marshall said: It'll take 5 min for people to figure out how to minmax this thing once it's launched. It's okay to have a minimum of surprise at a brand new event...
JHawkInc said: The rockett said: Spudgutter said: I am actually impressed at the potential rewards but it's possible that they arent kidding, and deadly nodes will be *deadly* to some players and alliances. Anyone from discord getting more info than we are getting here, willing to share some more details? Yes. They will not tell us how many each sub clear is worth so we will not be able to plan. They want us to “have fun and figure it out”. And everyone who thinks it's fun to have all of the information up front and THEN figure things out? Those people DON'T EXIST.Dear Devs. Hidding the box so we can figure out the picture while putting together the puzzle is not fun for people who like to look at the picture while working on the puzzle.This event looks so amazing I'm still a little baffled that it exists, but the information drought is just not fun anymore. Provide info, slap it in a spolier block on the forums so people can avoid it if they want, and let us have fun playing the game without being forced through unnecessary charades. Especially since the community is going to share this info and make "players have to figure it out" null and void within a few hours of the event going live.
The rockett said: Spudgutter said: I am actually impressed at the potential rewards but it's possible that they arent kidding, and deadly nodes will be *deadly* to some players and alliances. Anyone from discord getting more info than we are getting here, willing to share some more details? Yes. They will not tell us how many each sub clear is worth so we will not be able to plan. They want us to “have fun and figure it out”.
Spudgutter said: I am actually impressed at the potential rewards but it's possible that they arent kidding, and deadly nodes will be *deadly* to some players and alliances. Anyone from discord getting more info than we are getting here, willing to share some more details?
zulux21 said: marshall said: It'll take 5 min for people to figure out how to minmax this thing once it's launched. It's okay to have a minimum of surprise at a brand new event... because we all have all the free time in the world to coordinate.I have to leave for work shortly after the event starts and am mostly in charge of my alliance.It's it really that bad that I would like to be able to plan things out before hand instead of hope I can get in touch with people while they are at work so we don't screw up the first round?There is no good reason to keep the information back, if you want to be surprised you could avoid this thread and figure it out yourself. For me it's just a huge pain that will likely cost our alliance rewards in the first round because it's "more fun" to no know before hand.yay
sambrookjm said: Thanos is the boosted 5-star? Wow...hope everyone's got their health packs ready. This is going to hurt.
St_Bernadus said: sambrookjm said: Thanos is the boosted 5-star? Wow...hope everyone's got their health packs ready. This is going to hurt. You have a full 24 hours to clear it so you can let those health packs regen if it gets very messy.
Dragon_Nexus said: Wait, if individual progression spans 4 days, they're expecting us to get about 10,000 a day, right?so how the heck are we meant to get 142,000 points for a Deadly sub event per day as a group? I'm obviouslky missing something but I don't know what.
DigitHAL9000 said: My question is: what difficulty level is "DEADLY"?I assume easy and hard are the same as normal PVEs where easy are the first 3 nodes and hard the last 3.Is it right?then what is "DEADLY"?Is it like 5* nodes?Harder?Thank you.
BlackBoltRocks said: Ah, "Deadly" nodes. "Deadly" was a team of two Muscles and Juggernaut, all overscaled to ridiculous levels. Imagine the Muscles pumping out Strike tiles of obscene strength, together with their AoE. Then throw in a Juggernaut whose two abilities cost 6AP. *shudder*
Ah, "Deadly" nodes. "Deadly" was a team of two Muscles and Juggernaut, all overscaled to ridiculous levels. Imagine the Muscles pumping out Strike tiles of obscene strength, together with their AoE. Then throw in a Juggernaut whose two abilities cost 6AP. *shudder*