thesmallesthuman said: This is great news! But hold up. What about card resolution once the timer has hit its limit? I swear I saw in the original posting that once the timer was up, the current card in play would finish doing its business before moving on to the next phase. The video posted last night shows that that isn’t the case, and that once the timer is up your card is just cut off from completing the action that you paid for.[...]I appreciate that that they listened, but I’ll echo everyone else in saying we don’t need a timer. If they go this route then we should be getting a CARD counter, not a SECONDS counter. Then at least we can be assured that our actions will fully resolve and our cards have the chance to work as intended.
Brakkis said: ZW2007- said:Let's see these infinite decks that will never end or combo decks that will take well over 30 minutes. Give me a breakdown of every card in each deck please. Zendikar ResurgentOlivia, Mobilized for WarLocust GodWhen you draw a card, Locust God creates an Insect token.When a creature comes in to play, Zendikar Resurgent draws a cardWhen a creature comes in to play, Olivia discards a cardSo at the start of your turn you draw a card, Locust God creates the token, Zendikar Resurgent draws a card, Olivia discards that card, but Locust God creates another token on draw, and it just goes on and on. I've encountered the deck twice, ever. Fairly certain it was the same player, both times on Samut.Actual solution - Change Zendikar Resurgent to only trigger on non-token creatures. Also an actual solution - They could make Olivia only trigger on non-token creatures as well. She could use a nerf.Not actual solution - Turn timer.
ZW2007- said:Let's see these infinite decks that will never end or combo decks that will take well over 30 minutes. Give me a breakdown of every card in each deck please.
Brigby said: Hi Everyone. Thank you all for the insightful and constructive feedback. I just spoke with the team this morning, and they will be changing the 18 seconds per phase to 90 seconds. This change will be a transitional adjustment, as the team will continue to monitor and work towards finding the right balance between solving infinite loop issues and maintaining player play styles following the 3.3 update.
DragonSorcerer said: killed my run when using Harness the Storm. Nothing would cast after that (I had a hand full of cards with full mana and multiple extra swaps) until my next turn.
Gilesclone said: I just pulled Baral and Rishk Ex. Too bad the Fun Prevention System just nerfed them.
Mburn7 said: Gilesclone said: I just pulled Baral and Rishk Ex. Too bad the Fun Prevention System just nerfed them. I wouldn't be too upset. Loops or no loops those are 2 of the best cards in the game. I'll gladly take them from you if you're not happy