don level in webbed wonder Why will he have so many traps going off when on defense?Black doesn't proc until you exceed 6.5k damage. (so gritty will get there quickly, but nothing else will do that much from match damage alone). Purple doesn't proc unless you cast abilities. Blue costs 8ap, and only generates 3 new traps on its own.It seems like those three conditions are all relatively easy to avoid on offense until you can stun/drop sinister. That’s my point. Gritty relies on matching for big damage. He will reduce some of it on black and create up to 3 trap tiles. If gritty gets a cascade early on, before their strikes get too strong, the board will be flooded with traps.Depending on when the traps are procced during a cascade (fingers crossed for during, rather than after the cascade ends) you could even be doing some damage as it goes Im not saying he will be meta, just that he could be better than your initial assessment appears to suggest. I guess we will have to wait and see for sure. After all, people said Kitty wouldn’t be meta when she was first released, and look how that turned out Well his black only procs if you happen to have enough AP. I mean if you have 6 black AP then yeah it can proc 3 times. But early in Gritty matches you may not be able to or want to prioritize black AP so I don't see him as a great gritty stumbling block.