Chrynos1989 said: HoundofShadow said: I think they did say rewards will be handled differently. They actually did
HoundofShadow said: I think they did say rewards will be handled differently.
DAZ0273 said: Chrynos1989 said: HoundofShadow said: I think they did say rewards will be handled differently. They actually did They did. Not in the initial post though. It was out of office hours post when a lot of America was asleep and buried as an edit in an existing post instead of a new thread. But they did.
TriggerTime said: DAZ0273 said: Chrynos1989 said: HoundofShadow said: I think they did say rewards will be handled differently. They actually did They did. Not in the initial post though. It was out of office hours post when a lot of America was asleep and buried as an edit in an existing post instead of a new thread. But they did. I have no issue about the update being in the same thread, but they should have had that info in the thread from the beginning. If they weren't ready to release the full info, they shouldn't have said anything about it at all. Ice even replied to someone about max level champs, saying they still need to be rostered. He didn't say they're going to be handling the retroactive rewards differently this time. As far as I can tell, there were no subsequent replies clarifying this, up until the last minute update. As a personal example, I recently sold all my max 3* champs to fund shards for my 13th Thor cover, which I had been waiting weeks to show up in my store. After the tease announcement, first I was gutted that I had sold my champs, then Thor actually showed up in the store but I didn't buy any shards because I didn't think I would need to (figured I'd get them from Valkyrie) and ended up blowing my HP on useless Carnage 40 packs. Now that the update's come and gone I have no extra shards/covers, I've wasted my HP and am back to square one. In my opinion, D3 has every right to manage the game and its rewards however they see fit, but I hope they will learn from this experience and give us the complete picture at the outset rather than vague bits of information.
DAZ0273 said:...The Communication was strange but then we have no idea what instructions IceXI was under and I am sure that in retrospect if they could roll back how this was communicated they would because from a cynical point of view it looks like the timing and vagueness were all designed to bury the bad news.I'm going to be optimistic and decide that this was just poorly communicated as to what the real intentions/rewards to be given were and it all just went pear-shaped. The Devs are humans too (allegedly!) and mistakes happen....
TriggerTime said: DAZ0273 said:...The Communication was strange but then we have no idea what instructions IceXI was under and I am sure that in retrospect if they could roll back how this was communicated they would because from a cynical point of view it looks like the timing and vagueness were all designed to bury the bad news.I'm going to be optimistic and decide that this was just poorly communicated as to what the real intentions/rewards to be given were and it all just went pear-shaped. The Devs are humans too (allegedly!) and mistakes happen.... Just to be clear; I am in no way implying any of this is Ice's fault or there was any malicious intent on anyone's part. I'm simply saying there's a lesson to be learned from this.
Freelancer said: Based on the standard operating procedure set by the devs that a new 4* Feeder would eventually provide a player with a 2/2/2 build 5*, I made it my goal to get at least enough covers for a Latest 5* so that a Feeder would allow me to champion them somewhere down the line.Under this new system of skipping the Retroactive Rewards of covers for levels 300/320/340/350/360 not only means I've lost the cover that I would have got under the old established system, it also means that I have lost the opportunity to earn the new shard rewards as my 4* are levelled too high. My 1/3/3 Rescue that I would have been able to eventually champ after levelling up my level 326 Hulkbuster under the old system, but now, as my 300 and 320 set of shards can't be earned, my Rescue will be limited to 11 covers and stranded in the abyss that is Classic Token Specific 5* character draw rate...
IceIX said: The Champion Reward updates will update rewards for 2-Stars, 3-Stars, and 4-Stars, update the characters that are rewarded for 3-Stars and 4-Stars, and will give you retroactive rewards if you have already earned the Champion Rewards. That’s a lot to chew through, so let’s dive in!
The issue is not about shards or communication or fairness.
My only question is, “Is MPQ worth it to me?” At this point, the primary fun of the game is making 5 star characters playable - which is basically when they are championed - and messing around with them. Even weak 5s, not worth explicit investment, can be made interesting with the right teams. When too much time passes without this reward, the game’s constant grinds get miserable. When loot boxes or the wrong color covers or other social engineering schemes obfuscate this goal for too long, and waste my time, I disengage financially initially and then completely.
Feeders have been a necessary rebalancing of the game to make me care about getting covers for 4s and 3s with the mainstreaming of 5s. I, like others, had been annoyed by your slow walking of the rollout of 5 feeders, but still rewarded by each 4 milestone reached for its promise of future 5s. Clearly, to retroactively turn these past 4 accomplishments into giant mistakes is just one of the significant problems I have with your current approach.
At the end of the day, I can’t tell if MPQ is more like a fun computer game to look forward to, invest in, and share with friends, or a dirty little habit more akin to smoking to privately get out nervous energy until something better comes along.