The Elderspark
Comments
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This event is redefining "Grind". My word.
4.3 is particularly egregious. My first game took 35 minutes because I went in with a deck with tiny creatures and all he did was spam Mass Manipulation every time I made headway. THIRTY-FIVE MINUTES. Insane.
Another fun thing is that vanguards make the game delay significantly. Not lag; I mean that it actually takes between 18-24 seconds for the game to decide to do something. I timed it.
In 3.3 I was using a Killer Instinct/Azor deck, for example. Greg's turn ends. Player's Turn!
Wait..wait...wait...wait...wait...wait...wait.....wait.... wait...wait...wait...wait......
wait..wait..wait....
wait....
wait..wait...
Ah, there's Azor!
It's crazy.
And the 6-hour refresh? Good lord. Quit with the 6-hour nonsense already.
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starfall said:IM_CARLOS said:I like pve for the first time, because you don't know, what's coming up next.
https://wiki.mtgpq.info/wiki/The_Elderspark
I laugh about final progression with 3M of useless runes. Okay if you have 50 unleveled pw, but even then there are way better option to waste your time.
I prefer not to spoiler for the first time.0 -
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Even with 8h recharges, TE would already be on the extreme end in terms of commitment required (measured by number of games to play). With 6h recharges, it sets a new bar.
Event Total games AWR 20 B4T pt1 21 B4T pt2 21 RaW 24 AM 35 RtO 30 HoR 32 TDW 36 HoD 39 TE (8h) 40 RGP 45 TE (6h) 52
This would be less problematic if the rewards also set a new bar. (As has been pointed out, they don't.)
It might help player sentiment if the devs could confirm that 6h is a bug, and that 8h (as communicated in the event details) will be used for future reruns of the event.
Reducing the event from 3 days to 2 would be another way to improve its reception.6 -
Volrak said:Even with 8h recharges, TE would already be on the extreme end in terms of commitment required (measured by number of games to play). With 6h recharges, it sets a new bar.
Event Total games AWR 20 B4T pt1 21 B4T pt2 21 RaW 24 AM 35 RtO 30 HoR 32 TDW 36 HoD 39 TE (8h) 40 RGP 45 TE (6h) 52
This would be less problematic if the rewards also set a new bar. (As has been pointed out, they don't.)
It might help player sentiment if the devs could confirm that 6h is a bug, and that 8h (as communicated in the event details) will be used for future reruns of the event.
Reducing the event from 3 days to 2 would be another way to improve its reception.1 -
Well, I'm just glad they didn't make the final progression reward anything interesting like a Mythical or Jewels or Crystals... I mean.. Everyone was asking for more runes, right? We're ALL running out of them or can't make enough of them?...0
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The 6 hours can't be a mistake ... It has been set in both RAW and ES ... When they released ES they already had the feedback about RAW's refresh ... They had plenty of time to react before the release.
We also could have thought that RAW's low jewel rewards was a mistake but now we know it wasn't either ... Twice the same mistakes ... Not revised before an update ... I definitely don't buy it.
The goal is clearly to make the game unrewarding enough to lead players to invest EVEN MORE real cash ... 30 bucks VIP wasn't enough obviously.
Maybe they just did it knowing people would be upset ... And plan to retool it later so they can pretend they listen to feedback after all ...
In any case, players would have lost a few months of currencies which is good for their business.
It is in line with the new reward system too ... Giving boosters instead of crystals/jewels allow them to make sure players can't hoard too much before a new set.
In other words ... If you already completed a set, you keep getting dupes instead of preparing the next release.
We got used to shady commercial behaviour in this game already ... But asking players twice the grind for 1/3 of the rewards is just unbearable ... Disrespectful is the kindest word i can find ...
It is also particularly cynical to ask that much from players when you're unable to provide a quality service in terms of stability (broken cards, bugs, freezes, loading time ...), or fail to grant players the services they pay for (VIP in this case).0 -
I don't think manipulating the player base will be beneficial for any side. I believe you mentioned the tendency to make more money with indecent techniques lately and I don't mean just the VIP. My message to the company is to start dealing with people like humans instead of robots and money will come.
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This event is a headache. Some thoughts:
- Node 4 shouldn't have existed at all.
- 300+ hp opponents aren't fun in any way and is lazy design.
- +5 in all color manabonus is not fun in any way and is lazy design.
- the immortal supports and 'special rulings' are 90% of the time just annoying.
These last 3 points only do one thing; drag the match (also in Bo4t for example). Nothing else. Which brings me to the next point:
- 30+ minute matches, even when won, are not fun.
Like a lot of other veterans here, people playing for the past 2-3 years in top coalitions; your event design is draining our time for hours a day and is sucking out all the fun we had in this game. If not for the MTG interface and my awesome coalition mates I would have been long gone but have reached a breaking point like tons of others.
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Why the anger about the 6 hour refresh? At least for a PvE, you don't need to keep up with other players. Just bang out your 750 progression points when needed, abd call it a day.
At least they only make you get 750 points in this event.0 -
Volrak said:Even with 8h recharges, TE would already be on the extreme end in terms of commitment required (measured by number of games to play). With 6h recharges, it sets a new bar.
Event Total games AWR 20 B4T pt1 21 B4T pt2 21 RaW 24 AM 35 RtO 30 HoR 32 TDW 36 HoD 39 TE (8h) 40 RGP 45 TE (6h) 52
This would be less problematic if the rewards also set a new bar. (As has been pointed out, they don't.)
It might help player sentiment if the devs could confirm that 6h is a bug, and that 8h (as communicated in the event details) will be used for future reruns of the event.
Reducing the event from 3 days to 2 would be another way to improve its reception.
Let's hope that @Brigby passes this on at his meeting.0 -
Firstofhisname419 said:Why the anger about the 6 hour refresh? At least for a PvE, you don't need to keep up with other players. Just bang out your 750 progression points when needed, abd call it a day.
At least they only make you get 750 points in this event.0 -
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Volrak said:Even with 8h recharges, TE would already be on the extreme end in terms of commitment required (measured by number of games to play). With 6h recharges, it sets a new bar.
Event Total games AWR 20 B4T pt1 21 B4T pt2 21 RaW 24 AM 35 RtO 30 HoR 32 TDW 36 HoD 39 TE (8h) 40 RGP 45 TE (6h) 52
This would be less problematic if the rewards also set a new bar. (As has been pointed out, they don't.)
It might help player sentiment if the devs could confirm that 6h is a bug, and that 8h (as communicated in the event details) will be used for future reruns of the event.
Reducing the event from 3 days to 2 would be another way to improve its reception.
Everything is apparently erroneous when it doesn't suit them or somewhat a hassle to deal with. What has been confirmed or intended in the past could be erroneous at anytime.
I was expecting new events to award orbs not just cards and packs, especially elderspark with poor rewards. The following article from D3 like many other things is more likely erroneous too.
https://d3publisherofamerica.zendesk.com/hc/en-us/articles/115005652643-What-is-Booster-Crafting-
You would logically expect vanguards to be non dupe (pinks) but this is not the case. You would logically expect vip to get some access to vanguard but this is also not the case. Those in consideration with things that recently became erroneous suggest that Octagon is trending toward austerity.
We're dealing with ppl that are not consistent in what they do and very random. We have no idea of what their goals are, their road map...
Even if Octagon is not willing to improve rewards, the least it can do is to reduce the amount of nodes or game played. What does it have to lose in doing so?
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**** rewards
vanguards slow down the matches
way too long
recharges too fast
Misleading labels for objectives
this is event is ****, retool or throw it out.
Ita very obviously this event is built to showcase vanguards and to create a desire for them.0 -
Whoever designed 2.3 should be fired. First ability drains, creates 4 tokens and only costs 6 (basically spam every turn). Add to that solid mana bonusses in a few colors and vanguards that increase the cost of my cards. So my stuff is expensive and gets drained at the same time.
I use Kiora with Rupture and Thunderheard for mana; I've beat him twice but lost twice as well; both losses I had no chance to play more than a few cards eventually due to this design. By that time I was nearly dead already.0 -
It has been months since last time I came to this forum. But I wanted to say this, so I come:
Congratz, The Elderspark is THE WORST EVENT EVER.
Enemies with harsh skills? Check.
Enemies with too much life? Check.
Tokens being created at tons each Greg turn? Check.
Greg "thinking" about how to use his vanguards? Check.
Effects from supports / vanguards affecting you / your creatures all the time ? Check.
Extremely long fights (including animation time, even at faster configuration)? Check.
My creatures / mana / cards disappearing when I can't even guess why? Check.
6 hours recharges? Check.
As I'm part of a top coalition, I avoid going mad and kicking this. As a consequence, I now have the feeling I have WORKED during all the weekend. Congratz!
But it's not everything. It's Sunday night, and the best part is to know that we will still have 3 charges, because this TORTURE will end just Monday afternoon.
Who designed this event, must be a genius.1
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