starfall said: madwren said: The irony is that vanguards slow down the game so much I don't want to use them. Luckily, most of them are rubbish.
madwren said: The irony is that vanguards slow down the game so much I don't want to use them.
Marvaddin said: It has been months since last time I came to this forum. But I wanted to say this, so I come:Congratz, The Elderspark is THE WORST EVENT EVER.Enemies with harsh skills? Check.Enemies with too much life? Check.Tokens being created at tons each Greg turn? Check.Greg "thinking" about how to use his vanguards? Check.Effects from supports / vanguards affecting you / your creatures all the time ? Check.Extremely long fights (including animation time, even at faster configuration)? Check.My creatures / mana / cards disappearing when I can't even guess why? Check.6 hours recharges? Check.As I'm part of a top coalition, I avoid going mad and kicking this. As a consequence, I now have the feeling I have WORKED during all the weekend. Congratz!But it's not everything. It's Sunday night, and the best part is to know that we will still have 3 charges, because this TORTURE will end just Monday afternoon.Who designed this event, must be a genius.
ArielSira said: This event is a headache. Some thoughts:- Node 4 shouldn't have existed at all.- 300+ hp opponents aren't fun in any way and is lazy design.- +5 in all color manabonus is not fun in any way and is lazy design.- the immortal supports and 'special rulings' are 90% of the time just annoying.These last 3 points only do one thing; drag the match (also in Bo4t for example). Nothing else. Which brings me to the next point:- 30+ minute matches, even when won, are not fun.Like a lot of other veterans here, people playing for the past 2-3 years in top coalitions; your event design is draining our time for hours a day and is sucking out all the fun we had in this game. If not for the MTG interface and my awesome coalition mates I would have been long gone but have reached a breaking point like tons of others.
Mburn7 said: starfall said: madwren said: The irony is that vanguards slow down the game so much I don't want to use them. Luckily, most of them are rubbish. But we need to cast 6 of them against an opponent who specifically kills them. An opponent who also has just soooo much health. Really, really great design