starfall said: So.. if the code won't break in a year when players are level 140, presumably it won't break now when players are level 140?So.. no problem with making players level 140, right?
starfall said:These assumptions you're making, are they based on your coding experience, or just on your experience of talking down to forum members?
starfall said:60 commons @ 100 XP each = 6000 XP55 Uncommons @ 200 XP each = 11000 XP40 Rares @ 400 XP each = 16000 XP35 Mythic @ 800 XP each = 28000 XP10 Masterpiece @ 1600 XP each = 8000 XP
Gilesclone said: I’m sorry, I get that you’re upset, but the personal attack is uncalled for.
Brigby said: (Right now it's only card mastery, but there will be other ways in the near future) Since the arrival of new, but not-yet-announced content would introduce additional ways to earn Player Experience in the near future.
Maintain Future Matchmaking Structure Player Level is intended to be one of the more important factors in determining the future of Matchmaking, and because of that, the way its currently designed influences a whole variety of other interwoven elements.By raising veterans to a minimum of level 80, we are able to still remain within the range of the design's flexibility, subsequently avoiding a complete re-design of the Matchmaking system and any other variables it interacts with. (A re-design would've meant delaying a whole lot of other content along the development pipeline)
Brigby said:If you're talking more in the sense of creating complications in Matchmaking, one example being the number of available opponents, then yes, I would assume that there would be complications if players were placed at higher levels than the proposed adjustments.
I don't know, but this somehow doesn't feels right to me. I've been playing the RT events with mastered cards only to prevent losing any more XP than I already have by these poor implementations. Now, when I was about to level up (and missed those level up rewards by a few hundred XP), you changed my profile level again (and not getting all those rewards in between), it also feels that it didn't matter if I HAD used unmastered cards, since you're setting players levels AGAIN to an arbitrary number.
I'm sorry to say so @Brigby: but to me this is another insult. Give us all the XP were are due.
Have you fixed the XP issues in the RT events yet?