Loop Prevention System - More Details *Updated (3/12/19)

1356789

Comments

  • Phreaker
    Phreaker Posts: 2 Just Dropped In
    edited March 2019
    Brigby said:
    Hi Everyone,

    With the announcement of the Loop Prevention System being implemented in the upcoming 3.3 build, players had many questions about how it will affect their games; specifically their combo decks. Oktagon was kind enough to take some time to break down and explain exactly how the Loop Prevention System works in its entirely. Check it out below:

    The team has also provided an example video which everyone can take a look at below. Please note that this one single player turn has taken up almost 60 seconds-worth of time. 

    https://www.youtube.com/watch?v=tYfo7U_ws7o&feature=youtu.be
    We hope this explanation is insightful and helpful for players! Thank you for your patience and understanding, and we hope you enjoy the upcoming 3.3 update!

    Brigby:

    Can we get the same video with one of the worst cases:

    1. Level 60 Huatli Radiant Champion with her 1st ability cast, and reenforced.
    2. Path of Discovery cast, and reenforced.
    3. 6 cards full of March of the Multitudes.

    If you REALLY want to make the point:

    Have an 11x reenforced Lifelinked Solider to start the turn.  (Cast a fully powered March the turn before.)

    I don't believe the above draw is a loopy draw.  If it is, I'd like to understand why.

    (Edits to make things more clear.  No content change.)
  • Julie71
    Julie71 MTGPQ Mod Posts: 707 Critical Contributor
    I personally played a loop deck in training ground.  One of my turns was definitely longer than the 18 second allowance.  Decks is sunbird/March combo.  While I do not know the impact yet of how this will effect us. I'm unwilling to lose valuable players, because of it.  If our voices are heard and I hope that they are,. Shut this down before they even install it. 
     
  • bobby_2613
    bobby_2613 Posts: 83 Match Maker
    Well thank you OktoGONE. You just saved me some cash cause I wanted to spend some to get new cards. From now on... No more spending from me.
    (For the time I'll still have fun with this game which might be very short time with all this tinykitty system)
  • knifelheim
    knifelheim Posts: 20 Just Dropped In
    I don't understand how this is supposed to make us feel better about this system. You just perfectly demonstrated that there is not even enough time to cast 4 cards before the timer runs out and ends your turn prematurely. You do realize we can have up to 6 cards in our hands at one time, not including any additional cards we might draw due effects?
  • FindingHeart8
    FindingHeart8 Posts: 2,731 Chairperson of the Boards
    Wait so this loops timer isnt even going to speed up mass token generations?

    It's just a straightforward nerf to our best combo cards and strategies.  18 seconds is hardly enough time to get a combo off the ground.

    Way to scare us all back into being Free to Play players, Octagon.
  • ayuready7
    ayuready7 Posts: 34 Just Dropped In
    Loop Prevention System will kill the game.
  • MtgPQPro
    MtgPQPro Posts: 15 Just Dropped In
    @Brigby the timer is a fine idea.  The issue is it stops our combos already in progress.  Just stop ALL animations after 18 seconds.  We still make decisions when needed after that time.  To prevent infinite loops just limit each turn to 10,000 actions (or a crazy #).  Since there are no animations at that point it would only add a few seconds

    The issue is you are limiting our deck possibilities to prevent a negligible issue.  Just remove the animation at a certain point, they are annoying after a while anyway.

    Love the game!  I hate to see something your team worked really hard on to blow up and erode long term trust.  I have confidamce your team will find a solution that makes the game better long term. 
  • Theros
    Theros Posts: 490 Mover and Shaker
    Why is octagon doubling down on this flaw?
    Octagon is indeed out of touch with the community and the game itself despite having intentions. By this time, octagon and the community should have been on the same page. Octagon has failed to deliver to understand our real needs such as token/ability/card effects animation, coalition events  and others.
    Past mishaps,  lack of communication and now this is too much ongoing  hurt.

  • Ampersand
    Ampersand Posts: 209 Tile Toppler
    NO ONE WANTED THIS FIX. This is a solution in search of a problem, and it will destroy this game. This "Loop Prevention System" is more like a "Fun and Creativity Prevention System." It will defeat one of the core appeals of this game - combos. 

    MTG & MTGPQ are appealing to players PRECISELY BECAUSE we get to tinker with cards to build machines. We set up the machine by building decks where the cards interact with each other in fun and interesting ways. In fact, the whole Level/Mastery system ENCOURAGES players to tinker and find fund and interesting new combos. 

    With this "Solution" we now will be disincentivized from discovering new combos. We will be punished not for creating infinite loops (which were truly few and far between in ACTUAL GAMEPLAY) but for trying to hit objectives. We will no longer be able to count on the cards in our hand to cast consistently - your video of 4 fully charged March of the Multitudes demonstrated this!!!!  & that's not even a loop!

    This SOLUTION IN SEARCH OF A PROBLEM is going to destroy this game. Delay the release if you have to. Fix this or you are going to see a mass exodus from this game. 


    NO ONE WANTS THIS.
  • ZW2007-
    ZW2007- Posts: 812 Critical Contributor
    Wait a minute, I bet this is just a simple language barrier misunderstanding. Anyone on here speak Portuguese? 
  • Ampersand
    Ampersand Posts: 209 Tile Toppler
    Also - do you see how many players (some long time and TOP-TIER) finally creating forum accounts to share how upset they are with this? Does that mean anything to you? I was on the "wait and see" side, but this is just a terrible car crash of a development idea. NO ONE WANTS THIS. WALK IT BACK.
  • ZW2007-
    ZW2007- Posts: 812 Critical Contributor
    edited March 2019
    The fact that there still isn't a thread comparing RNA to the initial release of XLN goes to show that this LPS nonsense is a pretty big **** problem.