
We hope this explanation is insightful and helpful for players! Thank you for your patience and understanding, and we hope you enjoy the upcoming 3.3 update!
Brigby said:Hi Everyone,
With the announcement of the Loop Prevention System being implemented in the upcoming 3.3 build, players had many questions about how it will affect their games; specifically their combo decks. Oktagon was kind enough to take some time to break down and explain exactly how the Loop Prevention System works in its entirely. Check it out below:The team has also provided an example video which everyone can take a look at below. Please note that this one single player turn has taken up almost 60 seconds-worth of time.https://www.youtube.com/watch?v=tYfo7U_ws7o&feature=youtu.be
We hope this explanation is insightful and helpful for players! Thank you for your patience and understanding, and we hope you enjoy the upcoming 3.3 update!
Do we, really? This video made it pretty clear how ridiculously crippling the system is on a hand that isn't even a loop, or full for that matter. Do you really need to see more than that? It's actually the perfect video to highlight the sheer idiocy of the move.madwren said:We want to see how those actual looping decks interact with the new system.