EvilDead said: Also PSA for those complaining about soft locks. Every time I thought I was soft locked, I set my phone down for a minute or so and it was only hella lag that eventually dissipated. The Loop Control combined with Vanguards seemed to make the worst lag.
BATMAN1 said: What gives with the trash rewards 40 Mc and 17 jewels? @Brigby @LakeStone@bken1234.
Rewards for the event are not good, but even with insane rewards The Elderspark would not be playable. 4 nodes with 6 hours timers is not ok, we cannot play that much, it's simply impossible (or if it is, then it's absolutely not enjoyable).
Why did they came up with 6 hours timers ? I see two possible reasons :
1. It is viewed as the successor of Return of the God-Pharaoh
Back in 2017 RotGP was an insane grind with 4 hours timers. There were lots of complaints here, lots and lots of them, but still a few people seemed to like it. So as a compromise in October 2017 they set the timers to 6 hours. And it's possible they viewed The Elderspark as RotGP's successor and kept the same refresh rate.
The event was still really grindy. But now by adding a 4th node they just turned it into a nightmare. I don't see anyone here welcoming those 6 hours timers, only burnt off players or people telling it feels like work.
But when they first posted about the event they compared it to Avacyn's Madness, which always has had 8 hours recharge time. So maybe the good reason is #2 :
2. DAU rate
I discovered the acronym - which stands for Daily Active Users - on Oktagon's website :
https://www.oktagon.com.br/live-ops
Is the 4 nodes / 6 hours refresh rate a way to have players log in more often and get better statistics at the end of the week ?
But players shoulg log to the game because it is fun, not because we have to... like it's work. It's not. We love it, we want to play it, but it's just a game.
Event needs some reworking. Rewards, encounters, objectives, bug, freezes. But first please set the timers to 8 hours.... That's not a lot of work for you,
Thésée said: Rewards for the event are not good, but even with insane rewards The Elderspark would not be playable. 4 nodes with 6 hours timers is not ok, we cannot play that much, it's simply impossible (or if it is, then it's absolutely not enjoyable).Why did they came up with 6 hours timers ? I see two possible reasons :1. It is viewed as the successor of Return of the God-PharaohBack in 2017 RotGP was an insane grind with 4 hours timers. There were lots of complaints here, lots and lots of them, but still a few people seemed to like it. So as a compromise in October 2017 they set the timers to 6 hours. And it's possible they viewed The Elderspark as RotGP's successor and kept the same refresh rate.The event was still really grindy. But now by adding a 4th node they just turned it into a nightmare. I don't see anyone here welcoming those 6 hours timers, only burnt off players or people telling it feels like work.But when they first posted about the event they compared it to Avacyn's Madness, which always has had 8 hours recharge time. So maybe the good reason is #2 :2. DAU rateI discovered the acronym - which stands for Daily Active Users - on Oktagon's website :https://www.oktagon.com.br/live-opsIs the 4 nodes / 6 hours refresh rate a way to have players log in more often and get better statistics at the end of the week ?But players shoulg log to the game because it is fun, not because we have to... like it's work. It's not. We love it, we want to play it, but it's just a game.Event needs some reworking. Rewards, encounters, objectives, bug, freezes. But first please set the timers to 8 hours.... That's not a lot of work for you,
starfall said: Was Avacyn's Madness really always an 8 hour respawn? I remember having to play it constantly that first time it was run. Maybe it was just because the nodes started full?
Mburn7 said: starfall said: Was Avacyn's Madness really always an 8 hour respawn? I remember having to play it constantly that first time it was run. Maybe it was just because the nodes started full? Events used to all have 6 hour refreshes. This was changed to 8 hours because we complained a lot about how time-intensive it was, especially on 4 and 5 node events.I don't know why Oktagon has decided to make new events with a 6 hour refresh again, since pretty much everyone was very happy with the 8 hour system as it was (except for the end times, but this doesn't exactly help that anyway)