Loop Prevention System - More Details *Updated (3/12/19)
Comments
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There are at least 2 separate problems here.
1) There are true infinite loops existing in the game. They can be built on purpose or by accident. If these combinations happen in a game, the turn literally can not end. One card will cast a second card which will cast the first card again forever or until the game crashes.
2) There a number of overpowered cards that when put together right will end the game in a single turn.
The LPS is a poor solution for both. It’s a poor solution for the first because the cards that cause the problem still haven’t been addressed and because it breaks combinations that are not infinite, sometimes not even loopy.
It also doesn’t address the second problem. This is really two separate problems. One is that some cards are too powerful (BSZ I’m looking at you). The other is that the matching system is garbage. People with virtually all the cards are frequently matched against people with only 1500 to 2000 cards. This will never be a fair fight as long as they continue to design cards with the principal of “rarer should be better “.
Card mastery is a stupid idea. It is very easy to master only 750 to 900 cards even if you have all of them and on the flip side, the system encourages beginners to force master as many of their cards as possible so they can get to Platinum. But once there they are hopelessly outgunned.
Why they decided to base the new matching system on mastery is just beyond me. They had a chance to create a new one based on the power of your collection and they missed it completely.
At the top levels of the game you need powerful combos to complete. It’s absurd to either take the power out of the game with the Fun Prevention System or to force people who don’t have the cards play against those decks.
This system doesn’t make anyone happy. To make low end players happy it would have to be a very short timer indeed. Even then they would find higher end players would still have better decks. To make higher end players happy no timer is a good solution, the timer just breaks things that were working fine.2
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