Jathro wrote: It's likely he sees a lot of play because his covers are so readily available. Players transitioning from 1* to 2* have an easy time getting Cap
IceIX wrote: I have a feeling Steve Rogers Super Soldier version will see MUCH more high level play than Modern. Staring at his maxed out abilities at the moment and wondering how I can spend enough time in the Sim Challenge to get him myself this go around.
IceIX wrote: MaxCavalera wrote: IceIX can you say if there is going to be alliance rewards linked with this? Err, I already had in the past I thought. Yes.
MaxCavalera wrote: IceIX can you say if there is going to be alliance rewards linked with this?
NorthernPolarity wrote: IceIX wrote: I have a feeling Steve Rogers Super Soldier version will see MUCH more high level play than Modern. Staring at his maxed out abilities at the moment and wondering how I can spend enough time in the Sim Challenge to get him myself this go around. Any possibility us loyal forum-goers can have a sneak peek at his max level abilities?
IceIX wrote: NorthernPolarity wrote: IceIX wrote: I have a feeling Steve Rogers Super Soldier version will see MUCH more high level play than Modern. Staring at his maxed out abilities at the moment and wondering how I can spend enough time in the Sim Challenge to get him myself this go around. Any possibility us loyal forum-goers can have a sneak peek at his max level abilities? Well, the abilities may always be changed before we full on release him at PVE's end, but at the moment I'm looking at a max Peacemaker that stuns for 2 turns, creates a 3 turn Countdown tile that returns 10 blue AP, and *leaves behind a 291 Protect tile.*
IceIX wrote: NorthernPolarity wrote: Any possibility us loyal forum-goers can have a sneak peek at his max level abilities? Well, the abilities may always be changed before we full on release him at PVE's end, but at the moment I'm looking at a max Peacemaker that stuns for 2 turns, creates a 3 turn Countdown tile that returns 10 blue AP, and *leaves behind a 291 Protect tile.*
NorthernPolarity wrote: Any possibility us loyal forum-goers can have a sneak peek at his max level abilities?
Kamahl-FoK wrote: IceIX wrote: Well, the abilities may always be changed before we full on release him at PVE's end, but at the moment I'm looking at a max Peacemaker that stuns for 2 turns, creates a 3 turn Countdown tile that returns 10 blue AP, and *leaves behind a 291 Protect tile.* Oh geez. In before the red leaves a 291 strike tile. :U
IceIX wrote: Well, the abilities may always be changed before we full on release him at PVE's end, but at the moment I'm looking at a max Peacemaker that stuns for 2 turns, creates a 3 turn Countdown tile that returns 10 blue AP, and *leaves behind a 291 Protect tile.*
hex706f726368 wrote: The good news about lazyCap is that if his 2* version is any indication, this will be the most common 3* random token pull and everyone will have maxed covers quickly and will be cashing him for 500 iso by May.
Emeryt wrote: IceIX wrote: NorthernPolarity wrote: Any possibility us loyal forum-goers can have a sneak peek at his max level abilities? Well, the abilities may always be changed before we full on release him at PVE's end, but at the moment I'm looking at a max Peacemaker that stuns for 2 turns, creates a 3 turn Countdown tile that returns 10 blue AP, and *leaves behind a 291 Protect tile.* If the ability prices are the same, he might be the worst *** char in the game.
Kamahl-FoK wrote: IceIX wrote: NorthernPolarity wrote: IceIX wrote: I have a feeling Steve Rogers Super Soldier version will see MUCH more high level play than Modern. Staring at his maxed out abilities at the moment and wondering how I can spend enough time in the Sim Challenge to get him myself this go around. Any possibility us loyal forum-goers can have a sneak peek at his max level abilities? Well, the abilities may always be changed before we full on release him at PVE's end, but at the moment I'm looking at a max Peacemaker that stuns for 2 turns, creates a 3 turn Countdown tile that returns 10 blue AP, and *leaves behind a 291 Protect tile.* Oh geez. In before the red leaves a 291 strike tile. :U
bonerang wrote: IceIX wrote: NorthernPolarity wrote: IceIX wrote: I have a feeling Steve Rogers Super Soldier version will see MUCH more high level play than Modern. Staring at his maxed out abilities at the moment and wondering how I can spend enough time in the Sim Challenge to get him myself this go around. Any possibility us loyal forum-goers can have a sneak peek at his max level abilities? Well, the abilities may always be changed before we full on release him at PVE's end, but at the moment I'm looking at a max Peacemaker that stuns for 2 turns, creates a 3 turn Countdown tile that returns 10 blue AP, and *leaves behind a 291 Protect tile.* So its not a direct port to 3* like lazyThor was?
Microtom wrote: I don't have 2* captain america in my roster.I'm gonna be in trouble lol...